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unreal.js rotating box
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GWorld.GetAllActorsOfClass(Light).OutActors.map(l => l.DestroyActor()) | |
function light(color) { | |
let actor = new PointLight(GWorld) | |
actor.LightComponent.SetMobility('Movable') | |
actor.LightComponent.Intensity = 1000 | |
actor.LightComponent.SetLightColor(color) | |
return actor | |
} | |
function box(p,size,color) { | |
let actor = new StaticMeshActor(GWorld,p) | |
let smc = actor.StaticMeshComponent | |
smc.SetMobility('Movable') | |
smc.SetStaticMesh(StaticMesh.Load('/Engine/BasicShapes/Cube')) | |
let mtrl = Material.Load('/Game/Color') | |
let mi = KismetMaterialLibrary.CreateDynamicMaterialInstance(GWorld,mtrl) | |
mi.SetVectorParameterValue('color',color) | |
smc.SetMaterial(0,mi) | |
actor.SetActorScale3D(size) | |
return actor | |
} | |
function bg(p) { | |
let size = 1000 | |
let boxsize = 100 | |
let scale = size/boxsize | |
p = Vector(p) | |
// back | |
box(p.Add_VectorVector({X:size / 2,Z:size / 2}),{X:1,Y:scale,Z:scale},{R:0.5,G:0.7}) | |
// left | |
box(p.Add_VectorVector({Y:-size / 2,Z:size / 2}),{X:scale,Y:1,Z:scale},{B:1}) | |
// floor | |
box(p,{X:scale,Y:scale,Z:1},{R:1}) | |
const N = 10 | |
const s = 0.04 | |
_.range(N).forEach(y => { | |
_.range(N).forEach(x => { | |
let a = box(p.Add_VectorVector({Y:(y - N/2) * 50, Z: x * 50}),{X:s,Y:s,Z:s},{R:1,G:1,B:1}) | |
a.SetActorRotation({Yaw:Math.random() * 360, Pitch:Math.random() * 180}) | |
}) | |
}) | |
} | |
function skel(p) { | |
let resource = SkeletalMesh.Load('/Game/Mannequin/Character/Mesh/SK_Mannequin') | |
let actor = new SkeletalMeshActor(GWorld,Vector(p).Add_VectorVector({Z:50})) | |
actor.SkeletalMeshComponent.SetSkeletalMesh(resource) | |
actor.SetActorRotation({Yaw:90}) | |
} | |
function rotate(actor,opts) { | |
function tick() { | |
if (!actor.IsValid()) return | |
let rad = $time * opts.k | |
let r = opts.r | |
let p = Vector({Y:Math.cos(rad) * r, Z:Math.sin(rad) * r}).Add_VectorVector(opts.p) | |
actor.SetActorLocation(p) | |
process.nextTick(tick) | |
} | |
tick() | |
} | |
rotate(light({R:1}),{k:1.8,r:150,p:{X:400,Y:-100,Z:100}}) | |
rotate(light({G:1}),{k:1.5,r:30,p:{X:400,Z:150}}) | |
rotate(light({B:1}),{k:0.1,r:230,p:{X:400,Z:250}}) | |
bg({X:400,Z:-150,Y:-100}) | |
skel({X:400,Z:-150,Y:-100}) | |
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