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@nasapierce
Created January 20, 2016 22:07
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This puts a file named 'const' in your world file, it has all the constants values and array definition for AIDE Web
//This file is made by Me, Manasseh Pierce
//Twitter: @pierce_manasseh
//Use this in AIDE Web in a JavaScript project for auto complete features
var addItemInventory = function(par1int, par2int, par3int){return;};
var bl_setMobSkin = function(par1Object, par2String){return;};
var bl_spawnMob = function(par1double, par2double, par3double, par4int, par5String){return;};
var clientMessage = function(par1String){return;};
var explode = function(par1double, par2double, par3double, par4double, par5boolean){return;};
var getCarriedItem = function() {return;};
var getLevel = function() {return;};
var getPitch = function(par1Object){return;};
var getPlayerEnt = function() {return;};
var getPlayerX = function() {return;};
var getPlayerY = function() {return;};
var getPlayerZ = function() {return;};
var getTile = function(par1int, par2int, par3int){return;};
var getYaw = function(par1Object){return;};
var preventDefault = function() {return;};
var print = function(par1String){return;};
var rideAnimal = function(par1Object, par2Object){return;};
var setNightMode = function(par1boolean){return;};
var setPosition = function(par1Object, par2double, par3double, par4double){return;};
var setPositionRelative = function(par1Object, par2double, par3double, par4double){return;};
var setRot = function(par1Object, par2double, par3double){return;};
var setTile = function(par1int, par2int, par3int, par4int, par5int){return;};
var setVelX = function(par1Object, par2double){return;};
var setVelY = function(par1Object, par2double){return;};
var setVelZ = function(par1Object, par2double){return;};
var spawnChicken = function(par1double, par2double, par3double, par4String){return;};
var spawnCow = function(par1double, par2double, par3double, par4String){return;};
var spawnPigZombie = function(par1double, par2double, par3double, par4int, par5String){return;};
var ModPE = {};
ModPE.dumpVtable = function(par1String, par2int){return;};
ModPE.getBytesFromTexturePack = function(par1String){return;};
ModPE.getI18n = function(par1String){return;};
ModPE.getLanguage = function() {return;};
ModPE.getMinecraftVersion = function() {return;};
ModPE.langEdit = function(par1String, par2String){return;};
ModPE.leaveGame = function() {return;};
ModPE.log = function(par1String){return;};
ModPE.openInputStreamFromTexturePack = function(par1String){return;};
ModPE.overrideTexture = function(par1String, par2String){return;};
ModPE.readData = function(par1String){return;};
ModPE.removeData = function(par1String){return;};
ModPE.resetFov = function() {return;};
ModPE.resetImages = function() {return;};
ModPE.saveData = function(par1String, par2String){return;};
ModPE.selectLevel = function(par1String){return;};
ModPE.setCamera = function(par1Object){return;};
ModPE.setFoodItem = function(par1int, par2String, par3int, par4int, par5String, par6int){return;};
ModPE.setFov = function(par1double){return;};
ModPE.setGameSpeed = function(par1double){return;};
ModPE.setGuiBlocks = function(par1String){return;};
ModPE.setItem = function(par1int, par2String, par3int, par4String, par5int){return;};
ModPE.setItems = function(par1String){return;};
ModPE.setTerrain = function(par1String){return;};
ModPE.showTipMessage = function(par1String){return;};
ModPE.takeScreenshot = function(par1String){return;};
var Level = {};
Level.addParticle = function(par1int, par2double, par3double, par4double, par5double, par6double, par7double, par8int){return;};
Level.biomeIdToName = function(par1int){return;};
Level.canSeeSky = function(par1int, par2int, par3int){return;};
Level.destroyBlock = function(par1int, par2int, par3int, par4boolean){return;};
Level.dropItem = function(par1double, par2double, par3double, par4double, par5int, par6int, par7int){return;};
Level.explode = function(par1double, par2double, par3double, par4double, par5boolean){return;};
Level.getAddress = function() {return;};
Level.getBiome = function(par1int, par2int){return;};
Level.getBiomeName = function(par1int, par2int){return;};
Level.getBrightness = function(par1int, par2int, par3int){return;};
Level.getChestSlot = function(par1int, par2int, par3int, par4int){return;};
Level.getChestSlotCount = function(par1int, par2int, par3int, par4int){return;};
Level.getChestSlotData = function(par1int, par2int, par3int, par4int){return;};
Level.getData = function(par1int, par2int, par3int){return;};
Level.getFurnaceSlot = function(par1int, par2int, par3int, par4int){return;};
Level.getFurnaceSlotCount = function(par1int, par2int, par3int, par4int){return;};
Level.getFurnaceSlotData = function(par1int, par2int, par3int, par4int){return;};
Level.getGameMode = function() {return;};
Level.getGrassColor = function(par1int, par2int){return;};
Level.getLightningLevel = function() {return;};
Level.getRainLevel = function() {return;};
Level.getSignText = function(par1int, par2int, par3int, par4int){return;};
Level.getSpawnerEntityType = function(par1int, par2int, par3int){return;};
Level.getTile = function(par1int, par2int, par3int){return;};
Level.getTime = function() {return;};
Level.getWorldDir = function() {return;};
Level.getWorldName = function() {return;};
Level.playSound = function(par1double, par2double, par3double, par4String, par5double, par6double){return;};
Level.playSoundEnt = function(par1Object, par2String, par3double, par4double){return;};
Level.setChestSlot = function(par1int, par2int, par3int, par4int, par5int, par6int, par7int){return;};
Level.setFurnaceSlot = function(par1int, par2int, par3int, par4int, par5int, par6int, par7int){return;};
Level.setGameMode = function(par1int){return;};
Level.setGrassColor = function(par1int, par2int, par3int){return;};
Level.setLightningLevel = function(par1double){return;};
Level.setNightMode = function(par1boolean){return;};
Level.setRainLevel = function(par1double){return;};
Level.setSignText = function(par1int, par2int, par3int, par4int, par5String){return;};
Level.setSpawn = function(par1int, par2int, par3int){return;};
Level.setSpawnerEntityType = function(par1int, par2int, par3int, par4int){return;};
Level.setTile = function(par1int, par2int, par3int, par4int, par5int){return;};
Level.setTime = function(par1int){return;};
Level.spawnChicken = function(par1double, par2double, par3double, par4String){return;};
Level.spawnCow = function(par1double, par2double, par3double, par4String){return;};
Level.spawnMob = function(par1double, par2double, par3double, par4int, par5String){return;};
var Player = {};
Player.addExp = function(par1int){return;};
Player.addItemCreativeInv = function(par1int, par2int, par3int){return;};
Player.addItemInventory = function(par1int, par2int, par3int){return;};
Player.canFly = function() {return;};
Player.clearInventorySlot = function(par1int){return;};
Player.enchant = function(par1int, par2int, par3int){return;};
Player.getArmorSlot = function(par1int){return;};
Player.getArmorSlotDamage = function(par1int){return;};
Player.getCarriedItem = function() {return;};
Player.getCarriedItemCount = function() {return;};
Player.getCarriedItemData = function() {return;};
Player.getDimension = function() {return;};
Player.getEnchantments = function(par1int){return;};
Player.getEntity = function() {return;};
Player.getExhaustion = function() {return;};
Player.getExp = function() {return;};
Player.getHunger = function() {return;};
Player.getInventorySlot = function(par1int){return;};
Player.getInventorySlotCount = function(par1int){return;};
Player.getInventorySlotData = function(par1int){return;};
Player.getItemCustomName = function(par1int){return;};
Player.getLevel = function() {return;};
Player.getName = function(par1Object){return;};
Player.getPointedBlockData = function() {return;};
Player.getPointedBlockId = function() {return;};
Player.getPointedBlockSide = function() {return;};
Player.getPointedBlockX = function() {return;};
Player.getPointedBlockY = function() {return;};
Player.getPointedBlockZ = function() {return;};
Player.getPointedEntity = function() {return;};
Player.getPointedVecX = function() {return;};
Player.getPointedVecY = function() {return;};
Player.getPointedVecZ = function() {return;};
Player.getSaturation = function() {return;};
Player.getSelectedSlotId = function() {return;};
Player.getX = function() {return;};
Player.getY = function() {return;};
Player.getZ = function() {return;};
Player.isFlying = function() {return;};
Player.isPlayer = function(par1Object){return;};
Player.setArmorSlot = function(par1int, par2int, par3int){return;};
Player.setCanFly = function(par1boolean){return;};
Player.setExhaustion = function(par1double){return;};
Player.setExp = function(par1double){return;};
Player.setFlying = function(par1boolean){return;};
Player.setHealth = function(par1int){return;};
Player.setHunger = function(par1double){return;};
Player.setInventorySlot = function(par1int, par2int, par3int, par4int){return;};
Player.setItemCustomName = function(par1int, par2String){return;};
Player.setLevel = function(par1int){return;};
Player.setSaturation = function(par1double){return;};
Player.setSelectedSlotId = function(par1int){return;};
var Entity = {};
Entity.addEffect = function(par1Object, par2int, par3int, par4int, par5boolean, par6boolean){return;};
Entity.getAll = function() {return;};
Entity.getAnimalAge = function(par1Object){return;};
Entity.getArmor = function(par1Object, par2int){return;};
Entity.getArmorDamage = function(par1Object, par2int){return;};
Entity.getEntityTypeId = function(par1Object){return;};
Entity.getHealth = function(par1Object){return;};
Entity.getItemEntityCount = function(par1Object){return;};
Entity.getItemEntityData = function(par1Object){return;};
Entity.getItemEntityId = function(par1Object){return;};
Entity.getMaxHealth = function(par1Object){return;};
Entity.getMobSkin = function(par1Object){return;};
Entity.getNameTag = function(par1Object){return;};
Entity.getPitch = function(par1Object){return;};
Entity.getRenderType = function(par1Object){return;};
Entity.getRider = function(par1Object){return;};
Entity.getRiding = function(par1Object){return;};
Entity.getUniqueId = function(par1Object){return;};
Entity.getVelX = function(par1Object){return;};
Entity.getVelY = function(par1Object){return;};
Entity.getVelZ = function(par1Object){return;};
Entity.getX = function(par1Object){return;};
Entity.getY = function(par1Object){return;};
Entity.getYaw = function(par1Object){return;};
Entity.getZ = function(par1Object){return;};
Entity.isSneaking = function(par1Object){return;};
Entity.remove = function(par1Object){return;};
Entity.removeAllEffects = function(par1Object){return;};
Entity.removeEffect = function(par1Object, par2int){return;};
Entity.rideAnimal = function(par1Object, par2Object){return;};
Entity.setAnimalAge = function(par1Object, par2int){return;};
Entity.setArmor = function(par1Object, par2int, par3int, par4int){return;};
Entity.setCape = function(par1Object, par2String){return;};
Entity.setCarriedItem = function(par1Object, par2int, par3int, par4int){return;};
Entity.setCollisionSize = function(par1Object, par2double, par3double){return;};
Entity.setFireTicks = function(par1Object, par2int){return;};
Entity.setHealth = function(par1Object, par2int){return;};
Entity.setMaxHealth = function(par1Object, par2int){return;};
Entity.setMobSkin = function(par1Object, par2String){return;};
Entity.setNameTag = function(par1Object, par2String){return;};
Entity.setPosition = function(par1Object, par2double, par3double, par4double){return;};
Entity.setPositionRelative = function(par1Object, par2double, par3double, par4double){return;};
Entity.setRenderType = function(par1Object, par2int){return;};
Entity.setRot = function(par1Object, par2double, par3double){return;};
Entity.setSneaking = function(par1Object, par2boolean){return;};
Entity.setVelX = function(par1Object, par2double){return;};
Entity.setVelY = function(par1Object, par2double){return;};
Entity.setVelZ = function(par1Object, par2double){return;};
Entity.spawnMob = function(par1double, par2double, par3double, par4int, par5String){return;};
var Item = {};
Item.addCraftRecipe = function(par1int, par2int, par3int, par4Scriptable){return;};
Item.addFurnaceRecipe = function(par1int, par2int, par3int){return;};
Item.addShapedRecipe = function(par1int, par2int, par3int, par4Scriptable, par5Scriptable){return;};
Item.defineArmor = function(par1int, par2String, par3int, par4String, par5String, par6int, par7int, par8int){return;};
Item.getName = function(par1int, par2int, par3boolean){return;};
Item.getUseAnimation = function(par1int){return;};
Item.isValidItem = function(par1int){return;};
Item.setCategory = function(par1int, par2int){return;};
Item.setHandEquipped = function(par1int, par2boolean){return;};
Item.setMaxDamage = function(par1int, par2int){return;};
Item.setProperties = function(par1int, par2Object){return;};
Item.setStackedByData = function(par1int, par2boolean){return;};
Item.setEnchantType = function(par1int, par2int, par3int){return;};
Item.setUseAnimation = function(par1int, par2int){return;};
var Block = {};
Block.defineBlock = function(par1int, par2String, par3Object, par4Object, par5Object, par6Object){return;};
Block.defineLiquidBlock = function(par1int, par2String, par3Object, par4Object){return;};
Block.getAllBlockIds = function() {return;};
Block.getDestroyTime = function(par1int, par2int){return;};
Block.getFriction = function(par1int, par2int){return;};
Block.getRenderType = function(par1int){return;};
Block.setColor = function(par1int, par2Scriptable){return;};
Block.setDestroyTime = function(par1int, par2double){return;};
Block.setExplosionResistance = function(par1int, par2double){return;};
Block.setFriction = function(par1int, par2double){return;};
Block.setLightLevel = function(par1int, par2int){return;};
Block.setLightOpacity = function(par1int, par2int){return;};
Block.setRedstoneConsumer = function(par1int, par2boolean){return;};
Block.setRenderLayer = function(par1int, par2int){return;};
Block.setRenderType = function(par1int, par2int){return;};
Block.setShape = function(par1int, par2double, par3double, par4double, par5double, par6double, par7double, par8int){return;};
var Server = {};
Server.getAddress = function() {return;};
Server.getAllPlayerNames = function() {return;};
Server.getAllPlayers = function() {return;};
Server.getPort = function() {return;};
Server.joinServer = function(par1String, par2int){return;};
Server.sendChat = function(par1String){return;};
function attackHook(attacker, victim){}
function chatHook(str){}
function destroyBlock(x, y, z, side){}
function projectileHitEntityHook(projectile, targetEntity){}
function eatHook(hearts, saturationRatio){}
function entityAddedHook(entity){}
function entityRemovedHook(entity){}
function explodeHook(entity, x, y, z, power, onFire){}
function serverMessageReceiveHook(str){}
function chatReceiveHook(str, sender){}
function leaveGame(){}
function deathHook(attacker, victim){}
function redstoneUpdateHook(x, y, z, newCurrent, someBooleanIDontKnow, blockId, blockData){}
function selectLevelHook(){}
function newLevel(){}
function startDestroyBlock(x, y, z, side){}
function projectileHitBlockHook(projectile, blockX, blockY, blockZ, side){}
function modTick(){}
function useItem(x, y, z, itemid, blockid, side, itemDamage, blockDamage){}
var ChatColor = {};
ChatColor.AQUA = "§b";
ChatColor.BEGIN = "§";
ChatColor.BLACK = "§0";
ChatColor.BLUE = "§9";
ChatColor.BOLD = "§l";
ChatColor.DARK_AQUA = "§3";
ChatColor.DARK_BLUE = "§1";
ChatColor.DARK_GRAY = "§8";
ChatColor.DARK_GREEN = "§2";
ChatColor.DARK_PURPLE = "§5";
ChatColor.DARK_RED = "§4";
ChatColor.GOLD = "§6";
ChatColor.GRAY = "§7";
ChatColor.GREEN = "§a";
ChatColor.LIGHT_PURPLE = "§d";
ChatColor.RED = "§c";
ChatColor.RESET = "§r";
ChatColor.WHITE = "§f";
ChatColor.YELLOW = "§e";
var ItemCategory = {};
ItemCategory.DECORATION = 2;
ItemCategory.FOOD = 4;
ItemCategory.INTERNAL = 0;
ItemCategory.MATERIAL = 1;
ItemCategory.TOOL = 3;
var ParticleType = {};
ParticleType.angryVillager = 30;
ParticleType.bubble = 1;
ParticleType.cloud = 4;
ParticleType.crit = 2;
ParticleType.dripLava = 22;
ParticleType.dripWater = 21;
ParticleType.enchantmenttable = 32;
ParticleType.fallingDust = 23;
ParticleType.flame = 6;
ParticleType.happyVillager = 31;
ParticleType.heart = 15;
ParticleType.hugeexplosion = 13;
ParticleType.hugeexplosionSeed = 12;
ParticleType.ink = 27;
ParticleType.itemBreak = 10;
ParticleType.largeexplode = 5;
ParticleType.lava = 7;
ParticleType.mobFlame = 14;
ParticleType.note = 34;
ParticleType.portal = 18;
ParticleType.rainSplash = 29;
ParticleType.redstone = 9;
ParticleType.slime = 28;
ParticleType.smoke = 3;
ParticleType.smoke2 = 8;
ParticleType.snowballpoof = 11;
ParticleType.spell = 24;
ParticleType.spell2 = 25;
ParticleType.spell3 = 26;
ParticleType.splash = 19;
ParticleType.suspendedTown = 17;
ParticleType.terrain = 16;
ParticleType.waterWake = 20;
var EntityType = {};
EntityType.ARROW = 80;
EntityType.BAT = 19;
EntityType.BLAZE = 43;
EntityType.BOAT = 90;
EntityType.CAVE_SPIDER = 40;
EntityType.CHICKEN = 10;
EntityType.COW = 11;
EntityType.CREEPER = 33;
EntityType.EGG = 82;
EntityType.ENDERMAN = 38;
EntityType.EXPERIENCE_ORB = 69;
EntityType.EXPERIENCE_POTION = 68;
EntityType.FALLING_BLOCK = 66;
EntityType.FIREBALL = 85;
EntityType.FISHING_HOOK = 77;
EntityType.GHAST = 41;
EntityType.IRON_GOLEM = 20;
EntityType.ITEM = 64;
EntityType.LAVA_SLIME = 42;
EntityType.LIGHTNING_BOLT = 93;
EntityType.MINECART = 84;
EntityType.MUSHROOM_COW = 16;
EntityType.OCELOT = 22;
EntityType.PAINTING = 83;
EntityType.PIG = 12;
EntityType.PIG_ZOMBIE = 36;
EntityType.PLAYER = 63;
EntityType.PRIMED_TNT = 65;
EntityType.RABBIT = 18;
EntityType.SHEEP = 13;
EntityType.SILVERFISH = 39;
EntityType.SKELETON = 34;
EntityType.SLIME = 37;
EntityType.SMALL_FIREBALL = 94;
EntityType.SNOWBALL = 81;
EntityType.SNOW_GOLEM = 21;
EntityType.SPIDER = 35;
EntityType.SQUID = 17;
EntityType.THROWN_POTION = 86;
EntityType.VILLAGER = 15;
EntityType.WOLF = 14;
EntityType.ZOMBIE = 32;
EntityType.ZOMBIE_VILLAGER = 44;
var EntityRenderType = {};
EntityRenderType.arrow = 32;
EntityRenderType.bat = 10;
EntityRenderType.blaze = 18;
EntityRenderType.boat = 35;
EntityRenderType.chicken = 5;
EntityRenderType.cow = 6;
EntityRenderType.creeper = 22;
EntityRenderType.egg = 30;
EntityRenderType.enderman = 24;
EntityRenderType.expPotion = 45;
EntityRenderType.experienceOrb = 40;
EntityRenderType.fallingTile = 33;
EntityRenderType.fireball = 37;
EntityRenderType.fishHook = 26;
EntityRenderType.ghast = 17;
EntityRenderType.human = 3;
EntityRenderType.ironGolem = 42;
EntityRenderType.item = 4;
EntityRenderType.lavaSlime = 16;
EntityRenderType.lightningBolt = 41;
EntityRenderType.minecart = 34;
EntityRenderType.mushroomCow = 7;
EntityRenderType.ocelot = 43;
EntityRenderType.pig = 8;
EntityRenderType.player = 27;
EntityRenderType.player2 = 28;
EntityRenderType.sheep = 9;
EntityRenderType.silverfish = 21;
EntityRenderType.skeleton = 19;
EntityRenderType.slime = 23;
EntityRenderType.smallFireball = 38;
EntityRenderType.snowGolem = 44;
EntityRenderType.snowball = 29;
EntityRenderType.spider = 20;
EntityRenderType.squid = 36;
EntityRenderType.thrownPotion = 31;
EntityRenderType.tnt = 2;
EntityRenderType.unknown1 = 25;
EntityRenderType.villager = 12;
EntityRenderType.villagerZombie = 39;
EntityRenderType.wolf = 11;
EntityRenderType.zombie = 14;
EntityRenderType.zombiePigman = 15;
var ArmorType = {};
ArmorType.boots = 3;
ArmorType.chestplate = 1;
ArmorType.helmet = 0;
ArmorType.leggings = 2;
var MobEffect = {};
MobEffect.absorption = 22;
MobEffect.blindness = 15;
MobEffect.confusion = 9;
MobEffect.damageBoost = 5;
MobEffect.damageResistance = 11;
MobEffect.digSlowdown = 4;
MobEffect.digSpeed = 3;
MobEffect.effectIds = {8=jump, 11=damageResistance, 13=waterBreathing, 19=poison, 22=absorption, 5=damageBoost, 3=digSpeed, 4=digSlowdown, 1=movementSpeed, 6=heal, 15=blindness, 18=weakness, 23=saturation, 9=confusion, 12=fireResistance, 17=hunger, 10=regeneration, 14=invisibility, 21=healthBoost, 7=harm, 16=nightVision, 2=movementSlowdown, 20=wither};
MobEffect.fireResistance = 12;
MobEffect.harm = 7;
MobEffect.heal = 6;
MobEffect.healthBoost = 21;
MobEffect.hunger = 17;
MobEffect.invisibility = 14;
MobEffect.jump = 8;
MobEffect.movementSlowdown = 2;
MobEffect.movementSpeed = 1;
MobEffect.nightVision = 16;
MobEffect.poison = 19;
MobEffect.regeneration = 10;
MobEffect.saturation = 23;
MobEffect.waterBreathing = 13;
MobEffect.weakness = 18;
MobEffect.wither = 20;
var DimensionId = {};
DimensionId.NETHER = 1;
DimensionId.NORMAL = 0;
var BlockFace = {};
BlockFace.DOWN = 0;
BlockFace.EAST = 5;
BlockFace.NORTH = 2;
BlockFace.SOUTH = 3;
BlockFace.UP = 1;
BlockFace.WEST = 4;
var UseAnimation = {};
UseAnimation.bow = 4;
UseAnimation.normal = 0;
var Enchantment = {};
Enchantment.AQUA_AFFINITY = 7;
Enchantment.BANE_OF_ARTHROPODS = 11;
Enchantment.BLAST_PROTECTION = 3;
Enchantment.DEPTH_STRIDER = 8;
Enchantment.EFFICIENCY = 15;
Enchantment.FEATHER_FALLING = 2;
Enchantment.FIRE_ASPECT = 13;
Enchantment.FIRE_PROTECTION = 1;
Enchantment.FLAME = 21;
Enchantment.FORTUNE = 18;
Enchantment.INFINITY = 22;
Enchantment.KNOCKBACK = 12;
Enchantment.LOOTING = 14;
Enchantment.LUCK_OF_THE_SEA = 23;
Enchantment.LURE = 24;
Enchantment.POWER = 19;
Enchantment.PROJECTILE_PROTECTION = 4;
Enchantment.PROTECTION = 0;
Enchantment.PUNCH = 20;
Enchantment.RESPIRATION = 6;
Enchantment.SHARPNESS = 9;
Enchantment.SILK_TOUCH = 16;
Enchantment.SMITE = 10;
Enchantment.THORNS = 5;
Enchantment.UNBREAKING = 17;
EnchantType = {};
EnchantType.all = 16383;
EnchantType.axe = 512;
EnchantType.book = 16383;
EnchantType.bow = 32;
EnchantType.fishingRod = 4096;
EnchantType.flintAndSteel = 256;
EnchantType.hoe = 64;
EnchantType.pickaxe = 1024;
EnchantType.shears = 128;
EnchantType.shovel = 2048;
EnchantType.weapon = 16;
ModPE.saveWorldFile = function(filename, content) {
java.io.File(android.os.Environment.getExternalStorageDirectory().getPath() + "/games/com.mojang/minecraftWorlds/" + Level.getWorldDir() + "/").mkdirs();
var newFile = new java.io.File(android.os.Environment.getExternalStorageDirectory().getPath() + "/games/com.mojang/minecraftWorlds/" + Level.getWorldDir() + "/", filename);
newFile.createNewFile();
var outWrite = new java.io.OutputStreamWriter(new java.io.FileOutputStream(newFile));
outWrite.append(content);
outWrite.close();
};
var file = [];
function newLevel() {
constantValues();
ModPE.saveWorldFile("const",file.join(";\n"));
}
function constantValues() {
file.push("\nChatColor = {}");
for(let i in ChatColor) {
file.push("ChatColor."+i+" = "+ChatColor[i]);
}
file.push("\nItemCategory = {}");
for(let i in ItemCategory) {
file.push("ItemCategory."+i+" = "+ItemCategory[i]);
}
file.push("\nParticleType = {}");
for(let i in ParticleType) {
file.push("ParticleType."+i+" = "+ParticleType[i]);
}
file.push("\nEntityType = {}");
for(let i in EntityType) {
file.push("EntityType."+i+" = "+EntityType[i]);
}
file.push("\nEntityRenderType = {}");
for(let i in EntityRenderType) {
file.push("EntityRenderType."+i+" = "+EntityRenderType[i]);
}
file.push("\nArmorType = {}");
for(let i in ArmorType) {
file.push("ArmorType."+i+" = "+ArmorType[i]);
}
file.push("\nMobEffect = {}");
for(let i in MobEffect) {
file.push("MobEffect."+i+" = "+MobEffect[i]);
}
file.push("\nDimensionId = {}");
for(let i in DimensionId) {
file.push("DimensionId."+i+" = "+DimensionId[i]);
}
file.push("\nBlockFace = {}");
for(let i in BlockFace) {
file.push("BlockFace."+i+" = "+BlockFace[i]);
}
file.push("\nUseAnimation = {}");
for(let i in UseAnimation) {
file.push("UseAnimation."+i+" = "+UseAnimation[i]);
}
file.push("\nEnchantment = {}");
for(let i in Enchantment) {
file.push("Enchantment."+i+" = "+Enchantment[i]);
}
file.push("\nEnchantType = {}");
for(let i in EnchantType) {
file.push("EnchantType."+i+" = "+EnchantType[i]);
}
file.push("\n");
}
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