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| void setup() { | |
| Serial.begin(9600); | |
| pinMode(0, INPUT); | |
| } | |
| bool on = false; | |
| bool keep = false; | |
| void loop() { | |
| int val = analogRead(A0); |
| int BUTTON_PIN = 0; | |
| int MAX_NUM_PIN = A0; | |
| int OUTPUT_PIN = 5; | |
| int button = LOW; | |
| bool started = false; | |
| bool end = false; | |
| int max = 6; | |
| int count = 0; | |
| int value = 0; |
| // Use Gists to store code you would like to remember later on | |
| console.log(window); // log the "window" object to the console |
| #!/usr/bin/python -u | |
| import sys | |
| import os | |
| import getopt | |
| from supervisor import childutils | |
| from datetime import datetime | |
| class ProcessStateNotifier: |
| using UnityEngine; | |
| using UnityEditor; | |
| [CustomEditor(typeof(MeshFilter))] | |
| public class MeshInformation : Editor | |
| { | |
| public override void OnInspectorGUI() | |
| { | |
| var filter = target as MeshFilter; | |
| string message = "Triangles: " + filter.sharedMesh.triangles.Length / 3 + " Vertices: " + filter.sharedMesh.vertices.Length; |
| using UnityEngine; | |
| using System.Linq; | |
| public static class GizmosArrowDrawer | |
| { | |
| public static void Draw(Vector3 pos, Vector3 direction, float arrowHeadLength = 0.25f, float arrowHeadAngle = 20.0f) | |
| { | |
| Gizmos.DrawRay(pos, direction); | |
| Vector3 right = Quaternion.LookRotation(direction) * Quaternion.Euler(0, 180 + arrowHeadAngle, 0) * new Vector3(0, 0, 1); |
| au BufNewFile,BufRead *.rb,*.haml,*.erb,*.slim set nowrap tabstop=2 shiftwidth=2 | |
| au BufNewFile,BufRead *.cpp,*.h,*.hpp,*.cc set nowrap tabstop=4 shiftwidth=4 |