This file will setup Wordpress, MySQL & PHPMyAdmin with a single command. Add the code below to a file called "docker-compose.yaml" and run the command
$ docker-compose up -d
# To Tear Down
$ docker-compose down --volumes
// https://davidpiesse.github.io/tailwind-md-colours/ | |
// | |
//Notes | |
// | |
//All colours are generated from Material Design Docs | |
//Colours have a base, a set of shades (50-900) accent colours | |
//In addition a companion set of contrast colours are included for colouring text / icons | |
// Example usage | |
// class="w-full bg-red-600 text-red-600-constrast" |
local hashed = require('libs.hashed') | |
local _M = {} | |
local scripts = {} | |
-- NoMoreGlobalFunctionsInScripts | |
function _M.new() | |
local script = { |
Do the below and never try this again!
valet uninstall
composer global remove laravel/valet
sudo rm -rfv /usr/local/bin/valet
sudo rm -rfv ~/.valet
brew rm -rfv nginx [email protected] [email protected] dnsmasq
sudo rm -rfv /usr/local/Cellar/dnsmasq
sudo rm -rfv /usr/local/Cellar/nginx
Unity shows the following warning on mobile devices up to Unity 2019.4: "Please note that Unity WebGL is not currently supported on mobiles. Press OK if you wish to continue anyway." This script helps you remove this warning
To see live examples see Unity Web GL Loading Test
The script will run after the build has completed and replace the checks from all generated javascript files.
A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.
Nowadays lots of companies choose engines like Unreal or Unity for their games (or that's what lot of people think) because d
Code Name | |
af Afrikaans | |
af-ZA Afrikaans (South Africa) | |
ar Arabic | |
ar-AE Arabic (U.A.E.) | |
ar-BH Arabic (Bahrain) | |
ar-DZ Arabic (Algeria) | |
ar-EG Arabic (Egypt) | |
ar-IQ Arabic (Iraq) | |
ar-JO Arabic (Jordan) |
.gpt3__whatgpt3 { | |
display: flex; | |
flex-direction: column; | |
padding: 2rem; | |
background: var(--color-footer); | |
/* ff 3.6+ */ | |
background:-moz-radial-gradient(circle at 30% -100%, #042c54 25%, rgba(4, 44, 84, 1) 85%, rgba(27, 120, 222, 1) 100%); |
This article details my adventures and disadventures while porting my +9 years old XNA games, originally developed for Windows Phone, to multiple other frameworks (SharpDX, PSM, MonoGame...), for PSVita, Android and Desktop (Windows, Linux, macOS) platforms.
The article is divided in 3 parts: