Created
November 30, 2013 22:59
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Unityで毎フレームmeshを生成するサンプル
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using UnityEngine; | |
using System.Collections; | |
public class Test : MonoBehaviour { | |
private Mesh mesh; | |
public Material aMaterial; | |
private Vector3[] newVertices; | |
private Vector3[] newNormals; | |
private Vector2[] newUV; | |
private int[] newTriangles; | |
void Start() { | |
} | |
void Update() { | |
if (mesh) { | |
Destroy(mesh); | |
} | |
mesh = new Mesh(); | |
GetComponent<MeshFilter>().mesh = mesh; | |
newVertices = new Vector3[3]; | |
newVertices[0] = new Vector3(-1, 1, 0); | |
newVertices[1] = new Vector3(1, 1, 0); | |
newVertices[2] = new Vector3(-1, -1, 0); | |
mesh.vertices = newVertices; | |
newNormals = new Vector3[3]; | |
newNormals[0] = new Vector3(0, 0, 1); | |
newNormals[1] = new Vector3(0, 0, 1); | |
newNormals[2] = new Vector3(0, 0, 1); | |
mesh.normals = newNormals; | |
newUV = new Vector2[3]; | |
newUV[0] = new Vector2(0, 1); | |
newUV[1] = new Vector2(1, 1); | |
newUV[0] = new Vector2(1, 0); | |
mesh.uv = newUV; | |
newTriangles = new int[3]; | |
newTriangles[0] = 0; | |
newTriangles[1] = 1; | |
newTriangles[2] = 2; | |
mesh.triangles = newTriangles; | |
Graphics.DrawMesh(mesh, Vector3.zero, Quaternion.identity, aMaterial, 0); | |
} | |
} |
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