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Reza Nazeri naazeri

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@davidpiesse
davidpiesse / tailwind_md_all_colours.js
Last active February 25, 2025 16:31
A colour set for Tailwind CSS that include all Material Design Colours, shades, accents and contrast colours
// https://davidpiesse.github.io/tailwind-md-colours/
//
//Notes
//
//All colours are generated from Material Design Docs
//Colours have a base, a set of shades (50-900) accent colours
//In addition a companion set of contrast colours are included for colouring text / icons
// Example usage
// class="w-full bg-red-600 text-red-600-constrast"
@bradtraversy
bradtraversy / docker_wordpress.md
Last active April 29, 2025 09:07
Docker Compose FIle For Wordpress, MySQL & phpmyadmin

Wordpress & Docker

This file will setup Wordpress, MySQL & PHPMyAdmin with a single command. Add the code below to a file called "docker-compose.yaml" and run the command

$ docker-compose up -d

# To Tear Down
$ docker-compose down --volumes
@Lerg
Lerg / n28s.lua
Last active December 2, 2022 16:43
Script wrapper for Defold
local hashed = require('libs.hashed')
local _M = {}
local scripts = {}
-- NoMoreGlobalFunctionsInScripts
function _M.new()
local script = {
@itsmikita
itsmikita / KILL-LARAVEL-VALET-MAC.md
Last active March 5, 2025 03:43
Uninstall Laravel/Valet from MacOS completely

Do the below and never try this again!

valet uninstall
composer global remove laravel/valet
sudo rm -rfv /usr/local/bin/valet
sudo rm -rfv ~/.valet
brew rm -rfv nginx [email protected] [email protected] dnsmasq
sudo rm -rfv /usr/local/Cellar/dnsmasq
sudo rm -rfv /usr/local/Cellar/nginx
@JohannesDeml
JohannesDeml / README.md
Last active July 17, 2024 14:38
Remove Unity mobile notification warning for WebGL builds

Remove warning

Unity shows the following warning on mobile devices up to Unity 2019.4: "Please note that Unity WebGL is not currently supported on mobiles. Press OK if you wish to continue anyway." This script helps you remove this warning

Live example

To see live examples see Unity Web GL Loading Test

Logic

The script will run after the build has completed and replace the checks from all generated javascript files.

Support

@raysan5
raysan5 / custom_game_engines_small_study.md
Last active April 24, 2025 05:27
A small state-of-the-art study on custom engines

CUSTOM GAME ENGINES: A Small Study

a_plague_tale

A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.

Nowadays lots of companies choose engines like Unreal or Unity for their games (or that's what lot of people think) because d

@crykn
crykn / switch_to_lwjgl3.md
Last active September 2, 2024 16:50
How to switch to libGDX's LWJGL3 backend

How to switch your libGDX project to LWJGL 3


--- This guide is now available on libgdx.com. Check it out here. If you have any questions, join us on Discord! ---


  1. To switch to libGDX's LWJGL 3 backend, open your root build.gradle file and replace the LWJGL backend dependency:
@eddieoz
eddieoz / iso-language-codes.txt
Created November 2, 2021 09:14
ISO Locale Language Code table
Code Name
af Afrikaans
af-ZA Afrikaans (South Africa)
ar Arabic
ar-AE Arabic (U.A.E.)
ar-BH Arabic (Bahrain)
ar-DZ Arabic (Algeria)
ar-EG Arabic (Egypt)
ar-IQ Arabic (Iraq)
ar-JO Arabic (Jordan)
@adrianhajdin
adrianhajdin / index.css
Created November 11, 2021 13:19
Build and Deploy a Fully Responsive Website with Modern UI/UX in React JS
.gpt3__whatgpt3 {
display: flex;
flex-direction: column;
padding: 2rem;
background: var(--color-footer);
/* ff 3.6+ */
background:-moz-radial-gradient(circle at 30% -100%, #042c54 25%, rgba(4, 44, 84, 1) 85%, rgba(27, 120, 222, 1) 100%);

FLIPS_choose_game

Game Porting Adventures

This article details my adventures and disadventures while porting my +9 years old XNA games, originally developed for Windows Phone, to multiple other frameworks (SharpDX, PSM, MonoGame...), for PSVita, Android and Desktop (Windows, Linux, macOS) platforms.

The article is divided in 3 parts: