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[ | |
{ "keys": ["ctrl+up"], "command": "move", "args": {"by": "stops", "empty_line": true, "forward": false} }, | |
{ "keys": ["ctrl+down"], "command": "move", "args": {"by": "stops", "empty_line": true, "forward": true} } | |
] |
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// Just before switching jobs: | |
// Add one of these. | |
// Preferably into the same commit where you do a large merge. | |
// | |
// This started as a tweet with a joke of "C++ pro-tip: #define private public", | |
// and then it quickly escalated into more and more evil suggestions. | |
// I've tried to capture interesting suggestions here. | |
// | |
// Contributors: @r2d2rigo, @joeldevahl, @msinilo, @_Humus_, | |
// @YuriyODonnell, @rygorous, @cmuratori, @mike_acton, @grumpygiant, |
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// by david @ bees & bombs | |
int[][] result; | |
float t, c; | |
float ease(float p) { | |
return 3*p*p - 2*p*p*p; | |
} | |
float ease(float p, float g) { |
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// by david whyte aka bees and bombs. im sorry for this | |
int[][] result; | |
float t, c; | |
float ease(float p) { | |
return 3*p*p - 2*p*p*p; | |
} | |
float ease(float p, float g) { |
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// by dave w | |
int[][] result; | |
float t, c; | |
float ease(float p) { | |
return 3*p*p - 2*p*p*p; | |
} | |
float ease(float p, float g) { |
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// Original Spark Community Thread: http://community.spark.io/t/how-to-access-the-core-via-we-browser/9711 | |
// Code adapted from: http://arduino.cc/en/Tutorial/WebServer | |
/* Includes ------------------------------------------------------------------*/ | |
#include "application.h" | |
SYSTEM_MODE(AUTOMATIC); | |
TCPServer server = TCPServer(80); |
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// lol forgive me for this code | |
int[][] result; | |
float t; | |
float ease(float p) { | |
return 3*p*p - 2*p*p*p; | |
} | |
float ease(float p, float g) { |
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int[][] result; | |
float t; | |
float ease(float p) { | |
return 3*p*p - 2*p*p*p; | |
} | |
float ease(float p, float g) { | |
if (p < 0.5) | |
return 0.5 * pow(2*p, g); |
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// yikes not the prettiest code. by dw @ bees & bombs | |
int[][] result; | |
float t; | |
float ease(float p) { | |
return 3*p*p - 2*p*p*p; | |
} | |
float ease(float p, float g) { |
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// by david whyte >:) | |
int[][] result; | |
float t; | |
float ease(float p) { | |
return 3*p*p - 2*p*p*p; | |
} | |
float ease(float p, float g) { |
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