Created
January 20, 2016 22:07
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Save nasapierce/13efd9d9f435d50820aa to your computer and use it in GitHub Desktop.
This puts a file named 'const' in your world file, it has all the constants values and array definition for AIDE Web
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| //This file is made by Me, Manasseh Pierce | |
| //Twitter: @pierce_manasseh | |
| //Use this in AIDE Web in a JavaScript project for auto complete features | |
| var addItemInventory = function(par1int, par2int, par3int){return;}; | |
| var bl_setMobSkin = function(par1Object, par2String){return;}; | |
| var bl_spawnMob = function(par1double, par2double, par3double, par4int, par5String){return;}; | |
| var clientMessage = function(par1String){return;}; | |
| var explode = function(par1double, par2double, par3double, par4double, par5boolean){return;}; | |
| var getCarriedItem = function() {return;}; | |
| var getLevel = function() {return;}; | |
| var getPitch = function(par1Object){return;}; | |
| var getPlayerEnt = function() {return;}; | |
| var getPlayerX = function() {return;}; | |
| var getPlayerY = function() {return;}; | |
| var getPlayerZ = function() {return;}; | |
| var getTile = function(par1int, par2int, par3int){return;}; | |
| var getYaw = function(par1Object){return;}; | |
| var preventDefault = function() {return;}; | |
| var print = function(par1String){return;}; | |
| var rideAnimal = function(par1Object, par2Object){return;}; | |
| var setNightMode = function(par1boolean){return;}; | |
| var setPosition = function(par1Object, par2double, par3double, par4double){return;}; | |
| var setPositionRelative = function(par1Object, par2double, par3double, par4double){return;}; | |
| var setRot = function(par1Object, par2double, par3double){return;}; | |
| var setTile = function(par1int, par2int, par3int, par4int, par5int){return;}; | |
| var setVelX = function(par1Object, par2double){return;}; | |
| var setVelY = function(par1Object, par2double){return;}; | |
| var setVelZ = function(par1Object, par2double){return;}; | |
| var spawnChicken = function(par1double, par2double, par3double, par4String){return;}; | |
| var spawnCow = function(par1double, par2double, par3double, par4String){return;}; | |
| var spawnPigZombie = function(par1double, par2double, par3double, par4int, par5String){return;}; | |
| var ModPE = {}; | |
| ModPE.dumpVtable = function(par1String, par2int){return;}; | |
| ModPE.getBytesFromTexturePack = function(par1String){return;}; | |
| ModPE.getI18n = function(par1String){return;}; | |
| ModPE.getLanguage = function() {return;}; | |
| ModPE.getMinecraftVersion = function() {return;}; | |
| ModPE.langEdit = function(par1String, par2String){return;}; | |
| ModPE.leaveGame = function() {return;}; | |
| ModPE.log = function(par1String){return;}; | |
| ModPE.openInputStreamFromTexturePack = function(par1String){return;}; | |
| ModPE.overrideTexture = function(par1String, par2String){return;}; | |
| ModPE.readData = function(par1String){return;}; | |
| ModPE.removeData = function(par1String){return;}; | |
| ModPE.resetFov = function() {return;}; | |
| ModPE.resetImages = function() {return;}; | |
| ModPE.saveData = function(par1String, par2String){return;}; | |
| ModPE.selectLevel = function(par1String){return;}; | |
| ModPE.setCamera = function(par1Object){return;}; | |
| ModPE.setFoodItem = function(par1int, par2String, par3int, par4int, par5String, par6int){return;}; | |
| ModPE.setFov = function(par1double){return;}; | |
| ModPE.setGameSpeed = function(par1double){return;}; | |
| ModPE.setGuiBlocks = function(par1String){return;}; | |
| ModPE.setItem = function(par1int, par2String, par3int, par4String, par5int){return;}; | |
| ModPE.setItems = function(par1String){return;}; | |
| ModPE.setTerrain = function(par1String){return;}; | |
| ModPE.showTipMessage = function(par1String){return;}; | |
| ModPE.takeScreenshot = function(par1String){return;}; | |
| var Level = {}; | |
| Level.addParticle = function(par1int, par2double, par3double, par4double, par5double, par6double, par7double, par8int){return;}; | |
| Level.biomeIdToName = function(par1int){return;}; | |
| Level.canSeeSky = function(par1int, par2int, par3int){return;}; | |
| Level.destroyBlock = function(par1int, par2int, par3int, par4boolean){return;}; | |
| Level.dropItem = function(par1double, par2double, par3double, par4double, par5int, par6int, par7int){return;}; | |
| Level.explode = function(par1double, par2double, par3double, par4double, par5boolean){return;}; | |
| Level.getAddress = function() {return;}; | |
| Level.getBiome = function(par1int, par2int){return;}; | |
| Level.getBiomeName = function(par1int, par2int){return;}; | |
| Level.getBrightness = function(par1int, par2int, par3int){return;}; | |
| Level.getChestSlot = function(par1int, par2int, par3int, par4int){return;}; | |
| Level.getChestSlotCount = function(par1int, par2int, par3int, par4int){return;}; | |
| Level.getChestSlotData = function(par1int, par2int, par3int, par4int){return;}; | |
| Level.getData = function(par1int, par2int, par3int){return;}; | |
| Level.getFurnaceSlot = function(par1int, par2int, par3int, par4int){return;}; | |
| Level.getFurnaceSlotCount = function(par1int, par2int, par3int, par4int){return;}; | |
| Level.getFurnaceSlotData = function(par1int, par2int, par3int, par4int){return;}; | |
| Level.getGameMode = function() {return;}; | |
| Level.getGrassColor = function(par1int, par2int){return;}; | |
| Level.getLightningLevel = function() {return;}; | |
| Level.getRainLevel = function() {return;}; | |
| Level.getSignText = function(par1int, par2int, par3int, par4int){return;}; | |
| Level.getSpawnerEntityType = function(par1int, par2int, par3int){return;}; | |
| Level.getTile = function(par1int, par2int, par3int){return;}; | |
| Level.getTime = function() {return;}; | |
| Level.getWorldDir = function() {return;}; | |
| Level.getWorldName = function() {return;}; | |
| Level.playSound = function(par1double, par2double, par3double, par4String, par5double, par6double){return;}; | |
| Level.playSoundEnt = function(par1Object, par2String, par3double, par4double){return;}; | |
| Level.setChestSlot = function(par1int, par2int, par3int, par4int, par5int, par6int, par7int){return;}; | |
| Level.setFurnaceSlot = function(par1int, par2int, par3int, par4int, par5int, par6int, par7int){return;}; | |
| Level.setGameMode = function(par1int){return;}; | |
| Level.setGrassColor = function(par1int, par2int, par3int){return;}; | |
| Level.setLightningLevel = function(par1double){return;}; | |
| Level.setNightMode = function(par1boolean){return;}; | |
| Level.setRainLevel = function(par1double){return;}; | |
| Level.setSignText = function(par1int, par2int, par3int, par4int, par5String){return;}; | |
| Level.setSpawn = function(par1int, par2int, par3int){return;}; | |
| Level.setSpawnerEntityType = function(par1int, par2int, par3int, par4int){return;}; | |
| Level.setTile = function(par1int, par2int, par3int, par4int, par5int){return;}; | |
| Level.setTime = function(par1int){return;}; | |
| Level.spawnChicken = function(par1double, par2double, par3double, par4String){return;}; | |
| Level.spawnCow = function(par1double, par2double, par3double, par4String){return;}; | |
| Level.spawnMob = function(par1double, par2double, par3double, par4int, par5String){return;}; | |
| var Player = {}; | |
| Player.addExp = function(par1int){return;}; | |
| Player.addItemCreativeInv = function(par1int, par2int, par3int){return;}; | |
| Player.addItemInventory = function(par1int, par2int, par3int){return;}; | |
| Player.canFly = function() {return;}; | |
| Player.clearInventorySlot = function(par1int){return;}; | |
| Player.enchant = function(par1int, par2int, par3int){return;}; | |
| Player.getArmorSlot = function(par1int){return;}; | |
| Player.getArmorSlotDamage = function(par1int){return;}; | |
| Player.getCarriedItem = function() {return;}; | |
| Player.getCarriedItemCount = function() {return;}; | |
| Player.getCarriedItemData = function() {return;}; | |
| Player.getDimension = function() {return;}; | |
| Player.getEnchantments = function(par1int){return;}; | |
| Player.getEntity = function() {return;}; | |
| Player.getExhaustion = function() {return;}; | |
| Player.getExp = function() {return;}; | |
| Player.getHunger = function() {return;}; | |
| Player.getInventorySlot = function(par1int){return;}; | |
| Player.getInventorySlotCount = function(par1int){return;}; | |
| Player.getInventorySlotData = function(par1int){return;}; | |
| Player.getItemCustomName = function(par1int){return;}; | |
| Player.getLevel = function() {return;}; | |
| Player.getName = function(par1Object){return;}; | |
| Player.getPointedBlockData = function() {return;}; | |
| Player.getPointedBlockId = function() {return;}; | |
| Player.getPointedBlockSide = function() {return;}; | |
| Player.getPointedBlockX = function() {return;}; | |
| Player.getPointedBlockY = function() {return;}; | |
| Player.getPointedBlockZ = function() {return;}; | |
| Player.getPointedEntity = function() {return;}; | |
| Player.getPointedVecX = function() {return;}; | |
| Player.getPointedVecY = function() {return;}; | |
| Player.getPointedVecZ = function() {return;}; | |
| Player.getSaturation = function() {return;}; | |
| Player.getSelectedSlotId = function() {return;}; | |
| Player.getX = function() {return;}; | |
| Player.getY = function() {return;}; | |
| Player.getZ = function() {return;}; | |
| Player.isFlying = function() {return;}; | |
| Player.isPlayer = function(par1Object){return;}; | |
| Player.setArmorSlot = function(par1int, par2int, par3int){return;}; | |
| Player.setCanFly = function(par1boolean){return;}; | |
| Player.setExhaustion = function(par1double){return;}; | |
| Player.setExp = function(par1double){return;}; | |
| Player.setFlying = function(par1boolean){return;}; | |
| Player.setHealth = function(par1int){return;}; | |
| Player.setHunger = function(par1double){return;}; | |
| Player.setInventorySlot = function(par1int, par2int, par3int, par4int){return;}; | |
| Player.setItemCustomName = function(par1int, par2String){return;}; | |
| Player.setLevel = function(par1int){return;}; | |
| Player.setSaturation = function(par1double){return;}; | |
| Player.setSelectedSlotId = function(par1int){return;}; | |
| var Entity = {}; | |
| Entity.addEffect = function(par1Object, par2int, par3int, par4int, par5boolean, par6boolean){return;}; | |
| Entity.getAll = function() {return;}; | |
| Entity.getAnimalAge = function(par1Object){return;}; | |
| Entity.getArmor = function(par1Object, par2int){return;}; | |
| Entity.getArmorDamage = function(par1Object, par2int){return;}; | |
| Entity.getEntityTypeId = function(par1Object){return;}; | |
| Entity.getHealth = function(par1Object){return;}; | |
| Entity.getItemEntityCount = function(par1Object){return;}; | |
| Entity.getItemEntityData = function(par1Object){return;}; | |
| Entity.getItemEntityId = function(par1Object){return;}; | |
| Entity.getMaxHealth = function(par1Object){return;}; | |
| Entity.getMobSkin = function(par1Object){return;}; | |
| Entity.getNameTag = function(par1Object){return;}; | |
| Entity.getPitch = function(par1Object){return;}; | |
| Entity.getRenderType = function(par1Object){return;}; | |
| Entity.getRider = function(par1Object){return;}; | |
| Entity.getRiding = function(par1Object){return;}; | |
| Entity.getUniqueId = function(par1Object){return;}; | |
| Entity.getVelX = function(par1Object){return;}; | |
| Entity.getVelY = function(par1Object){return;}; | |
| Entity.getVelZ = function(par1Object){return;}; | |
| Entity.getX = function(par1Object){return;}; | |
| Entity.getY = function(par1Object){return;}; | |
| Entity.getYaw = function(par1Object){return;}; | |
| Entity.getZ = function(par1Object){return;}; | |
| Entity.isSneaking = function(par1Object){return;}; | |
| Entity.remove = function(par1Object){return;}; | |
| Entity.removeAllEffects = function(par1Object){return;}; | |
| Entity.removeEffect = function(par1Object, par2int){return;}; | |
| Entity.rideAnimal = function(par1Object, par2Object){return;}; | |
| Entity.setAnimalAge = function(par1Object, par2int){return;}; | |
| Entity.setArmor = function(par1Object, par2int, par3int, par4int){return;}; | |
| Entity.setCape = function(par1Object, par2String){return;}; | |
| Entity.setCarriedItem = function(par1Object, par2int, par3int, par4int){return;}; | |
| Entity.setCollisionSize = function(par1Object, par2double, par3double){return;}; | |
| Entity.setFireTicks = function(par1Object, par2int){return;}; | |
| Entity.setHealth = function(par1Object, par2int){return;}; | |
| Entity.setMaxHealth = function(par1Object, par2int){return;}; | |
| Entity.setMobSkin = function(par1Object, par2String){return;}; | |
| Entity.setNameTag = function(par1Object, par2String){return;}; | |
| Entity.setPosition = function(par1Object, par2double, par3double, par4double){return;}; | |
| Entity.setPositionRelative = function(par1Object, par2double, par3double, par4double){return;}; | |
| Entity.setRenderType = function(par1Object, par2int){return;}; | |
| Entity.setRot = function(par1Object, par2double, par3double){return;}; | |
| Entity.setSneaking = function(par1Object, par2boolean){return;}; | |
| Entity.setVelX = function(par1Object, par2double){return;}; | |
| Entity.setVelY = function(par1Object, par2double){return;}; | |
| Entity.setVelZ = function(par1Object, par2double){return;}; | |
| Entity.spawnMob = function(par1double, par2double, par3double, par4int, par5String){return;}; | |
| var Item = {}; | |
| Item.addCraftRecipe = function(par1int, par2int, par3int, par4Scriptable){return;}; | |
| Item.addFurnaceRecipe = function(par1int, par2int, par3int){return;}; | |
| Item.addShapedRecipe = function(par1int, par2int, par3int, par4Scriptable, par5Scriptable){return;}; | |
| Item.defineArmor = function(par1int, par2String, par3int, par4String, par5String, par6int, par7int, par8int){return;}; | |
| Item.getName = function(par1int, par2int, par3boolean){return;}; | |
| Item.getUseAnimation = function(par1int){return;}; | |
| Item.isValidItem = function(par1int){return;}; | |
| Item.setCategory = function(par1int, par2int){return;}; | |
| Item.setHandEquipped = function(par1int, par2boolean){return;}; | |
| Item.setMaxDamage = function(par1int, par2int){return;}; | |
| Item.setProperties = function(par1int, par2Object){return;}; | |
| Item.setStackedByData = function(par1int, par2boolean){return;}; | |
| Item.setEnchantType = function(par1int, par2int, par3int){return;}; | |
| Item.setUseAnimation = function(par1int, par2int){return;}; | |
| var Block = {}; | |
| Block.defineBlock = function(par1int, par2String, par3Object, par4Object, par5Object, par6Object){return;}; | |
| Block.defineLiquidBlock = function(par1int, par2String, par3Object, par4Object){return;}; | |
| Block.getAllBlockIds = function() {return;}; | |
| Block.getDestroyTime = function(par1int, par2int){return;}; | |
| Block.getFriction = function(par1int, par2int){return;}; | |
| Block.getRenderType = function(par1int){return;}; | |
| Block.setColor = function(par1int, par2Scriptable){return;}; | |
| Block.setDestroyTime = function(par1int, par2double){return;}; | |
| Block.setExplosionResistance = function(par1int, par2double){return;}; | |
| Block.setFriction = function(par1int, par2double){return;}; | |
| Block.setLightLevel = function(par1int, par2int){return;}; | |
| Block.setLightOpacity = function(par1int, par2int){return;}; | |
| Block.setRedstoneConsumer = function(par1int, par2boolean){return;}; | |
| Block.setRenderLayer = function(par1int, par2int){return;}; | |
| Block.setRenderType = function(par1int, par2int){return;}; | |
| Block.setShape = function(par1int, par2double, par3double, par4double, par5double, par6double, par7double, par8int){return;}; | |
| var Server = {}; | |
| Server.getAddress = function() {return;}; | |
| Server.getAllPlayerNames = function() {return;}; | |
| Server.getAllPlayers = function() {return;}; | |
| Server.getPort = function() {return;}; | |
| Server.joinServer = function(par1String, par2int){return;}; | |
| Server.sendChat = function(par1String){return;}; | |
| function attackHook(attacker, victim){} | |
| function chatHook(str){} | |
| function destroyBlock(x, y, z, side){} | |
| function projectileHitEntityHook(projectile, targetEntity){} | |
| function eatHook(hearts, saturationRatio){} | |
| function entityAddedHook(entity){} | |
| function entityRemovedHook(entity){} | |
| function explodeHook(entity, x, y, z, power, onFire){} | |
| function serverMessageReceiveHook(str){} | |
| function chatReceiveHook(str, sender){} | |
| function leaveGame(){} | |
| function deathHook(attacker, victim){} | |
| function redstoneUpdateHook(x, y, z, newCurrent, someBooleanIDontKnow, blockId, blockData){} | |
| function selectLevelHook(){} | |
| function newLevel(){} | |
| function startDestroyBlock(x, y, z, side){} | |
| function projectileHitBlockHook(projectile, blockX, blockY, blockZ, side){} | |
| function modTick(){} | |
| function useItem(x, y, z, itemid, blockid, side, itemDamage, blockDamage){} | |
| var ChatColor = {}; | |
| ChatColor.AQUA = "§b"; | |
| ChatColor.BEGIN = "§"; | |
| ChatColor.BLACK = "§0"; | |
| ChatColor.BLUE = "§9"; | |
| ChatColor.BOLD = "§l"; | |
| ChatColor.DARK_AQUA = "§3"; | |
| ChatColor.DARK_BLUE = "§1"; | |
| ChatColor.DARK_GRAY = "§8"; | |
| ChatColor.DARK_GREEN = "§2"; | |
| ChatColor.DARK_PURPLE = "§5"; | |
| ChatColor.DARK_RED = "§4"; | |
| ChatColor.GOLD = "§6"; | |
| ChatColor.GRAY = "§7"; | |
| ChatColor.GREEN = "§a"; | |
| ChatColor.LIGHT_PURPLE = "§d"; | |
| ChatColor.RED = "§c"; | |
| ChatColor.RESET = "§r"; | |
| ChatColor.WHITE = "§f"; | |
| ChatColor.YELLOW = "§e"; | |
| var ItemCategory = {}; | |
| ItemCategory.DECORATION = 2; | |
| ItemCategory.FOOD = 4; | |
| ItemCategory.INTERNAL = 0; | |
| ItemCategory.MATERIAL = 1; | |
| ItemCategory.TOOL = 3; | |
| var ParticleType = {}; | |
| ParticleType.angryVillager = 30; | |
| ParticleType.bubble = 1; | |
| ParticleType.cloud = 4; | |
| ParticleType.crit = 2; | |
| ParticleType.dripLava = 22; | |
| ParticleType.dripWater = 21; | |
| ParticleType.enchantmenttable = 32; | |
| ParticleType.fallingDust = 23; | |
| ParticleType.flame = 6; | |
| ParticleType.happyVillager = 31; | |
| ParticleType.heart = 15; | |
| ParticleType.hugeexplosion = 13; | |
| ParticleType.hugeexplosionSeed = 12; | |
| ParticleType.ink = 27; | |
| ParticleType.itemBreak = 10; | |
| ParticleType.largeexplode = 5; | |
| ParticleType.lava = 7; | |
| ParticleType.mobFlame = 14; | |
| ParticleType.note = 34; | |
| ParticleType.portal = 18; | |
| ParticleType.rainSplash = 29; | |
| ParticleType.redstone = 9; | |
| ParticleType.slime = 28; | |
| ParticleType.smoke = 3; | |
| ParticleType.smoke2 = 8; | |
| ParticleType.snowballpoof = 11; | |
| ParticleType.spell = 24; | |
| ParticleType.spell2 = 25; | |
| ParticleType.spell3 = 26; | |
| ParticleType.splash = 19; | |
| ParticleType.suspendedTown = 17; | |
| ParticleType.terrain = 16; | |
| ParticleType.waterWake = 20; | |
| var EntityType = {}; | |
| EntityType.ARROW = 80; | |
| EntityType.BAT = 19; | |
| EntityType.BLAZE = 43; | |
| EntityType.BOAT = 90; | |
| EntityType.CAVE_SPIDER = 40; | |
| EntityType.CHICKEN = 10; | |
| EntityType.COW = 11; | |
| EntityType.CREEPER = 33; | |
| EntityType.EGG = 82; | |
| EntityType.ENDERMAN = 38; | |
| EntityType.EXPERIENCE_ORB = 69; | |
| EntityType.EXPERIENCE_POTION = 68; | |
| EntityType.FALLING_BLOCK = 66; | |
| EntityType.FIREBALL = 85; | |
| EntityType.FISHING_HOOK = 77; | |
| EntityType.GHAST = 41; | |
| EntityType.IRON_GOLEM = 20; | |
| EntityType.ITEM = 64; | |
| EntityType.LAVA_SLIME = 42; | |
| EntityType.LIGHTNING_BOLT = 93; | |
| EntityType.MINECART = 84; | |
| EntityType.MUSHROOM_COW = 16; | |
| EntityType.OCELOT = 22; | |
| EntityType.PAINTING = 83; | |
| EntityType.PIG = 12; | |
| EntityType.PIG_ZOMBIE = 36; | |
| EntityType.PLAYER = 63; | |
| EntityType.PRIMED_TNT = 65; | |
| EntityType.RABBIT = 18; | |
| EntityType.SHEEP = 13; | |
| EntityType.SILVERFISH = 39; | |
| EntityType.SKELETON = 34; | |
| EntityType.SLIME = 37; | |
| EntityType.SMALL_FIREBALL = 94; | |
| EntityType.SNOWBALL = 81; | |
| EntityType.SNOW_GOLEM = 21; | |
| EntityType.SPIDER = 35; | |
| EntityType.SQUID = 17; | |
| EntityType.THROWN_POTION = 86; | |
| EntityType.VILLAGER = 15; | |
| EntityType.WOLF = 14; | |
| EntityType.ZOMBIE = 32; | |
| EntityType.ZOMBIE_VILLAGER = 44; | |
| var EntityRenderType = {}; | |
| EntityRenderType.arrow = 32; | |
| EntityRenderType.bat = 10; | |
| EntityRenderType.blaze = 18; | |
| EntityRenderType.boat = 35; | |
| EntityRenderType.chicken = 5; | |
| EntityRenderType.cow = 6; | |
| EntityRenderType.creeper = 22; | |
| EntityRenderType.egg = 30; | |
| EntityRenderType.enderman = 24; | |
| EntityRenderType.expPotion = 45; | |
| EntityRenderType.experienceOrb = 40; | |
| EntityRenderType.fallingTile = 33; | |
| EntityRenderType.fireball = 37; | |
| EntityRenderType.fishHook = 26; | |
| EntityRenderType.ghast = 17; | |
| EntityRenderType.human = 3; | |
| EntityRenderType.ironGolem = 42; | |
| EntityRenderType.item = 4; | |
| EntityRenderType.lavaSlime = 16; | |
| EntityRenderType.lightningBolt = 41; | |
| EntityRenderType.minecart = 34; | |
| EntityRenderType.mushroomCow = 7; | |
| EntityRenderType.ocelot = 43; | |
| EntityRenderType.pig = 8; | |
| EntityRenderType.player = 27; | |
| EntityRenderType.player2 = 28; | |
| EntityRenderType.sheep = 9; | |
| EntityRenderType.silverfish = 21; | |
| EntityRenderType.skeleton = 19; | |
| EntityRenderType.slime = 23; | |
| EntityRenderType.smallFireball = 38; | |
| EntityRenderType.snowGolem = 44; | |
| EntityRenderType.snowball = 29; | |
| EntityRenderType.spider = 20; | |
| EntityRenderType.squid = 36; | |
| EntityRenderType.thrownPotion = 31; | |
| EntityRenderType.tnt = 2; | |
| EntityRenderType.unknown1 = 25; | |
| EntityRenderType.villager = 12; | |
| EntityRenderType.villagerZombie = 39; | |
| EntityRenderType.wolf = 11; | |
| EntityRenderType.zombie = 14; | |
| EntityRenderType.zombiePigman = 15; | |
| var ArmorType = {}; | |
| ArmorType.boots = 3; | |
| ArmorType.chestplate = 1; | |
| ArmorType.helmet = 0; | |
| ArmorType.leggings = 2; | |
| var MobEffect = {}; | |
| MobEffect.absorption = 22; | |
| MobEffect.blindness = 15; | |
| MobEffect.confusion = 9; | |
| MobEffect.damageBoost = 5; | |
| MobEffect.damageResistance = 11; | |
| MobEffect.digSlowdown = 4; | |
| MobEffect.digSpeed = 3; | |
| MobEffect.effectIds = {8=jump, 11=damageResistance, 13=waterBreathing, 19=poison, 22=absorption, 5=damageBoost, 3=digSpeed, 4=digSlowdown, 1=movementSpeed, 6=heal, 15=blindness, 18=weakness, 23=saturation, 9=confusion, 12=fireResistance, 17=hunger, 10=regeneration, 14=invisibility, 21=healthBoost, 7=harm, 16=nightVision, 2=movementSlowdown, 20=wither}; | |
| MobEffect.fireResistance = 12; | |
| MobEffect.harm = 7; | |
| MobEffect.heal = 6; | |
| MobEffect.healthBoost = 21; | |
| MobEffect.hunger = 17; | |
| MobEffect.invisibility = 14; | |
| MobEffect.jump = 8; | |
| MobEffect.movementSlowdown = 2; | |
| MobEffect.movementSpeed = 1; | |
| MobEffect.nightVision = 16; | |
| MobEffect.poison = 19; | |
| MobEffect.regeneration = 10; | |
| MobEffect.saturation = 23; | |
| MobEffect.waterBreathing = 13; | |
| MobEffect.weakness = 18; | |
| MobEffect.wither = 20; | |
| var DimensionId = {}; | |
| DimensionId.NETHER = 1; | |
| DimensionId.NORMAL = 0; | |
| var BlockFace = {}; | |
| BlockFace.DOWN = 0; | |
| BlockFace.EAST = 5; | |
| BlockFace.NORTH = 2; | |
| BlockFace.SOUTH = 3; | |
| BlockFace.UP = 1; | |
| BlockFace.WEST = 4; | |
| var UseAnimation = {}; | |
| UseAnimation.bow = 4; | |
| UseAnimation.normal = 0; | |
| var Enchantment = {}; | |
| Enchantment.AQUA_AFFINITY = 7; | |
| Enchantment.BANE_OF_ARTHROPODS = 11; | |
| Enchantment.BLAST_PROTECTION = 3; | |
| Enchantment.DEPTH_STRIDER = 8; | |
| Enchantment.EFFICIENCY = 15; | |
| Enchantment.FEATHER_FALLING = 2; | |
| Enchantment.FIRE_ASPECT = 13; | |
| Enchantment.FIRE_PROTECTION = 1; | |
| Enchantment.FLAME = 21; | |
| Enchantment.FORTUNE = 18; | |
| Enchantment.INFINITY = 22; | |
| Enchantment.KNOCKBACK = 12; | |
| Enchantment.LOOTING = 14; | |
| Enchantment.LUCK_OF_THE_SEA = 23; | |
| Enchantment.LURE = 24; | |
| Enchantment.POWER = 19; | |
| Enchantment.PROJECTILE_PROTECTION = 4; | |
| Enchantment.PROTECTION = 0; | |
| Enchantment.PUNCH = 20; | |
| Enchantment.RESPIRATION = 6; | |
| Enchantment.SHARPNESS = 9; | |
| Enchantment.SILK_TOUCH = 16; | |
| Enchantment.SMITE = 10; | |
| Enchantment.THORNS = 5; | |
| Enchantment.UNBREAKING = 17; | |
| EnchantType = {}; | |
| EnchantType.all = 16383; | |
| EnchantType.axe = 512; | |
| EnchantType.book = 16383; | |
| EnchantType.bow = 32; | |
| EnchantType.fishingRod = 4096; | |
| EnchantType.flintAndSteel = 256; | |
| EnchantType.hoe = 64; | |
| EnchantType.pickaxe = 1024; | |
| EnchantType.shears = 128; | |
| EnchantType.shovel = 2048; | |
| EnchantType.weapon = 16; |
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| ModPE.saveWorldFile = function(filename, content) { | |
| java.io.File(android.os.Environment.getExternalStorageDirectory().getPath() + "/games/com.mojang/minecraftWorlds/" + Level.getWorldDir() + "/").mkdirs(); | |
| var newFile = new java.io.File(android.os.Environment.getExternalStorageDirectory().getPath() + "/games/com.mojang/minecraftWorlds/" + Level.getWorldDir() + "/", filename); | |
| newFile.createNewFile(); | |
| var outWrite = new java.io.OutputStreamWriter(new java.io.FileOutputStream(newFile)); | |
| outWrite.append(content); | |
| outWrite.close(); | |
| }; | |
| var file = []; | |
| function newLevel() { | |
| constantValues(); | |
| ModPE.saveWorldFile("const",file.join(";\n")); | |
| } | |
| function constantValues() { | |
| file.push("\nChatColor = {}"); | |
| for(let i in ChatColor) { | |
| file.push("ChatColor."+i+" = "+ChatColor[i]); | |
| } | |
| file.push("\nItemCategory = {}"); | |
| for(let i in ItemCategory) { | |
| file.push("ItemCategory."+i+" = "+ItemCategory[i]); | |
| } | |
| file.push("\nParticleType = {}"); | |
| for(let i in ParticleType) { | |
| file.push("ParticleType."+i+" = "+ParticleType[i]); | |
| } | |
| file.push("\nEntityType = {}"); | |
| for(let i in EntityType) { | |
| file.push("EntityType."+i+" = "+EntityType[i]); | |
| } | |
| file.push("\nEntityRenderType = {}"); | |
| for(let i in EntityRenderType) { | |
| file.push("EntityRenderType."+i+" = "+EntityRenderType[i]); | |
| } | |
| file.push("\nArmorType = {}"); | |
| for(let i in ArmorType) { | |
| file.push("ArmorType."+i+" = "+ArmorType[i]); | |
| } | |
| file.push("\nMobEffect = {}"); | |
| for(let i in MobEffect) { | |
| file.push("MobEffect."+i+" = "+MobEffect[i]); | |
| } | |
| file.push("\nDimensionId = {}"); | |
| for(let i in DimensionId) { | |
| file.push("DimensionId."+i+" = "+DimensionId[i]); | |
| } | |
| file.push("\nBlockFace = {}"); | |
| for(let i in BlockFace) { | |
| file.push("BlockFace."+i+" = "+BlockFace[i]); | |
| } | |
| file.push("\nUseAnimation = {}"); | |
| for(let i in UseAnimation) { | |
| file.push("UseAnimation."+i+" = "+UseAnimation[i]); | |
| } | |
| file.push("\nEnchantment = {}"); | |
| for(let i in Enchantment) { | |
| file.push("Enchantment."+i+" = "+Enchantment[i]); | |
| } | |
| file.push("\nEnchantType = {}"); | |
| for(let i in EnchantType) { | |
| file.push("EnchantType."+i+" = "+EnchantType[i]); | |
| } | |
| file.push("\n"); | |
| } |
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