Created
January 21, 2016 02:15
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Desc. blah blah foo text here hello, world!
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//Custom Render Type | |
//create more, just copy and paste | |
function addMyRenderType(renderer) { | |
//the scale of the model, to make it smaller, make it negitive | |
var var2 = 0; | |
//the model of the render | |
var model = renderer.getModel(); | |
//the part of the model clear the part | |
var head = model.getPart("head").clear(); | |
var body = model.getPart("body").clear(); | |
var rArm = model.getPart("rightArm").clear(); | |
var lArm = model.getPart("leftArm").clear(); | |
var rLeg = model.getPart("rightLeg").clear(); | |
var lLeg = model.getPart("leftLeg").clear(); | |
//to add to our now blank model, we will do | |
//part.addBox(x, y, z, width, height, depth, scale); | |
head.addBox(-4, -4, -4, 8, 8, 8, var2); //we do -4 to center it | |
//to center (mathmatically in your head) | |
//x = -(width/2) | |
//y = -(height/2) | |
//z = -(depth/2) | |
//now add more boxes | |
//part.setTextureOffset(u, v); | |
//this will allow you to use UVs for texturing | |
//if you set u to 32 and v to 0, | |
//the part uses the texture from the u and v | |
//to the u and v plus the width|height|depth | |
//example- our head is 8*8*8 | |
head.setTextureOffset(2, 2); | |
//now the texture of each face will be from the texture's | |
//2,2 coord to it's 10,10 coord, make sense? | |
//if I did | |
body.addBox(0, 0, 0, 5, 10, 4); | |
//and | |
body.setTextureOffset(2, 2); | |
//there are 6 different faces to body now, | |
//the top and bottom (5*4) | |
//the left and right (4*10) | |
//the front and back (5*10) | |
//now the texture of each of these faces is the uv offset + the width|height|depth | |
//make sense? | |
//part.setTextureSize(width, height); | |
//sets the size of the texture: 64x or 32x64 ya know... | |
//part.setRotationPoint(x, y, z); | |
//last time I checked this didnt work, but that was ages ago. | |
//try to give it a try? | |
} | |
//create a humanoid model to pass to addMyRenderType(); | |
var MyRenderType = Renderer.createHumanoidRenderer(); | |
addMyRenderType(MyRenderType); | |
//when the player touches a block | |
function useItem(x, y, z, itemId, blockId, side, itemData, blockData) { | |
if(itemId == 280) { //stick | |
//spawn a mob where we tapped, we are spawning a pig to make it look like our model | |
//the last parameter is the skin(texture) of the mob | |
var test = Level.spawnMob(x, y + 1, z, EntityType.PIG, "mob/pig.png"); | |
//set the rendertype of our mob to our rendertype | |
Entity.setRenderType(test, MyRenderType.renderType); | |
} | |
} |
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