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March 2, 2013 21:03
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Word Game
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# 6.00x Problem Set 4A Template | |
# | |
# The 6.00 Word Game | |
# Created by: Kevin Luu <luuk> and Jenna Wiens <jwiens> | |
# Modified by: Sarina Canelake <sarina> | |
# | |
# | |
# Implemented by: Fumiya Nakamura <nafu> | |
# | |
import random | |
import string | |
VOWELS = 'aeiou' | |
CONSONANTS = 'bcdfghjklmnpqrstvwxyz' | |
HAND_SIZE = 7 | |
SCRABBLE_LETTER_VALUES = { | |
'a': 1, 'b': 3, 'c': 3, 'd': 2, 'e': 1, 'f': 4, 'g': 2, 'h': 4, 'i': 1, 'j': 8, 'k': 5, 'l': 1, 'm': 3, 'n': 1, 'o': 1, 'p': 3, 'q': 10, 'r': 1, 's': 1, 't': 1, 'u': 1, 'v': 4, 'w': 4, 'x': 8, 'y': 4, 'z': 10 | |
} | |
# ----------------------------------- | |
# Helper code | |
# (you don't need to understand this helper code) | |
WORDLIST_FILENAME = "words.txt" | |
def loadWords(): | |
""" | |
Returns a list of valid words. Words are strings of lowercase letters. | |
Depending on the size of the word list, this function may | |
take a while to finish. | |
""" | |
print "Loading word list from file..." | |
# inFile: file | |
inFile = open(WORDLIST_FILENAME, 'r', 0) | |
# wordList: list of strings | |
wordList = [] | |
for line in inFile: | |
wordList.append(line.strip().lower()) | |
print " ", len(wordList), "words loaded." | |
return wordList | |
def getFrequencyDict(sequence): | |
""" | |
Returns a dictionary where the keys are elements of the sequence | |
and the values are integer counts, for the number of times that | |
an element is repeated in the sequence. | |
sequence: string or list | |
return: dictionary | |
""" | |
# freqs: dictionary (element_type -> int) | |
freq = {} | |
for x in sequence: | |
freq[x] = freq.get(x,0) + 1 | |
return freq | |
# (end of helper code) | |
# ----------------------------------- | |
# | |
# Problem #1: Scoring a word | |
# | |
def getWordScore(word, n): | |
""" | |
Returns the score for a word. Assumes the word is a valid word. | |
The score for a word is the sum of the points for letters in the | |
word, multiplied by the length of the word, PLUS 50 points if all n | |
letters are used on the first turn. | |
Letters are scored as in Scrabble; A is worth 1, B is worth 3, C is | |
worth 3, D is worth 2, E is worth 1, and so on (see SCRABBLE_LETTER_VALUES) | |
word: string (lowercase letters) | |
n: integer (HAND_SIZE; i.e., hand size required for additional points) | |
returns: int >= 0 | |
""" | |
if word == '': | |
return 0 | |
score = 0 | |
for w in word: | |
score += SCRABBLE_LETTER_VALUES[w] | |
score *= len(word) | |
if len(word) == n: | |
score += 50 | |
return score | |
# | |
# Problem #2: Make sure you understand how this function works and what it does! | |
# | |
def displayHand(hand): | |
""" | |
Displays the letters currently in the hand. | |
For example: | |
>>> displayHand({'a':1, 'x':2, 'l':3, 'e':1}) | |
Should print out something like: | |
a x x l l l e | |
The order of the letters is unimportant. | |
hand: dictionary (string -> int) | |
""" | |
for letter in hand.keys(): | |
for j in range(hand[letter]): | |
print letter, # print all on the same line | |
print # print an empty line | |
# | |
# Problem #2: Make sure you understand how this function works and what it does! | |
# | |
def dealHand(n): | |
""" | |
Returns a random hand containing n lowercase letters. | |
At least n/3 the letters in the hand should be VOWELS. | |
Hands are represented as dictionaries. The keys are | |
letters and the values are the number of times the | |
particular letter is repeated in that hand. | |
n: int >= 0 | |
returns: dictionary (string -> int) | |
""" | |
hand={} | |
numVowels = n / 3 | |
for i in range(numVowels): | |
x = VOWELS[random.randrange(0,len(VOWELS))] | |
hand[x] = hand.get(x, 0) + 1 | |
for i in range(numVowels, n): | |
x = CONSONANTS[random.randrange(0,len(CONSONANTS))] | |
hand[x] = hand.get(x, 0) + 1 | |
return hand | |
# | |
# Problem #2: Update a hand by removing letters | |
# | |
def updateHand(hand, word): | |
""" | |
Assumes that 'hand' has all the letters in word. | |
In other words, this assumes that however many times | |
a letter appears in 'word', 'hand' has at least as | |
many of that letter in it. | |
Updates the hand: uses up the letters in the given word | |
and returns the new hand, without those letters in it. | |
Has no side effects: does not modify hand. | |
word: string | |
hand: dictionary (string -> int) | |
returns: dictionary (string -> int) | |
""" | |
hand = hand.copy() | |
for letter in word: | |
if letter in hand.keys(): | |
hand[letter] = hand.get(letter, 0) - 1 | |
return hand | |
# | |
# Problem #3: Test word validity | |
# | |
def isValidWord(word, hand, wordList): | |
""" | |
Returns True if word is in the wordList and is entirely | |
composed of letters in the hand. Otherwise, returns False. | |
Does not mutate hand or wordList. | |
word: string | |
hand: dictionary (string -> int) | |
wordList: list of lowercase strings | |
""" | |
if word not in wordList: | |
return False | |
hand = hand.copy() | |
for letter in word: | |
if not hand.get(letter, 0): | |
return False | |
else: | |
hand[letter] = hand.get(letter, 0) - 1 | |
return True | |
# | |
# Problem #4: Playing a hand | |
# | |
def calculateHandlen(hand): | |
""" | |
Returns the length (number of letters) in the current hand. | |
hand: dictionary (string-> int) | |
returns: integer | |
""" | |
len = 0 | |
for letter in hand.keys(): | |
len += hand.get(letter, 0) | |
return len | |
def playHand(hand, wordList, n): | |
""" | |
Allows the user to play the given hand, as follows: | |
* The hand is displayed. | |
* The user may input a word or a single period (the string ".") | |
to indicate they're done playing | |
* Invalid words are rejected, and a message is displayed asking | |
the user to choose another word until they enter a valid word or "." | |
* When a valid word is entered, it uses up letters from the hand. | |
* After every valid word: the score for that word is displayed, | |
the remaining letters in the hand are displayed, and the user | |
is asked to input another word. | |
* The sum of the word scores is displayed when the hand finishes. | |
* The hand finishes when there are no more unused letters or the user | |
inputs a "." | |
hand: dictionary (string -> int) | |
wordList: list of lowercase strings | |
n: integer (HAND_SIZE; i.e., hand size required for additional points) | |
""" | |
# Keep track of the total score | |
total = 0 | |
# As long as there are still letters left in the hand: | |
while calculateHandlen(hand): | |
# Display the hand | |
displayHand(hand) | |
# Ask user for input | |
word = raw_input('Enter word, or a "." to indicate that you are finished: ') | |
# If the input is a single period: | |
if word == '.': | |
# End the game (break out of the loop) | |
break | |
# Otherwise (the input is not a single period): | |
else: | |
# If the word is not valid: | |
if not isValidWord(word, hand, wordList): | |
# Reject invalid word (print a message followed by a blank line) | |
print('\n'+'Invalid word, please try again.') | |
# Otherwise (the word is valid): | |
else: | |
# Tell the user how many points the word earned, and the updated total score, in one line followed by a blank line | |
total += getWordScore(word, n) | |
print('\n'+word+' earned '+str(getWordScore(word, n))+' points. Total: '+str(total)+' points.') | |
# Update the hand | |
hand = updateHand(hand, word) | |
# Game is over (user entered a '.' or ran out of letters), so tell user the total score | |
print('Run out of letters. Total score: '+str(total)+' points.') | |
# | |
# Problem #5: Playing a game | |
# | |
def playGame(wordList): | |
""" | |
Allow the user to play an arbitrary number of hands. | |
1) Asks the user to input 'n' or 'r' or 'e'. | |
* If the user inputs 'n', let the user play a new (random) hand. | |
* If the user inputs 'r', let the user play the last hand again. | |
* If the user inputs 'e', exit the game. | |
* If the user inputs anything else, tell them their input was invalid. | |
2) When done playing the hand, repeat from step 1 | |
""" | |
hand_choice = '' | |
hand = '' | |
while True: | |
hand_choice = raw_input('Enter n to deal a new hand, r to replay the last hand, or e to end game: ') | |
if hand_choice == 'n': | |
hand = dealHand(HAND_SIZE) | |
playHand(hand, wordList, HAND_SIZE) | |
elif hand_choice == 'r': | |
if hand == '': | |
print "You have not played a hand yet. Please play a new hand first!"+'\n' | |
continue | |
playHand(hand, wordList, HAND_SIZE) | |
elif hand_choice == 'e': | |
break | |
else: | |
print "Invalid command." | |
# | |
# Build data structures used for entire session and play game | |
# | |
if __name__ == '__main__': | |
wordList = loadWords() | |
playGame(wordList) |
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from ps4a import * | |
import time | |
# | |
# | |
# Problem #6: Computer chooses a word | |
# | |
# | |
def compChooseWord(hand, wordList, n): | |
""" | |
Given a hand and a wordList, find the word that gives | |
the maximum value score, and return it. | |
This word should be calculated by considering all the words | |
in the wordList. | |
If no words in the wordList can be made from the hand, return None. | |
hand: dictionary (string -> int) | |
wordList: list (string) | |
n: integer (HAND_SIZE; i.e., hand size required for additional points) | |
returns: string or None | |
""" | |
# Create a new variable to store the maximum score seen so far (initially 0) | |
max_score = 0 | |
# Create a new variable to store the best word seen so far (initially None) | |
best_word = None | |
# For each word in the wordList | |
for word in wordList: | |
# If you can construct the word from your hand | |
# (hint: you can use isValidWord, or - since you don't really need to test if the word is in the wordList - you can make a similar function that omits that test) | |
if isValidWord(word, hand, wordList): | |
# Find out how much making that word is worth | |
score = getWordScore(word, n) | |
# If the score for that word is higher than your best score | |
if score > max_score: | |
# Update your best score, and best word accordingly | |
max_score = score | |
best_word = word | |
# return the best word you found. | |
return best_word | |
# | |
# Problem #7: Computer plays a hand | |
# | |
def compPlayHand(hand, wordList, n): | |
""" | |
Allows the computer to play the given hand, following the same procedure | |
as playHand, except instead of the user choosing a word, the computer | |
chooses it. | |
1) The hand is displayed. | |
2) The computer chooses a word. | |
3) After every valid word: the word and the score for that word is | |
displayed, the remaining letters in the hand are displayed, and the | |
computer chooses another word. | |
4) The sum of the word scores is displayed when the hand finishes. | |
5) The hand finishes when the computer has exhausted its possible | |
choices (i.e. compChooseWord returns None). | |
hand: dictionary (string -> int) | |
wordList: list (string) | |
n: integer (HAND_SIZE; i.e., hand size required for additional points) | |
""" | |
total = 0 | |
while calculateHandlen(hand): | |
print('Current Hand: '), | |
displayHand(hand) | |
word = compChooseWord(hand, wordList, n) | |
if isValidWord(word, hand, wordList): | |
total += getWordScore(word, n) | |
print('\n'), | |
print('"'+word+'"'), | |
print('earned'), | |
print(str(getWordScore(word, n))), | |
print('points. Total:'), | |
print(str(total)), | |
print('points.'), | |
print('\n') | |
hand = updateHand(hand, word) | |
else: | |
break | |
print('Total score: '+str(total)+' points.') | |
# | |
# Problem #8: Playing a game | |
# | |
# | |
def playGame(wordList): | |
""" | |
Allow the user to play an arbitrary number of hands. | |
1) Asks the user to input 'n' or 'r' or 'e'. | |
* If the user inputs 'e', immediately exit the game. | |
* If the user inputs anything that's not 'n', 'r', or 'e', keep asking them again. | |
2) Asks the user to input a 'u' or a 'c'. | |
* If the user inputs anything that's not 'c' or 'u', keep asking them again. | |
3) Switch functionality based on the above choices: | |
* If the user inputted 'n', play a new (random) hand. | |
* Else, if the user inputted 'r', play the last hand again. | |
* If the user inputted 'u', let the user play the game | |
with the selected hand, using playHand. | |
* If the user inputted 'c', let the computer play the | |
game with the selected hand, using compPlayHand. | |
4) After the computer or user has played the hand, repeat from step 1 | |
wordList: list (string) | |
""" | |
# TO DO... <-- Remove this comment when you code this function | |
hand_choice = '' | |
hand = '' | |
while True: | |
hand_choice = raw_input('Enter n to deal a new hand, r to replay the last hand, or e to end game: ') | |
if hand_choice == 'e': | |
break | |
elif hand_choice != 'n' and hand_choice != 'r': | |
print "Invalid command." | |
continue | |
if hand_choice == 'n': | |
hand = dealHand(HAND_SIZE) | |
elif hand_choice == 'r': | |
if hand == '': | |
print "You have not played a hand yet. Please play a new hand first!"+'\n' | |
continue | |
while True: | |
player = raw_input('Enter u to have yourself play, c to have the computer play: ') | |
if player != 'u' and player != 'c': | |
print "Invalid command." | |
continue | |
if player == 'u': | |
playHand(hand, wordList, HAND_SIZE) | |
elif player == 'c': | |
compPlayHand(hand, wordList, HAND_SIZE) | |
break | |
# | |
# Build data structures used for entire session and play game | |
# | |
if __name__ == '__main__': | |
wordList = loadWords() | |
playGame(wordList) |
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AA | |
AAH | |
AAHED | |
AAHING | |
AAHS | |
AAL | |
AALII | |
AALIIS | |
AALS | |
AARDVARK | |
AARDWOLF | |
AARGH | |
AARRGH | |
AARRGHH | |
AAS | |
AASVOGEL |
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