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January 25, 2016 19:07
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| // by dw @ bees & bombs >:) | |
| int[][] result; | |
| float t; | |
| float ease(float p) { | |
| return 3*p*p - 2*p*p*p; | |
| } | |
| float ease(float p, float g) { | |
| if (p < 0.5) | |
| return 0.5 * pow(2*p, g); | |
| else | |
| return 1 - 0.5 * pow(2*(1 - p), g); | |
| } | |
| float mn = .5*sqrt(3); | |
| void setup() { | |
| setup_(); | |
| result = new int[width*height][3]; | |
| } | |
| void draw() { | |
| if (!recording) { | |
| t = mouseX*1.0/width; | |
| draw_(); | |
| } else { | |
| for (int i=0; i<width*height; i++) | |
| for (int a=0; a<3; a++) | |
| result[i][a] = 0; | |
| for (int sa=0; sa<samplesPerFrame; sa++) { | |
| t = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1); | |
| draw_(); | |
| loadPixels(); | |
| for (int i=0; i<pixels.length; i++) { | |
| result[i][0] += pixels[i] >> 16 & 0xff; | |
| result[i][1] += pixels[i] >> 8 & 0xff; | |
| result[i][2] += pixels[i] & 0xff; | |
| } | |
| } | |
| loadPixels(); | |
| for (int i=0; i<pixels.length; i++) | |
| pixels[i] = 0xff << 24 | | |
| int(result[i][0]*1.0/samplesPerFrame) << 16 | | |
| int(result[i][1]*1.0/samplesPerFrame) << 8 | | |
| int(result[i][2]*1.0/samplesPerFrame); | |
| updatePixels(); | |
| saveFrame("f###.gif"); | |
| if (frameCount==numFrames) | |
| exit(); | |
| } | |
| } | |
| ////////////////////////////////////////////////////////////////////////////// | |
| int samplesPerFrame = 16; | |
| int numFrames = 120; | |
| float shutterAngle = .6; | |
| boolean recording = false; | |
| void setup_() { | |
| size(500, 500, P3D); | |
| fill(32); | |
| smooth(8); | |
| strokeWeight(1.2); | |
| } | |
| float x(int i, int j, int k) { | |
| x = (i-2.5)*sp; | |
| y = (j-2.5)*sp; | |
| z = (k-2.5)*sp; | |
| return x + map(noise(ns*x, ns*y, ns*z), 0, 1, -nm, nm); | |
| } | |
| float y(int i, int j, int k) { | |
| x = (i-2.5)*sp; | |
| y = (j-2.5)*sp; | |
| z = (k-2.5)*sp; | |
| return y + map(noise(ns*x+123, ns*y+456, ns*z+789), 0, 1, -nm, nm); | |
| } | |
| float z(int i, int j, int k) { | |
| x = (i-2.5)*sp; | |
| y = (j-2.5)*sp; | |
| z = (k-2.5)*sp; | |
| return z + map(noise(ns*x+10101, ns*y-3323, ns*z+41414), 0, 1, -nm, nm); | |
| } | |
| float x, y, z, tt; | |
| float x_, y_, z_; | |
| int N = 6; | |
| float nm; | |
| float ns = .02; | |
| float sp = 45; | |
| void draw_() { | |
| nm = map(cos(TWO_PI*t), 1, -1, 0, 1); | |
| nm = sp*3*ease(nm, 3); | |
| background(250); | |
| pushMatrix(); | |
| translate(width/2, height/2); | |
| rotateY(HALF_PI*t); | |
| for (int i=0; i<6; i++) { | |
| for (int j=0; j<6; j++) { | |
| for (int k=0; k<6; k++) { | |
| fill(32); | |
| noStroke(); | |
| pushMatrix(); | |
| translate(x(i, j, k), y(i, j, k), z(i, j, k)); | |
| sphere(2.2); | |
| popMatrix(); | |
| stroke(32); | |
| noFill(); | |
| if (i!=N-1) | |
| line(x(i, j, k), y(i, j, k), z(i, j, k), | |
| x(i+1, j, k), y(i+1, j, k), z(i+1, j, k)); | |
| if (j!=N-1) | |
| line(x(i, j, k), y(i, j, k), z(i, j, k), | |
| x(i, j+1, k), y(i, j+1, k), z(i, j+1, k)); | |
| if (k!=N-1) | |
| line(x(i, j, k), y(i, j, k), z(i, j, k), | |
| x(i, j, k+1), y(i, j, k+1), z(i, j, k+1)); | |
| } | |
| } | |
| } | |
| popMatrix(); | |
| } |
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