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May 16, 2016 10:49
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"How should I design my Android application? What kind of MVC | |
pattern should I use? What should I use for an event bus?" | |
We often see questions from developers that are asking from the | |
Android platform engineers about the kinds of design patterns and | |
architectures they use in their apps. But the answer, maybe | |
surprisingly, is we often don't have a strong opinion or really | |
an opinion at all. | |
Should you use MVC? Or MVP? Or MVVM? I have no idea. Heck, I only | |
know about MVC from school and had to do a Google search to find | |
other options to put here. | |
This may be surprising, because Android could feel like it has | |
strong opinions on how apps should be written. With its Java | |
language APIs and fairly high-level concepts, it can look like a | |
typical application framework that is there to say how | |
applications should be doing their work. But for the most part, | |
it is not. | |
It is probably better to call the core Android APIs a "system | |
framework." For the most part, the platform APIs we provide are | |
there to define how an application interacts with the operating | |
system; but for anything going on purely within the app, these | |
APIs are often just not relevant. | |
That said, the Android APIs can often look different (or higher | |
level) from what one typically expects in an operating system, | |
which may easily lead to confusion about how they should be used. | |
For an example of this, let's consider how an operating system | |
defines "how to run an app." In a classic system, this is | |
basically the contract it has with an application about when it | |
should run: | |
int main(...) { // My app goes here! } | |
So the operating system starts the app, calls its main() | |
function, and the app goes off and runs and does what it wants | |
until it decides it is done. And clearly it is not saying | |
anything here about what the app should be doing or how it should | |
be designed within that main function -- it's a pretty pure blank | |
slate. | |
In Android, however, we explicitly decided we were not going to | |
have a main() function, because we needed to give the platform | |
more control over how an app runs. In particular, we wanted to | |
build a system where the user never needed to think about | |
starting and stopping apps, but rather the system took care of | |
this for them... so the system had to have some more information | |
about what is going on inside of each app, and be able to launch | |
apps in various well-defined ways whenever it is needed even if | |
it currently isn't running. | |
To accomplish this, we decomposed the typical main entry point of | |
an app into a few different types of interactions the system can | |
have with it. And these are the Activity, BroadcastReceiver, | |
Service, and ContentProvider APIs that Android developers quickly | |
become familiar with. | |
These classes may look like they are telling you how the | |
internals of your app should work, but they are not! In fact, | |
they are all about how your app needs to interact with the | |
system (and how the system can coordinate its interaction with | |
other apps). As long as that interaction with the system happens, | |
we don't really care what goes on inside of the app. | |
To illustrate, let's briefly look at these different APIs and | |
what they really mean to the Android system. | |
Activity | |
This is the entry into an application for interacting with the | |
user. From the system's perspective, the key interactions it | |
provides with the app are: | |
• Keep track of what the user currently cares about (what is on | |
• screen) to ensure the process hosting that is kept running. | |
• Know that previously used processes contain things the user may | |
• return to (stopped activities), and thus more highly prioritize | |
• keeping those processes around. Help the application deal with | |
• the situation where its process is killed so the user can | |
• return to activities with their previous state restored. | |
• Provide a way for applications to implement user flows between | |
• each other, coordinated by the system. (The most classic | |
• example here being share.) | |
What we don't care about: | |
Once we have gotten in to this entry-point to your UI, we really | |
don't care how you organize the flow inside. Make it all one | |
activity with manual changes to its views, use fragments (a | |
convenience framework we provide) or some other framework, or | |
split it into additional internal activities. Or do all three as | |
needed. As long as you are following the high-level contact of | |
activity (it launches in the proper state, and saves/restores in | |
the current state), it doesn't matter to the system. | |
BroadcastReceiver | |
This is a mechanism for the system to deliver events to the | |
application that may be outside of a regular user flow. Most | |
importantly, because this is another well-defined entry into the | |
app, the system can deliver broadcasts to apps even if they | |
aren't currently running. So, for example, an app can schedule an | |
alarm to post a notification to tell the user about an upcoming | |
event... and by delivering that alarm to a BroadcastReceiver of | |
the app, there is no need for the app to remain running until the | |
alarm goes off. | |
What we don't care about: | |
Dispatching events within an app is an entirely different | |
thing. Whether you use some event bus framework, implement your | |
own callback system, whatever... there is no reason to use the | |
system's broadcasting mechanism, since you aren't dispatching | |
events across apps. (In fact there is good reason not to -- there | |
is a lot of unnecessary overhead and many potential security | |
issues if using a global broadcast mechanism for the internal | |
implementation of an app.) We do provide the | |
LocalBroadcastManager convenience class that implements a purely | |
in-process intent dispatching system with a similar API to the | |
system's APIs, if you happen to like them. But again, there is no | |
reason to use that over something else for things going on purely | |
within your app. | |
Service | |
A general-purpose entry point for keeping an app running in the | |
background for all kinds of reasons. There are actually two very | |
distinct semantics services tell the system about how to manage | |
an app: | |
Started services are simply telling the system to, for some | |
reason, "keep me running until I say I am done." This could be to | |
sync some data in the background or play music even after the | |
user leaves the app. Those also represent two different types of | |
started services that modify how the system handles them: | |
• Music playback is something the user is directly aware of, so | |
the app tells the system this by saying it wants to be | |
foreground with a notification to tell the user about it; in | |
this case the system knows that it should try really hard to | |
keep that service's process running, because the user will be | |
unhappy if it goes away. | |
• A regular background service is not something the user is | |
directly aware as running, so the system has more freedom in | |
managing its process. It may allow it to be killed (and then | |
restarting the service sometime later) if it needs RAM for | |
things that are of more immediate concern to the user. | |
Bound services are running because some other app (or the system) | |
has said that it wants to make use of the service. This is | |
basically the service providing an API to another process. The | |
system thus knows there is a dependency between these processes, | |
so if process A is bound to a service in process B, it knows that | |
it needs to keep process B (and its service) running for | |
A. Further, if process A is something the user cares about, than | |
it also knows to treat process B as something the user also cares | |
about. | |
Because of their flexibility (for better or worse), services have | |
turned out to be a really useful building block for all kinds of | |
higher-level system concepts. Live wallpapers, notification | |
listeners, screen savers, input methods, accessibility services, | |
and many other core system features are all built as services | |
that applications implement and the system binds to when they | |
should be running. | |
What we don't care about: | |
Android doesn't care about things going on within your app that | |
don't have any impact on how it should manage your process, so | |
there is no reason to use services in these cases. For example, | |
if you want to start some background operation to download data | |
for your UI, you should not use a service for this -- it is | |
actually important to not be telling the system to keep your | |
process running while doing this, because it really doesn't need | |
to be and the system would be better off having more freedom in | |
managing it with other things the user is doing. | |
If you just make a simple background thread (or whatever | |
non-service mechanism you want) to do the downloading, you will | |
get the semantics you want: while the user is in your UI, the | |
system will keep your process running for that, so the download | |
will never be interrupted. When they leave your UI, your process | |
will still be kept around (cached) and able to continue | |
downloading, as long as its RAM isn't needed elsewhere. | |
Likewise for connecting different parts of your app together, | |
there is no reason to bind to a service that is running in the | |
same process as the one binding to it. Doing so is not actively | |
harmful -- the system just sees a dependency from the process to | |
itself so doesn't try to keep it around any more than usual -- | |
but it is a bunch of unnecessary work for both you and the | |
system. Instead, you can just use singletons or other normal | |
in-process patterns for connecting pieces of your app together. | |
ContentProvider | |
Finally, the ContentProvider is a fairly specialized facility for | |
publishing data from an app to other places. People generally | |
think of them as an abstraction on a database, because there is a | |
lot of API and support built in to them for that common | |
case... but from the system design perspective, that isn't their | |
point. | |
What these are to the system is an entry-point into an app for | |
publishing named data items, identified by a URI scheme. Thus an | |
app can decide how it wants to map the data it contains to a URI | |
namespace, handing out those URIs to other entities which can in | |
turn use them to access the data. There are a few particular | |
things this allows the system to do in managing an app: | |
• Handing out a URI doesn't require the app remain running, so | |
these can go all over the place with the owning app being | |
dead. Only at the point where someone tells the system, "hey | |
give me the data for this URI" does it need to make sure the | |
app owning that data is running, so it can ask the app to | |
retrieve and return the data. | |
• These URIs also provide an important fine-grained security | |
model. For example, an application can place the URI for an | |
image it has on the clipboard, but leave its content provider | |
locked up so nobody can freely access it. When another app | |
pulls that URI off the clipboard, the system can give it a | |
temporary "URI permission grant" so that it is allowed to | |
access the data only behind that URI, but nothing else in the | |
app. | |
What we don't care about: | |
It doesn't really matter how you implement the data management | |
behind a content provider; if you don't need structured data in a | |
SQLite database, don't use SQLite. For example, the FileProvider | |
helper class is an easy way to make raw files in your app | |
available through a content provider. | |
Also, if you are not publishing data from your app for others to | |
use, there is no need to use a content provider at all. It is | |
true, because of the various helpers built around content | |
providers, this can be an easy way to put data in a SQLite | |
database and use it to populate UI elements like a ListView. But | |
if any of this stuff makes what you are trying to do more | |
difficult, then feel free to not use it and instead use a more | |
appropriate data model for your app. |
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This text is from a G+ post by Dianne Hackborn.
Also, since then, Google have introduced Android Architecture Components