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let heights = []; | |
let moving_heights = []; | |
let r = 0; | |
function setup() { | |
createCanvas(800, 400, WEBGL); | |
for (let i=0; i<17; i++) { | |
heights.push([]); | |
moving_heights.push([]); | |
for (let j=0; j<17; j++) { | |
heights[i].push(random(-150,110)); | |
moving_heights[i].push(150); | |
} | |
} | |
smooth(); | |
stroke(100); | |
//textMode(SHAPE); | |
} | |
function draw() { | |
background(55); | |
rotateX(-r); | |
rotateY(-r); | |
if (millis() > 1500) { | |
r += (PI / 16 - r) * 0.01; | |
} | |
translate(-400,-400); | |
for (let i=0; i<16; i++) { | |
for (let j=0; j<16; j++) { | |
//stroke(0); | |
push(); | |
fill(200); | |
translate(i * 50, j * 50, moving_heights[i][j]); | |
beginShape(); | |
vertex(0,0,0); | |
vertex(50,0,0); | |
vertex(50,50,0); | |
vertex(0,50,0); | |
endShape(CLOSE); | |
fill(255,220,220,50); | |
beginShape(); | |
vertex(0,50,0); | |
vertex(50,50,0); | |
vertex(50,50,moving_heights[i][j+1] - moving_heights[i][j]); | |
vertex(0,50,moving_heights[i][j+1] - moving_heights[i][j]); | |
endShape(CLOSE); | |
fill(200,200,255,100); | |
beginShape(); | |
vertex(50,0,0); | |
vertex(50,50,0); | |
vertex(50,50,moving_heights[i+1][j] - moving_heights[i][j]); | |
vertex(50,0,moving_heights[i+1][j] - moving_heights[i][j]); | |
endShape(CLOSE); | |
pop(); | |
moving_heights[i][j] += (heights[i][j] - moving_heights[i][j]) * 0.005; | |
} | |
} | |
} |
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