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@naikrovek
Forked from anonymous/gist:1680d8108a0b8e4a77a0
Last active January 25, 2016 19:07
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// by david whyte
int[][] result;
float t;
float ease(float p) {
return 3*p*p - 2*p*p*p;
}
float ease(float p, float g) {
if (p < 0.5)
return 0.5 * pow(2*p, g);
else
return 1 - 0.5 * pow(2*(1 - p), g);
}
float mn = .5*sqrt(3);
void setup() {
setup_();
result = new int[width*height][3];
}
void draw() {
if (!recording) {
t = mouseX*1.0/width;
draw_();
} else {
for (int i=0; i<width*height; i++)
for (int a=0; a<3; a++)
result[i][a] = 0;
for (int sa=0; sa<samplesPerFrame; sa++) {
t = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1);
draw_();
loadPixels();
for (int i=0; i<pixels.length; i++) {
result[i][0] += pixels[i] >> 16 & 0xff;
result[i][1] += pixels[i] >> 8 & 0xff;
result[i][2] += pixels[i] & 0xff;
}
}
loadPixels();
for (int i=0; i<pixels.length; i++)
pixels[i] = 0xff << 24 |
int(result[i][0]*1.0/samplesPerFrame) << 16 |
int(result[i][1]*1.0/samplesPerFrame) << 8 |
int(result[i][2]*1.0/samplesPerFrame);
updatePixels();
saveFrame("f###.gif");
if (frameCount==numFrames)
exit();
}
}
//////////////////////////////////////////////////////////////////////////////
int samplesPerFrame = 8;
int numFrames = 160;
float shutterAngle = .6;
boolean recording = false;
void setup_() {
size(500, 500);
fill(32);
noStroke();
smooth(8);
}
void lens() {
arc(-r*sqrt(.5)-.5, 0, 2*r, 2*r, -QUARTER_PI, QUARTER_PI, CHORD);
arc(r*sqrt(.5)+.5, 0, 2*r, 2*r, PI-QUARTER_PI, PI+QUARTER_PI, CHORD);
}
float th(float q){
if(q<.5)
return HALF_PI*ease(min(1,2*map(q,0,.5,0,1)),2.5);
else
return HALF_PI + HALF_PI*ease(min(1,2*map(q,.5,1,0,1)),2.5);
}
float x, y, tt;
int N = 7;
float r = 36, sp = r*sqrt(2);
float th;
void draw_() {
background(250);
pushMatrix();
translate(width/2, height/2);
for (int i=-N; i<=N; i++) {
for (int j=-N; j<=N; j++) {
x = (i+.5)*sp;
y = j*sp;
tt = t + 10 - 0.0007*(abs(x)+abs(y));
tt %= 1;
pushMatrix();
translate(x, y);
rotate(th(tt));
lens();
popMatrix();
x = i*sp;
y = (j+.5)*sp;
tt = t + 10 - 0.0007*(abs(x)+abs(y));
tt %= 1;
pushMatrix();
translate(x, y);
rotate(th(tt)+HALF_PI);
lens();
popMatrix();
}
}
popMatrix();
}
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