Created
October 7, 2016 08:45
-
-
Save nadar71/94f9131ff58230e812a3060dca3820c8 to your computer and use it in GitHub Desktop.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
local function makeGenerator() | |
local kernel = { | |
category = "generator", | |
name = "stars", | |
isTimeDependent = false | |
} | |
kernel.vertexData = { | |
{ | |
name = 'resolutionX', | |
default = display.pixelWidth, | |
index = 0 | |
}, | |
{ | |
name = 'resolutionY', | |
default = display.pixelHeight, | |
index = 1 | |
}, | |
{ | |
name = 'seed', | |
default = 234203212011.0, | |
index = 2 | |
} | |
} | |
kernel.fragment = | |
[[ | |
#ifdef GL_ES | |
precision P_NORMAL float; | |
#endif | |
// based off http://glslsandbox.com/e#32816.0 | |
float rand(vec2 co) | |
{ | |
return fract(sin(dot(co.xy ,vec2(12.9898,78.233))) * 437.585453); | |
} | |
vec4 FragmentKernel( P_UV vec2 texCoord ){ | |
//Play with prob and resolution to tweak effect depending on your tile size | |
float prob = 0.998; | |
vec2 resolution = vec2(15); | |
//if you want 'twinkle' effect, turn on isTimeDependent for kernel, and set | |
//seed to be CoronaTotalTime | |
float seed = CoronaVertexUserData.z; | |
float color = 0.0; | |
if (rand(texCoord.xy / resolution.xy) > prob) | |
{ | |
float r = rand(texCoord.xy); | |
color = r * (0.85 * sin(seed * (r * 5.0) + 720.0 * r) + 0.95); | |
} | |
P_COLOR vec4 ret = vec4(vec3(color), 1.0); | |
return CoronaColorScale(ret); | |
} | |
]] | |
graphics.defineEffect(kernel) | |
end | |
makeGenerator() | |
local tile = display.newRect( | |
display.contentCenterX, display.contentCenterY, | |
display.pixelWidth, display.contentHeight | |
) | |
tile.fill.effect = "generator.custom.stars" | |
tile.fill.effect.resolutionX = display.pixelWidth | |
tile.fill.effect.resolutionY = display.pixelHeight | |
-- tile.fill.effect = "generator.sunbeams" | |
-- tile.fill.effect.posX = 0.5 | |
-- tile.fill.effect.posY = 0.5 | |
-- tile.fill.effect.aspectRatio = ( tile.width / tile.height ) | |
local function tap( ) | |
print("tap") | |
tile.fill.effect.seed = math.random( 10000000 ) | |
end | |
Runtime:addEventListener("tap", tap) |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment