Created
May 8, 2016 17:46
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using UnityEngine; | |
using UnityEditor; | |
using UnityEngine.Assertions; | |
using System.Collections.Generic; | |
using System.IO; | |
public class BlackWhite | |
{ | |
[MenuItem("Assets/Compose")] | |
static void Compose() | |
{ | |
Assert.IsTrue(Selection.objects.Length == 2, "Two textures should be selected."); | |
var black = Selection.objects[0] as Texture2D; | |
var white = Selection.objects[1] as Texture2D; | |
Assert.IsNotNull(black, "First selection should be a texture."); | |
Assert.IsNotNull(white, "Second selection should be a texture."); | |
while (!EditorUtility.DisplayDialog("Black White", "Black: " + black.name + ", White: " + white.name, "OK", "Swap")) | |
{ | |
var x = black; | |
black = white; | |
white = x; | |
} | |
var result = Compose(black, white); | |
var dir = Path.GetDirectoryName(AssetDatabase.GetAssetPath(black)); | |
var path = dir + "/" + black.name + "-" + white.name + ".png"; | |
File.WriteAllBytes(path, result.EncodeToPNG()); | |
Object.DestroyImmediate(result); | |
AssetDatabase.Refresh(); | |
} | |
static Texture2D Compose(Texture2D black, Texture2D white, | |
float dynamicRange = 0.5f, float offsetForBlack = 0f, float offsetForWhite = 1f) | |
{ | |
Assert.AreEqual(black.width, white.width, "Widths should be equivalent to each other."); | |
Assert.AreEqual(black.height, white.height, "Heights should be equivalent to each other."); | |
var result = new Texture2D(black.width, black.height, TextureFormat.RGBA32, false); | |
var b = ShrinkDynamicRange(black.GetPixels(), dynamicRange, offsetForBlack); | |
var w = ShrinkDynamicRange(white.GetPixels(), dynamicRange, offsetForWhite); | |
var c = result.GetPixels(); | |
for (int y = 0; y < result.height; ++y) | |
{ | |
for (int x = 0; x < result.width; ++x) | |
{ | |
var i = y * result.width + x; | |
c[i] = Compose(b[i], w[i]); | |
// var bError = b[i] - (c[i] * c[i].a); | |
// var wError = w[i] - (Color.white * (1f - c[i].a) + c[i] * c[i].a); | |
} | |
} | |
result.SetPixels(c); | |
return result; | |
} | |
static Color[] ShrinkDynamicRange(Color[] colors, float rate, float addRate) | |
{ | |
var add = new Color(1 - rate, 1 - rate, 1 - rate, 0) * addRate; | |
for (int i = 0; i < colors.Length; ++i) | |
{ | |
colors[i] = colors[i] * rate + add; | |
} | |
return colors; | |
} | |
struct ValueErrorPair | |
{ | |
public float value; | |
public float error; | |
} | |
static Color Compose(Color black, Color white) | |
{ | |
Color result = new Color(0, 0, 0, 0); | |
float error = CalcError(black.r, white.r, 0, 0).error | |
+ CalcError(black.g, white.g, 0, 0).error | |
+ CalcError(black.b, white.b, 0, 0).error; | |
for (int i = 1; i <= 255; i++) | |
{ | |
var alpha = i / 255f; | |
var r = GetBestRGB(black.r, white.r, alpha); | |
var g = GetBestRGB(black.g, white.g, alpha); | |
var b = GetBestRGB(black.b, white.b, alpha); | |
var e = r.error + g.error + b.error; | |
if (e <= error) | |
{ | |
error = e; | |
result.r = r.value; | |
result.g = g.value; | |
result.b = b.value; | |
result.a = alpha; | |
} | |
} | |
return result; | |
} | |
static ValueErrorPair GetBestRGB(float b, float w, float a) | |
{ | |
ValueErrorPair result = CalcError(b, w, a, 0); | |
ValueErrorPair one = CalcError(b, w, a, 1); | |
if (one.error < result.error) | |
{ | |
result = one; | |
} | |
var minPoint = (b + w + a - 1) / (2 * a); | |
if (0f <= minPoint && minPoint <= 1f) | |
{ | |
ValueErrorPair min = CalcError(b, w, a, minPoint); | |
if (min.error < result.error) | |
{ | |
result = min; | |
} | |
} | |
return result; | |
} | |
static ValueErrorPair CalcError(float b, float w, float a, float c) | |
{ | |
float diffB = a * c - b; | |
float diffW = ((1 - a) + a * c) - w; | |
return new ValueErrorPair() | |
{ | |
value = c, | |
error = diffB * diffB + diffW * diffW, | |
}; | |
} | |
} |
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