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using System.Linq; | |
using UnityEditor; | |
using UnityEngine; | |
public abstract class SingletonScriptable<T> : ScriptableObject where T : ScriptableObject | |
{ | |
static T _instance = null; | |
public static T instance | |
{ | |
get |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class WireGrid : MonoBehaviour | |
{ | |
public int size = 64; | |
public float width = .1f; | |
public float height = 10f; |