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PhaserでRopeを使うサンプル
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var game = new Phaser.Game(400, 490, Phaser.AUTO, 'phaser-area'); | |
var fish; | |
game.state.add('main', { | |
preload: function() { | |
game.stage.backgroundColor = '#ffffdd'; | |
// 魚の画像をロード | |
game.load.image('fish', '../../common/img/fish.png'); | |
}, | |
create: function() { | |
var segmentWidth = 400 / 10; | |
var points = []; | |
for (var i = 0; i < 10; i++) points.push(new Phaser.Point(i * segmentWidth, 0)); | |
fish = game.add.rope(20, game.world.centerY, 'fish', null, points); | |
var count = 0; | |
fish.updateAnimation = function() { | |
count += 0.1; | |
// 頭を揺らす | |
points[points.length - 1].y = Math.sin(count) * 3; | |
// 揺れを増幅して伝播する | |
for (var i = 0; i < points.length - 1; i++) points[i].y = points[i + 1].y * 1.3; | |
}; | |
}, | |
update: function() {}, | |
render: function() { /*game.debug.ropeSegments(fish);*/ } | |
}); | |
game.state.start('main'); |
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