Created
May 22, 2020 16:43
-
-
Save nagolove/b6d6f714bd736a6d894746934b06f026 to your computer and use it in GitHub Desktop.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| function love.conf(t) | |
| t.window.fullscreen = true | |
| t.window.vsync = false | |
| end |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| local lk = love.keyboard | |
| local time = love.timer.getTime() | |
| local ticksPerSecond, tick = 0, 0 | |
| local xpos, ypos = 0, 0 | |
| local lastdt | |
| love.draw = function() | |
| local gr = love.graphics | |
| local y = 0 | |
| gr.print(string.format("FPS %d", love.timer.getFPS()), 0, y) | |
| y = y + gr.getFont():getHeight() | |
| gr.print(string.format("dt = %f", lastdt), 0, y) | |
| y = y + gr.getFont():getHeight() | |
| gr.print(string.format("updates per second %d", ticksPerSecond), 0, y) | |
| gr.rectangle("fill", xpos, ypos, 64, 54) | |
| end | |
| love.update = function(dt) | |
| local now = love.timer.getTime() | |
| tick = tick + 1 | |
| if now - time >= 1 then | |
| time = now | |
| ticksPerSecond = tick | |
| tick = 0 | |
| end | |
| lastdt = dt | |
| if lk.isDown("left") then | |
| xpos = xpos - 1 | |
| elseif lk.isDown("right") then | |
| xpos = xpos + 1 | |
| elseif lk.isDown("up") then | |
| ypos = ypos - 1 | |
| elseif lk.isDown("down") then | |
| ypos = ypos + 1 | |
| end | |
| end | |
| function love.run() | |
| if love.load then love.load(love.arg.parseGameArguments(arg), arg) end | |
| -- We don't want the first frame's dt to include time taken by love.load. | |
| if love.timer then love.timer.step() end | |
| local dt = 0 | |
| local time = love.timer.getTime() | |
| local interval60hz = 60 / 1000 | |
| -- Main loop time. | |
| return function() | |
| -- Process events. | |
| if love.event then | |
| love.event.pump() | |
| for name, a,b,c,d,e,f in love.event.poll() do | |
| if name == "quit" then | |
| if not love.quit or not love.quit() then | |
| return a or 0 | |
| end | |
| end | |
| love.handlers[name](a,b,c,d,e,f) | |
| end | |
| end | |
| -- Update dt, as we'll be passing it to update | |
| if love.timer then dt = love.timer.step() end | |
| -- Call update and draw | |
| if love.update then love.update(dt) end -- will pass 0 if love.timer is disabled | |
| if love.graphics and love.graphics.isActive() then | |
| local now = love.timer.getTime() | |
| if now - time > interval60hz then | |
| time = now | |
| love.graphics.origin() | |
| love.graphics.clear(love.graphics.getBackgroundColor()) | |
| if love.draw then love.draw() end | |
| love.graphics.present() | |
| end | |
| end | |
| if love.timer then love.timer.sleep(0.001) end | |
| end | |
| end | |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment