Last active
May 17, 2016 01:36
-
-
Save n7best/2d98639d17ac52fe677155c6c1417435 to your computer and use it in GitHub Desktop.
theory of worlds and beyond
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
//道生一 Tao Create One 1D | |
let tao = () => ({ | |
_tao: this, | |
state: [], | |
//1D properties, laws, limits | |
//....no idea | |
//anymethod can only reach to it's current property to create | |
//next level/dimension/creation | |
//一生二 One Create Two 2D | |
two() { | |
this.state.push({ | |
//ulimate 1d connection | |
_one: this, | |
state: [], | |
//2D properties, laws, limits | |
//that's two extreme opposition comes from 1d | |
//for example. | |
//ying, yang, | |
//negativ, positive | |
//true, false | |
//'left', 'right' | |
//gaining, losing | |
//hot, cold | |
//... | |
//mastering certain '2d' law will be able to create | |
//a '3d' form, property | |
//二生三 Two Create Three 3D | |
three() { | |
this.state.push({ | |
//like above | |
_two: this, | |
state: [], | |
//'3d' properties were all result from using '2d' properties | |
//There is an also an balance state which when 2d properties are equal to each other | |
//like quantom state {true, true} or {false, false} | |
//ie | |
// x = {left, right}, y={left, right}, z={left, right} | |
// temperature = {hot, cold} | |
// charges = {postive, negative} | |
// all the basic 2d element are there but not the 'mock' ones | |
//3d Element | |
//三生万物 Three Create All/4D, Objects and everything we known | |
wolrds(){ | |
_three = this, | |
state = [], | |
//world objects/properties are result of multiple 3d properties | |
//ie. currently known smallest element | |
//Quark = {x,y,z,charges,temperature,mass,...so on} | |
//objects combinations can use each other since the root is from 2d properties | |
//proton = {quark ...} | |
//cell = { dna ... } | |
//human = { cell ... } | |
//a 5d world or 4 dimension can exists but | |
//it has to build on top of 3d properties | |
four(){ | |
//like the structure and pass on to 5,6,7d | |
} | |
//this world is the result of the '3Ds' its using | |
return this.state[this.state.length -1] | |
} | |
}) | |
//this 3d become one of the 2d states, as there will be different 3d elements generate from above | |
return this.state[this.state.length - 1] | |
} | |
}); | |
//this 2d become one of the 1d state, as there will be different 2d element generate from 1d | |
return this.state[this.state.length - 1] | |
} | |
}) | |
let universe = tao().two().three().world(); | |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
//eventually | |
//the | |
//goal | |
//is escape out of this cycle | |
//in the mean of everything |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
//states are immutable at it's level | |
//ie | |
//rock has it's own state, but not able to access most parent property | |
//but once one 'gain access' to it's parent properties, it's abling to change certain object base on that properties | |
//ie | |
//human moving object | |
//human has access of certain properties, make use it to make tools to access other properties | |
//and eventualy like hosipital operation, human will able to replace all it's properties or adding more | |
//once one 'gain enough access/master the law', it become the 'god' of that `dimension` | |
//once one 'gain access' to it's parent 'variable', one now become an property of it's upper dimension | |
//and can possibly able to manipulate the state of the dimension he came from | |
//now it become the beyond god of it's older dimension but it does not matter | |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
//so time does not exists because it's all base on human/object perception | |
//thus normal concept of time is only porpotional to an average human lifespan | |
//in reality, it's just change of state | |
//an object moving from a->b is just a state change. | |
// atmoic clock | |
// the element has it's own state | |
// 1s is compare to the elment's state change | |
// for it to work properly, there must be a 3D basic(universal) law/rule of change posistion state | |
// which x amoutn of stable excution = x amount of excution of change position | |
// but overall, its still used to compare with human perception | |
//time travel | |
//an hibernation is time travel to future since your state is not changing but others object does | |
//speed of light | |
//since distance | |
//imortal is justing maintaing balance of overall state of human properties | |
//clone does not exists | |
//and it 'exists because' observable state or property is the same | |
//but the parent state will never be the same |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment