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Extends p5.Image to handle nearest neighbor resizing for scaling images w/o blurring.
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/** | |
* Resize the image to a new width and height using nearest neighbor algorithm. | |
* To make the image scale proportionally, | |
* use 0 as the value for the wide or high parameters. | |
* For instance, to make the width of an image 150 pixels, | |
* and change the height using the same proportion, use resize(150, 0). | |
* Otherwise same usage as the regular resize(). | |
* | |
* Note: Disproportionate resizing squashes "pixels" from squares to rectangles. | |
* This works about 10 times slower than the regular resize. | |
* Any suggestions for performance increase are welcome. | |
*/ | |
// https://GitHub.com/processing/p5.js/issues/1845 | |
p5.Image.prototype.resizeNN = function (w, h) { | |
"use strict"; | |
// Locally cache current image's canvas' dimension properties: | |
const { width, height } = this.canvas; | |
// Sanitize dimension parameters: | |
w = ~~Math.abs(w), h = ~~Math.abs(h); | |
// Quit prematurely if both dimensions are equal or parameters are both 0: | |
if (w === width && h === height || !(w | h)) return this; | |
// Scale dimension parameters: | |
if (!w) w = h*width / height | 0; // only when parameter w is 0 | |
if (!h) h = w*height / width | 0; // only when parameter h is 0 | |
const img = new p5.Image(w, h), // creates temporary image | |
sx = w / width, sy = h / height; // scaled coords. for current image | |
this.loadPixels(), img.loadPixels(); // initializes both 8-bit RGBa pixels[] | |
// Create 32-bit viewers for current & temporary 8-bit RGBa pixels[]: | |
const pixInt = new Int32Array(this.pixels.buffer), | |
imgInt = new Int32Array(img.pixels.buffer); | |
// Transfer current to temporary pixels[] by 4 bytes (32-bit) at once: | |
for (var x = 0, y = 0; y < h; x = 0) { | |
const curRow = width * ~~(y/sy), tgtRow = w * y++; | |
while (x < w) { | |
const curIdx = curRow + ~~(x/sx), tgtIdx = tgtRow + x++; | |
imgInt[tgtIdx] = pixInt[curIdx]; | |
} | |
} | |
img.updatePixels(); // updates temp 8-bit RGBa pixels[] w/ its current state | |
// Resize current image to temporary image's dimensions: | |
this.canvas.width = this.width = w, this.canvas.height = this.height = h; | |
this.drawingContext.drawImage(img.canvas, 0, 0, w, h, 0, 0, w, h); | |
return this; | |
}; |
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