Created
August 21, 2015 09:00
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UIImage fix orientation ( rotate pixel rather than relying on exif )
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// | |
// UIImage+Orientation.swift | |
// DrCloudPatient | |
// | |
// Created by DW78 on 8/21/15. | |
// Copyright (c) 2015 DW78. All rights reserved. | |
// | |
import UIKit | |
extension UIImage { | |
func fixOrientation() -> UIImage { | |
// No-op if the orientation is already correct | |
if ( self.imageOrientation == UIImageOrientation.Up ) { | |
return UIImage(CGImage: CGImage, scale: scale, orientation: imageOrientation)! | |
} | |
// We need to calculate the proper transformation to make the image upright. | |
// We do it in 2 steps: Rotate if Left/Right/Down, and then flip if Mirrored. | |
var transform: CGAffineTransform = CGAffineTransformIdentity | |
if ( self.imageOrientation == UIImageOrientation.Down || self.imageOrientation == UIImageOrientation.DownMirrored ) { | |
transform = CGAffineTransformTranslate(transform, self.size.width, self.size.height) | |
transform = CGAffineTransformRotate(transform, CGFloat(M_PI)) | |
} | |
if ( self.imageOrientation == UIImageOrientation.Left || self.imageOrientation == UIImageOrientation.LeftMirrored ) { | |
transform = CGAffineTransformTranslate(transform, self.size.width, 0) | |
transform = CGAffineTransformRotate(transform, CGFloat(M_PI_2)) | |
} | |
if ( self.imageOrientation == UIImageOrientation.Right || self.imageOrientation == UIImageOrientation.RightMirrored ) { | |
transform = CGAffineTransformTranslate(transform, 0, self.size.height); | |
transform = CGAffineTransformRotate(transform, CGFloat(-M_PI_2)); | |
} | |
if ( self.imageOrientation == UIImageOrientation.UpMirrored || self.imageOrientation == UIImageOrientation.DownMirrored ) { | |
transform = CGAffineTransformTranslate(transform, self.size.width, 0) | |
transform = CGAffineTransformScale(transform, -1, 1) | |
} | |
if ( self.imageOrientation == UIImageOrientation.LeftMirrored || self.imageOrientation == UIImageOrientation.RightMirrored ) { | |
transform = CGAffineTransformTranslate(transform, self.size.height, 0); | |
transform = CGAffineTransformScale(transform, -1, 1); | |
} | |
// Now we draw the underlying CGImage into a new context, applying the transform | |
// calculated above. | |
var ctx: CGContextRef = CGBitmapContextCreate(nil, Int(self.size.width), Int(self.size.height), | |
CGImageGetBitsPerComponent(self.CGImage), 0, | |
CGImageGetColorSpace(self.CGImage), | |
CGImageGetBitmapInfo(self.CGImage)); | |
CGContextConcatCTM(ctx, transform) | |
if ( self.imageOrientation == UIImageOrientation.Left || | |
self.imageOrientation == UIImageOrientation.LeftMirrored || | |
self.imageOrientation == UIImageOrientation.Right || | |
self.imageOrientation == UIImageOrientation.RightMirrored ) { | |
CGContextDrawImage(ctx, CGRectMake(0,0,self.size.height,self.size.width), self.CGImage) | |
} else { | |
CGContextDrawImage(ctx, CGRectMake(0,0,self.size.width,self.size.height), self.CGImage) | |
} | |
// And now we just create a new UIImage from the drawing context and return it | |
return UIImage(CGImage: CGBitmapContextCreateImage(ctx))! | |
} | |
} |
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