Forked from anonymous/gist:8d2d3c1dcd95a8abf4ba
Last active
January 25, 2016 19:09
-
-
Save naikrovek/c0244d8b4e9ffff2f8ed to your computer and use it in GitHub Desktop.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| // by david >:) | |
| int[][] result; | |
| float t; | |
| float ease(float p) { | |
| return 3*p*p - 2*p*p*p; | |
| } | |
| float ease(float p, float g) { | |
| if (p < 0.5) | |
| return 0.5 * pow(2*p, g); | |
| else | |
| return 1 - 0.5 * pow(2*(1 - p), g); | |
| } | |
| float mn = .5*sqrt(3); | |
| void setup() { | |
| setup_(); | |
| result = new int[width*height][3]; | |
| } | |
| void draw() { | |
| if (!recording) { | |
| t = mouseX*1.0/width; | |
| draw_(); | |
| } else { | |
| for (int i=0; i<width*height; i++) | |
| for (int a=0; a<3; a++) | |
| result[i][a] = 0; | |
| for (int sa=0; sa<samplesPerFrame; sa++) { | |
| t = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1); | |
| draw_(); | |
| loadPixels(); | |
| for (int i=0; i<pixels.length; i++) { | |
| result[i][0] += pixels[i] >> 16 & 0xff; | |
| result[i][1] += pixels[i] >> 8 & 0xff; | |
| result[i][2] += pixels[i] & 0xff; | |
| } | |
| } | |
| loadPixels(); | |
| for (int i=0; i<pixels.length; i++) | |
| pixels[i] = 0xff << 24 | | |
| int(result[i][0]*1.0/samplesPerFrame) << 16 | | |
| int(result[i][1]*1.0/samplesPerFrame) << 8 | | |
| int(result[i][2]*1.0/samplesPerFrame); | |
| updatePixels(); | |
| saveFrame("g###.gif"); | |
| if (frameCount==numFrames) | |
| exit(); | |
| } | |
| } | |
| ////////////////////////////////////////////////////////////////////////////// | |
| int samplesPerFrame = 32; | |
| int numFrames = 200; | |
| float shutterAngle = .5; | |
| boolean recording = false; | |
| void setup_() { | |
| size(500, 500, P3D); | |
| smooth(8); | |
| fill(0); | |
| noStroke(); | |
| } | |
| float x, y, z, tt; | |
| int N = 64; | |
| float d; | |
| float r = 130; | |
| float th, ph, tw; | |
| void draw_() { | |
| background(255); | |
| pushMatrix(); | |
| translate(width/2, height/2); | |
| rotate(HALF_PI); | |
| for (int a=0; a<9; a++) { | |
| pushMatrix(); | |
| tt = t - 0.005*a; | |
| d = 5*exp(-.1*a); | |
| tw = PI*1.8*cos(TWO_PI*tt); | |
| rotateY(TWO_PI*tt-PI*2/3); | |
| for (int i=0; i<N; i++) { | |
| th = (i+N/2*tt)*TWO_PI/N; | |
| x = r*cos(th); | |
| ph = cos(th)*tw; | |
| y = r*sin(th)*cos(ph); | |
| z = r*sin(th)*sin(ph); | |
| pushMatrix(); | |
| translate(x, y, z); | |
| rotateY(-TWO_PI*tt+PI*2/3); | |
| ellipse(0, 0, d, d); | |
| popMatrix(); | |
| } | |
| popMatrix(); | |
| } | |
| popMatrix(); | |
| } |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment