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January 25, 2016 19:09
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| int[][] result; | |
| float t; | |
| void setup() { | |
| setup_(); | |
| result = new int[width*height][3]; | |
| } | |
| void draw() { | |
| if (!recording) { | |
| t = mouseX*1.0/width; | |
| draw_(); | |
| } else { | |
| for (int i=0; i<width*height; i++) | |
| for (int a=0; a<3; a++) | |
| result[i][a] = 0; | |
| for (int sa=0; sa<samplesPerFrame; sa++) { | |
| t = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1); | |
| draw_(); | |
| loadPixels(); | |
| for (int i=0; i<pixels.length; i++) { | |
| result[i][0] += pixels[i] >> 16 & 0xff; | |
| result[i][1] += pixels[i] >> 8 & 0xff; | |
| result[i][2] += pixels[i] & 0xff; | |
| } | |
| } | |
| loadPixels(); | |
| for (int i=0; i<pixels.length; i++) | |
| pixels[i] = 0xff << 24 | | |
| int(result[i][0]*1.0/samplesPerFrame) << 16 | | |
| int(result[i][1]*1.0/samplesPerFrame) << 8 | | |
| int(result[i][2]*1.0/samplesPerFrame); | |
| updatePixels(); | |
| saveFrame("f###.gif"); | |
| if (frameCount==numFrames) | |
| exit(); | |
| } | |
| } | |
| ////////////////////////////////////////////////////////////////////////////// | |
| int samplesPerFrame = 16; | |
| int numFrames = 108; | |
| float shutterAngle = .6; | |
| boolean recording = true; | |
| void setup_() { | |
| size(500, 500); | |
| // smooth(8); | |
| rectMode(CENTER); | |
| noStroke(); | |
| } | |
| float ease(float q) { | |
| return 3*q*q - 2*q*q*q; | |
| } | |
| float l = 30, lf; | |
| int N = 10; | |
| float x, y; | |
| float th, tt; | |
| color c1 = color(40), c2 = color(248); | |
| void draw_() { | |
| pushMatrix(); | |
| translate(width/2, height/2); | |
| scale(pow(2, .5*t)); | |
| rotate(QUARTER_PI*t); | |
| background(c1); | |
| for (int i=-N; i<=N; i++) { | |
| for (int j=-N; j<=N; j++) { | |
| x = i*l; | |
| y = j*l; | |
| tt = constrain(3*(t-.0025*dist(x, y, 0, 0)), 0, 1); | |
| th = QUARTER_PI*ease(tt); | |
| lf = 1/(sin(th)+cos(th)); | |
| pushMatrix(); | |
| translate(x, y); | |
| fill(c1); | |
| rect(0, 0, l, l); | |
| fill(c2); | |
| if ((i+j)%2 != 0){ | |
| scale(tt); | |
| rotate(th); | |
| } | |
| else | |
| rotate(-th); | |
| rect(0, 0, l*lf, l*lf); | |
| popMatrix(); | |
| } | |
| } | |
| popMatrix(); | |
| } |
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