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| // swingers, by davey | |
| int[][] result; | |
| float t, c; | |
| float ease(float p) { | |
| return 3*p*p - 2*p*p*p; | |
| } | |
| float ease(float p, float g) { |
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| #!/bin/sh | |
| # SPDX-License-Identifier: MIT | |
| ## Copyright (C) 2017 Przemyslaw Pawelczyk <[email protected]> | |
| ## | |
| ## This script is licensed under the terms of the MIT license. | |
| ## https://opensource.org/licenses/MIT | |
| # | |
| # Traffic control - Make DNS requests delayed and low priority on Linux. |
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| // by davey aka bees & bombs :) | |
| int[][] result; | |
| float t, c; | |
| float ease(float p) { | |
| return 3*p*p - 2*p*p*p; | |
| } | |
| float ease(float p, float g) { |
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| SYSTEM_MODE(SEMI_AUTOMATIC); | |
| #include "scheduler.h"; | |
| #include "lgger.h"; | |
| #include "tmp36.h"; | |
| #include "udp_client.h"; | |
| #include "aggregator.h"; | |
| // Duration | |
| typedef unsigned int Duration; |
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| #include "WiFi.h" | |
| #include "esp_wpa2.h" | |
| #include "esp_wifi.h" | |
| const char * ca_pem = "-----BEGIN CERTIFICATE-----\n" | |
| "MIID3DCCA0WgAwIBAgIJANe5ZSCKoB8fMA0GCSqGSIb3DQEBCwUAMIGTMQswCQYD\n" | |
| "VQQGEwJGUjEPMA0GA1UECAwGUmFkaXVzMRIwEAYDVQQHDAlTb21ld2hlcmUxFTAT\n" | |
| "BgNVBAoMDEV4YW1wbGUgSW5jLjEgMB4GCSqGSIb3DQEJARYRYWRtaW5AZXhhbXBs\n" | |
| "ZS5jb20xJjAkBgNVBAMMHUV4YW1wbGUgQ2VydGlmaWNhdGUgQXV0aG9yaXR5MB4X\n" | |
| "DTE2MTEyMzAyNTUwN1oXDTE3MDEyMjAyNTUwN1owgZMxCzAJBgNVBAYTAkZSMQ8w\n" |
A chromatic aberration is an optical effect caused by one or more color channels being displaced. Although it is an optical failure and should be avoided for displaying or image capturing devices, chromatic aberration can be used to make graphics be more realistic in some other applications like 3D games.
The following codes is an example of implementing the effect using ImageData API of HTML5 canvas. By fetching and manipulating pixel data of the image, the chromatic aberration effect is easy to achieve.
<html>
<body>
<canvas id="canvas"></canvas>
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| #!/usr/bin/ruby | |
| # | |
| # This tool is only used to "decrypt" the github enterprise source code. | |
| # | |
| # Run in the /data directory of the instance. | |
| require "zlib" | |
| require "byebug" | |
| KEY = "This obfuscation is intended to discourage GitHub Enterprise customers "+ |
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| // gif by dave | |
| // @beesandbombs | |
| // :) | |
| int[][] result; | |
| float t, c; | |
| float ease(float p) { | |
| return 3*p*p - 2*p*p*p; | |
| } |
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| package main | |
| import ( | |
| "fmt" | |
| "sync" | |
| "time" | |
| ) | |
| func main() { |
