Created
March 27, 2017 01:57
-
-
Save naoyamakino/5ef59a67ce4345e798bc39f0b08e34d2 to your computer and use it in GitHub Desktop.
implementation from https://facebook.github.io/react/tutorial/tutorial.html
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
function Square(props) { | |
return ( | |
<button className="square" onClick={() => props.onClick()}> | |
{props.value} | |
</button> | |
); | |
} | |
class Board extends React.Component { | |
renderSquare(i) { | |
return <Square value={this.props.squares[i]} onClick={() => this.props.onClick(i)}/>; | |
} | |
render() { | |
return ( | |
<div> | |
<div className="board-row"> | |
{this.renderSquare(0)} | |
{this.renderSquare(1)} | |
{this.renderSquare(2)} | |
</div> | |
<div className="board-row"> | |
{this.renderSquare(3)} | |
{this.renderSquare(4)} | |
{this.renderSquare(5)} | |
</div> | |
<div className="board-row"> | |
{this.renderSquare(6)} | |
{this.renderSquare(7)} | |
{this.renderSquare(8)} | |
</div> | |
</div> | |
); | |
} | |
} | |
class Game extends React.Component { | |
constructor() { | |
super(); | |
this.state = { | |
history: [{ | |
squares: Array(9).fill(null) | |
}], | |
xIsNext: true, | |
stepNumber: 0 | |
} | |
} | |
jumpTo(step) { | |
this.setState({ | |
setpNumber: step, | |
xIsNext: (step % 2) ? false : true, | |
}) | |
} | |
handleClick(i) { | |
const history = this.state.history; | |
const current = history[history.length - 1]; | |
const squares = current.squares.slice(); | |
if (calculateWinner(squares) || squares[i]) { | |
return; | |
} | |
squares[i] = this.state.xIsNext ? 'X' : 'O'; | |
this.setState({ | |
history: history.concat([{ | |
squares: squares | |
}]), | |
xIsNext: !this.state.xIsNext, | |
stepNumber: history.length | |
}); | |
} | |
render() { | |
const history = this.state.history; | |
const current = history[this.state.stepNumber]; | |
const winner = calculateWinner(current.squares); | |
let state; | |
if (winner) { | |
state = 'Winner: ' + winner; | |
} else { | |
state = 'Next Player: ' + (this.state.xIsNext ? 'X': 'O'); | |
} | |
const moves = history.map((step, move) => { | |
const desc = move ? | |
'Move #' + move : | |
'Game start'; | |
return (<li key={move}> <a href="#" onClick={() => this.jumpTo(move)}>{desc}</a> </li>); | |
}); | |
return ( | |
<div className="game"> | |
<div className="game-board"> | |
<Board squares={current.squares} | |
onClick={(i) => this.handleClick(i)}/> | |
</div> | |
<div className="game-info"> | |
<div>{state}</div> | |
<ol >{moves}</ol> | |
</div> | |
</div> | |
); | |
} | |
} | |
// ======================================== | |
ReactDOM.render( | |
<Game />, | |
document.getElementById('container') | |
); | |
function calculateWinner(squares) { | |
const lines = [ | |
[0, 1, 2], | |
[3, 4, 5], | |
[6, 7, 8], | |
[0, 3, 6], | |
[1, 4, 7], | |
[2, 5, 8], | |
[0, 4, 8], | |
[2, 4, 6], | |
]; | |
for (let i = 0; i < lines.length; i++) { | |
const [a, b, c] = lines[i]; | |
if (squares[a] && squares[a] === squares[b] && squares[a] === squares[c]) { | |
return squares[a]; | |
} | |
} | |
return null; | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment