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var creativity = [{ | |
space: function(artist, object) { | |
// check the artis and object being painted | |
if (!artist && !object) { | |
return allOtherSpace; | |
} | |
}, | |
contourCheckRef: function(contourData, colorSpaceData, opacityData, imageRefcontourData, imageRefcolorSpaceData, imageRefopacityData, time) { | |
// return the average every ms of how close the multiple data are | |
if (contourData === imageRefcontourData && colorSpaceData === imageRefcolorSpaceData && opacityData === imageRefopacityDat) { | |
return checkOfRef; | |
} else { | |
return checkOfRef; | |
} | |
}, | |
materials: function(paint, dry, wet, surface, brushes) { | |
// the intial array of all painting materials to access from functions | |
// data set of painting act | |
}, | |
camera: function(device, color, opacity, Normals, heightMap, pngs) { | |
// return the data of camera output for 3d imaging | |
}, | |
colorOfPainting: function(colorOfPainting) { | |
// overall color matrix for painting | |
}, | |
colorOfRef: function(colorOfRef) { | |
// overall color matrix for painting | |
}, | |
composition: function(x, y, z) { | |
// overall registration of the composition | |
}, | |
brush: function(size, shape) { | |
// if a brush is selected return its attibutes | |
}, | |
emotion: function(surveyArray) { | |
// return percentage based on before and after survey | |
return attitude; | |
}, | |
moisture: function(object, dry, wet, shape, opacity) { | |
// moisture level of canvas and room and brush or really anything | |
// ambient dryness of material | |
// visual determine what wet and dry looks like | |
// when we start painting have a | |
if (shape && opacity === wet) { | |
wet++; | |
dry--; | |
} | |
if (shape && opacity === wet) { | |
dry++; | |
wet--; | |
} | |
return wet, dry; | |
}, | |
medium: function(paintMedium) { | |
// return the properties of the medium | |
}, | |
pressure: function(objectPushing, objectGettingPushed, pigmentOnBrush) { | |
// measuring the pressure of the | |
}, | |
subject: function(s) { | |
// s is an array of what the subject is could be multiple items or 1 | |
if (s) { | |
return s; | |
} else { | |
s = false; | |
nosubject(color, shape); | |
} | |
}, | |
hand: function(fingers, wrist, brush, arm) { | |
//data returned from painter function for all physical attributes of the painter in motion and still | |
}, | |
nosubject: function(color, shape, speed) { | |
// if there is not a subject we are returning this function | |
}, | |
technique: function() { | |
// common physical things create an array of those common attribute for organization and access to the data | |
// this tells us common items that can happen | |
}, | |
painter: function(p) { | |
//painter's physical space and attributes | |
}, | |
canvas: function(c, width, height) { | |
}, | |
start: function(s) { | |
// what happens at the begining of the painting | |
}, | |
stop: function(st) { | |
// what happens at the end of the painting | |
}, | |
pause: function(p) { | |
// what happens if the artist takes a break | |
}, | |
end: function(e) { | |
// functional cleanup at the end | |
}, | |
checkBrush: function(whatBrush) { | |
// check for the brush that is in use | |
}, | |
brushData: function(b) { | |
// brush data returned | |
}, | |
brushHandle: function(bh) { | |
// array of brush width , height , bristleShape | |
}, | |
x: function(x) { | |
// return x | |
}, | |
y: function(y) { | |
// return y | |
}, | |
z: function(z) { | |
// return z | |
}, | |
time: function(t) { | |
// The overall time of capture | |
}, | |
difference: function(d) { | |
// a helper fucntion to determine what has changed between 2 or more object that are detected | |
if (d) { | |
return true; | |
} | |
} | |
}]; |
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