Created
March 6, 2016 21:17
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addItemInventory = function(par1int, par2int, par3int){return;}; | |
bl_setMobSkin = function(par1Object, par2String){return;}; | |
bl_spawnMob = function(par1double, par2double, par3double, par4int, par5String){return;}; | |
clientMessage = function(par1String){return;}; | |
explode = function(par1double, par2double, par3double, par4double, par5boolean){return;}; | |
getCarriedItem = function(){return;}; | |
getLevel = function(){return;}; | |
getPitch = function(par1Object){return;}; | |
getPlayerEnt = function(){return;}; | |
getPlayerX = function(){return;}; | |
getPlayerY = function(){return;}; | |
getPlayerZ = function(){return;}; | |
getTile = function(par1int, par2int, par3int){return;}; | |
getYaw = function(par1Object){return;}; | |
preventDefault = function(){return;}; | |
print = function(par1String){return;}; | |
rideAnimal = function(par1Object, par2Object){return;}; | |
setNightMode = function(par1boolean){return;}; | |
setPosition = function(par1Object, par2double, par3double, par4double){return;}; | |
setPositionRelative = function(par1Object, par2double, par3double, par4double){return;}; | |
setRot = function(par1Object, par2double, par3double){return;}; | |
setTile = function(par1int, par2int, par3int, par4int, par5int){return;}; | |
setVelX = function(par1Object, par2double){return;}; | |
setVelY = function(par1Object, par2double){return;}; | |
setVelZ = function(par1Object, par2double){return;}; | |
spawnChicken = function(par1double, par2double, par3double, par4String){return;}; | |
spawnCow = function(par1double, par2double, par3double, par4String){return;}; | |
spawnPigZombie = function(par1double, par2double, par3double, par4int, par5String){return;}; | |
var ModPE = {}; | |
ModPE.dumpVtable = function(par1String, par2int){return;}; | |
ModPE.getBytesFromTexturePack = function(par1String){return;}; | |
ModPE.getI18n = function(par1String){return;}; | |
ModPE.getLanguage = function(){return;}; | |
ModPE.getMinecraftVersion = function(){return;}; | |
ModPE.langEdit = function(par1String, par2String){return;}; | |
ModPE.leaveGame = function(){return;}; | |
ModPE.log = function(par1String){return;}; | |
ModPE.openInputStreamFromTexturePack = function(par1String){return;}; | |
ModPE.overrideTexture = function(par1String, par2String){return;}; | |
ModPE.readData = function(par1String){return;}; | |
ModPE.removeData = function(par1String){return;}; | |
ModPE.resetFov = function(){return;}; | |
ModPE.resetImages = function(){return;}; | |
ModPE.saveData = function(par1String, par2String){return;}; | |
ModPE.selectLevel = function(par1String){return;}; | |
ModPE.setCamera = function(par1Object){return;}; | |
ModPE.setFoodItem = function(par1int, par2String, par3int, par4int, par5String, par6int){return;}; | |
ModPE.setFov = function(par1double){return;}; | |
ModPE.setGameSpeed = function(par1double){return;}; | |
ModPE.setGuiBlocks = function(par1String){return;}; | |
ModPE.setItem = function(par1int, par2String, par3int, par4String, par5int){return;}; | |
ModPE.setItems = function(par1String){return;}; | |
ModPE.setTerrain = function(par1String){return;}; | |
ModPE.setUiRenderDebug = function(par1boolean){return;}; | |
ModPE.showTipMessage = function(par1String){return;}; | |
ModPE.takeScreenshot = function(par1String){return;}; | |
var Level = {}; | |
Level.addParticle = function(par1int, par2double, par3double, par4double, par5double, par6double, par7double, par8int){return;}; | |
Level.biomeIdToName = function(par1int){return;}; | |
Level.canSeeSky = function(par1int, par2int, par3int){return;}; | |
Level.destroyBlock = function(par1int, par2int, par3int, par4boolean){return;}; | |
Level.dropItem = function(par1double, par2double, par3double, par4double, par5int, par6int, par7int){return;}; | |
Level.explode = function(par1double, par2double, par3double, par4double, par5boolean){return;}; | |
Level.getAddress = function(){return;}; | |
Level.getBiome = function(par1int, par2int){return;}; | |
Level.getBiomeName = function(par1int, par2int){return;}; | |
Level.getBrightness = function(par1int, par2int, par3int){return;}; | |
Level.getChestSlot = function(par1int, par2int, par3int, par4int){return;}; | |
Level.getChestSlotCount = function(par1int, par2int, par3int, par4int){return;}; | |
Level.getChestSlotCustomName = function(par1int, par2int, par3int, par4int){return;}; | |
Level.getChestSlotData = function(par1int, par2int, par3int, par4int){return;}; | |
Level.getData = function(par1int, par2int, par3int){return;}; | |
Level.getDifficulty = function(){return;}; | |
Level.getFurnaceSlot = function(par1int, par2int, par3int, par4int){return;}; | |
Level.getFurnaceSlotCount = function(par1int, par2int, par3int, par4int){return;}; | |
Level.getFurnaceSlotData = function(par1int, par2int, par3int, par4int){return;}; | |
Level.getGameMode = function(){return;}; | |
Level.getGrassColor = function(par1int, par2int){return;}; | |
Level.getLightningLevel = function(){return;}; | |
Level.getRainLevel = function(){return;}; | |
Level.getSignText = function(par1int, par2int, par3int, par4int){return;}; | |
Level.getSpawnerEntityType = function(par1int, par2int, par3int){return;}; | |
Level.getTile = function(par1int, par2int, par3int){return;}; | |
Level.getTime = function(){return;}; | |
Level.getWorldDir = function(){return;}; | |
Level.getWorldName = function(){return;}; | |
Level.playSound = function(par1double, par2double, par3double, par4String, par5double, par6double){return;}; | |
Level.playSoundEnt = function(par1Object, par2String, par3double, par4double){return;}; | |
Level.setChestSlot = function(par1int, par2int, par3int, par4int, par5int, par6int, par7int){return;}; | |
Level.setChestSlotCustomName = function(par1int, par2int, par3int, par4int, par5String){return;}; | |
Level.setDifficulty = function(par1int){return;}; | |
Level.setFurnaceSlot = function(par1int, par2int, par3int, par4int, par5int, par6int, par7int){return;}; | |
Level.setGameMode = function(par1int){return;}; | |
Level.setGrassColor = function(par1int, par2int, par3int){return;}; | |
Level.setLightningLevel = function(par1double){return;}; | |
Level.setNightMode = function(par1boolean){return;}; | |
Level.setRainLevel = function(par1double){return;}; | |
Level.setSignText = function(par1int, par2int, par3int, par4int, par5String){return;}; | |
Level.setSpawn = function(par1int, par2int, par3int){return;}; | |
Level.setSpawnerEntityType = function(par1int, par2int, par3int, par4int){return;}; | |
Level.setTile = function(par1int, par2int, par3int, par4int, par5int){return;}; | |
Level.setTime = function(par1int){return;}; | |
Level.spawnChicken = function(par1double, par2double, par3double, par4String){return;}; | |
Level.spawnCow = function(par1double, par2double, par3double, par4String){return;}; | |
Level.spawnMob = function(par1double, par2double, par3double, par4int, par5String){return;}; | |
var Player = {}; | |
Player.addExp = function(par1int){return;}; | |
Player.addItemCreativeInv = function(par1int, par2int, par3int){return;}; | |
Player.addItemInventory = function(par1int, par2int, par3int){return;}; | |
Player.canFly = function(){return;}; | |
Player.clearInventorySlot = function(par1int){return;}; | |
Player.enchant = function(par1int, par2int, par3int){return;}; | |
Player.getArmorSlot = function(par1int){return;}; | |
Player.getArmorSlotDamage = function(par1int){return;}; | |
Player.getCarriedItem = function(){return;}; | |
Player.getCarriedItemCount = function(){return;}; | |
Player.getCarriedItemData = function(){return;}; | |
Player.getDimension = function(){return;}; | |
Player.getEnchantments = function(par1int){return;}; | |
Player.getEntity = function(){return;}; | |
Player.getExhaustion = function(){return;}; | |
Player.getExp = function(){return;}; | |
Player.getHunger = function(){return;}; | |
Player.getInventorySlot = function(par1int){return;}; | |
Player.getInventorySlotCount = function(par1int){return;}; | |
Player.getInventorySlotData = function(par1int){return;}; | |
Player.getItemCustomName = function(par1int){return;}; | |
Player.getLevel = function(){return;}; | |
Player.getName = function(par1Object){return;}; | |
Player.getPointedBlockData = function(){return;}; | |
Player.getPointedBlockId = function(){return;}; | |
Player.getPointedBlockSide = function(){return;}; | |
Player.getPointedBlockX = function(){return;}; | |
Player.getPointedBlockY = function(){return;}; | |
Player.getPointedBlockZ = function(){return;}; | |
Player.getPointedEntity = function(){return;}; | |
Player.getPointedVecX = function(){return;}; | |
Player.getPointedVecY = function(){return;}; | |
Player.getPointedVecZ = function(){return;}; | |
Player.getSaturation = function(){return;}; | |
Player.getScore = function(){return;}; | |
Player.getSelectedSlotId = function(){return;}; | |
Player.getX = function(){return;}; | |
Player.getY = function(){return;}; | |
Player.getZ = function(){return;}; | |
Player.isFlying = function(){return;}; | |
Player.isPlayer = function(par1Object){return;}; | |
Player.setArmorSlot = function(par1int, par2int, par3int){return;}; | |
Player.setCanFly = function(par1boolean){return;}; | |
Player.setExhaustion = function(par1double){return;}; | |
Player.setExp = function(par1double){return;}; | |
Player.setFlying = function(par1boolean){return;}; | |
Player.setHealth = function(par1int){return;}; | |
Player.setHunger = function(par1double){return;}; | |
Player.setInventorySlot = function(par1int, par2int, par3int, par4int){return;}; | |
Player.setItemCustomName = function(par1int, par2String){return;}; | |
Player.setLevel = function(par1int){return;}; | |
Player.setSaturation = function(par1double){return;}; | |
Player.setSelectedSlotId = function(par1int){return;}; | |
var Entity = {}; | |
Entity.addEffect = function(par1Object, par2int, par3int, par4int, par5boolean, par6boolean){return;}; | |
Entity.getAll = function(){return;}; | |
Entity.getAnimalAge = function(par1Object){return;}; | |
Entity.getArmor = function(par1Object, par2int){return;}; | |
Entity.getArmorCustomName = function(par1Object, par2int){return;}; | |
Entity.getArmorDamage = function(par1Object, par2int){return;}; | |
Entity.getEntityTypeId = function(par1Object){return;}; | |
Entity.getExtraData = function(par1Object, par2String){return;}; | |
Entity.getHealth = function(par1Object){return;}; | |
Entity.getItemEntityCount = function(par1Object){return;}; | |
Entity.getItemEntityData = function(par1Object){return;}; | |
Entity.getItemEntityId = function(par1Object){return;}; | |
Entity.getMaxHealth = function(par1Object){return;}; | |
Entity.getMobSkin = function(par1Object){return;}; | |
Entity.getNameTag = function(par1Object){return;}; | |
Entity.getPitch = function(par1Object){return;}; | |
Entity.getRenderType = function(par1Object){return;}; | |
Entity.getRider = function(par1Object){return;}; | |
Entity.getRiding = function(par1Object){return;}; | |
Entity.getTarget = function(par1Object){return;}; | |
Entity.getUniqueId = function(par1Object){return;}; | |
Entity.getVelX = function(par1Object){return;}; | |
Entity.getVelY = function(par1Object){return;}; | |
Entity.getVelZ = function(par1Object){return;}; | |
Entity.getX = function(par1Object){return;}; | |
Entity.getY = function(par1Object){return;}; | |
Entity.getYaw = function(par1Object){return;}; | |
Entity.getZ = function(par1Object){return;}; | |
Entity.isSneaking = function(par1Object){return;}; | |
Entity.remove = function(par1Object){return;}; | |
Entity.removeAllEffects = function(par1Object){return;}; | |
Entity.removeEffect = function(par1Object, par2int){return;}; | |
Entity.rideAnimal = function(par1Object, par2Object){return;}; | |
Entity.setAnimalAge = function(par1Object, par2int){return;}; | |
Entity.setArmor = function(par1Object, par2int, par3int, par4int){return;}; | |
Entity.setArmorCustomName = function(par1Object, par2int, par3String){return;}; | |
Entity.setCape = function(par1Object, par2String){return;}; | |
Entity.setCarriedItem = function(par1Object, par2int, par3int, par4int){return;}; | |
Entity.setCollisionSize = function(par1Object, par2double, par3double){return;}; | |
Entity.setExtraData = function(par1Object, par2String, par3String){return;}; | |
Entity.setFireTicks = function(par1Object, par2int){return;}; | |
Entity.setHealth = function(par1Object, par2int){return;}; | |
Entity.setImmobile = function(par1Object, par2boolean){return;}; | |
Entity.setMaxHealth = function(par1Object, par2int){return;}; | |
Entity.setMobSkin = function(par1Object, par2String){return;}; | |
Entity.setNameTag = function(par1Object, par2String){return;}; | |
Entity.setPosition = function(par1Object, par2double, par3double, par4double){return;}; | |
Entity.setPositionRelative = function(par1Object, par2double, par3double, par4double){return;}; | |
Entity.setRenderType = function(par1Object, par2Object){return;}; | |
Entity.setRot = function(par1Object, par2double, par3double){return;}; | |
Entity.setSneaking = function(par1Object, par2boolean){return;}; | |
Entity.setTarget = function(par1Object, par2Object){return;}; | |
Entity.setVelX = function(par1Object, par2double){return;}; | |
Entity.setVelY = function(par1Object, par2double){return;}; | |
Entity.setVelZ = function(par1Object, par2double){return;}; | |
Entity.spawnMob = function(par1double, par2double, par3double, par4int, par5String){return;}; | |
var Item = {}; | |
Item.addCraftRecipe = function(par1int, par2int, par3int, par4Scriptable){return;}; | |
Item.addFurnaceRecipe = function(par1int, par2int, par3int){return;}; | |
Item.addShapedRecipe = function(par1int, par2int, par3int, par4Scriptable, par5Scriptable){return;}; | |
Item.defineArmor = function(par1int, par2String, par3int, par4String, par5String, par6int, par7int, par8int){return;}; | |
Item.getMaxDamage = function(par1int){return;}; | |
Item.getName = function(par1int, par2int, par3boolean){return;}; | |
Item.getTextureCoords = function(par1int, par2int){return;}; | |
Item.getUseAnimation = function(par1int){return;}; | |
Item.isValidItem = function(par1int){return;}; | |
Item.setCategory = function(par1int, par2int){return;}; | |
Item.setEnchantType = function(par1int, par2int, par3int){return;}; | |
Item.setHandEquipped = function(par1int, par2boolean){return;}; | |
Item.setMaxDamage = function(par1int, par2int){return;}; | |
Item.setProperties = function(par1int, par2Object){return;}; | |
Item.setStackedByData = function(par1int, par2boolean){return;}; | |
Item.setUseAnimation = function(par1int, par2int){return;}; | |
var Block = {}; | |
Block.defineBlock = function(par1int, par2String, par3Object, par4Object, par5Object, par6Object){return;}; | |
Block.defineLiquidBlock = function(par1int, par2String, par3Object, par4Object){return;}; | |
Block.getAllBlockIds = function(){return;}; | |
Block.getDestroyTime = function(par1int, par2int){return;}; | |
Block.getFriction = function(par1int, par2int){return;}; | |
Block.getRenderType = function(par1int){return;}; | |
Block.getTextureCoords = function(par1int, par2int, par3int){return;}; | |
Block.setColor = function(par1int, par2Scriptable){return;}; | |
Block.setDestroyTime = function(par1int, par2double){return;}; | |
Block.setExplosionResistance = function(par1int, par2double){return;}; | |
Block.setFriction = function(par1int, par2double){return;}; | |
Block.setLightLevel = function(par1int, par2int){return;}; | |
Block.setLightOpacity = function(par1int, par2int){return;}; | |
Block.setRedstoneConsumer = function(par1int, par2boolean){return;}; | |
Block.setRenderLayer = function(par1int, par2int){return;}; | |
Block.setRenderType = function(par1int, par2int){return;}; | |
Block.setShape = function(par1int, par2double, par3double, par4double, par5double, par6double, par7double, par8int){return;}; | |
var Server = {}; | |
Server.getAddress = function(){return;}; | |
Server.getAllPlayerNames = function(){return;}; | |
Server.getAllPlayers = function(){return;}; | |
Server.getPort = function(){return;}; | |
Server.joinServer = function(par1String, par2int){return;}; | |
Server.sendChat = function(par1String){return;}; | |
function attackHook(attacker, victim) {} | |
function chatHook(str) {} | |
function continueDestroyBlock(x, y, z, side, progress) {} | |
function destroyBlock(x, y, z, side) {} | |
function projectileHitEntityHook(projectile, targetEntity) {} | |
function eatHook(hearts, saturationRatio) {} | |
function entityAddedHook(entity) {} | |
function entityRemovedHook(entity) {} | |
function explodeHook(entity, x, y, z, power, onFire) {} | |
function serverMessageReceiveHook(str) {} | |
function deathHook(attacker, victim) {} | |
function redstoneUpdateHook(x, y, z, newCurrent, someBooleanIDontKnow, blockId, blockData) {} | |
function newLevel() {} | |
function startDestroyBlock(x, y, z, side) {} | |
function projectileHitBlockHook(projectile, blockX, blockY, blockZ, side) {} | |
function modTick() {} | |
function useItem (x, y, z, itemid, blockid, side, itemDamage, blockDamage) {} | |
ChatColor = {}; | |
ChatColor.AQUA = null; | |
ChatColor.BEGIN = null; | |
ChatColor.BLACK = null; | |
ChatColor.BLUE = null; | |
ChatColor.BOLD = null; | |
ChatColor.DARK_AQUA = null; | |
ChatColor.DARK_BLUE = null; | |
ChatColor.DARK_GRAY = null; | |
ChatColor.DARK_GREEN = null; | |
ChatColor.DARK_PURPLE = null; | |
ChatColor.DARK_RED = null; | |
ChatColor.GOLD = null; | |
ChatColor.GRAY = null; | |
ChatColor.GREEN = null; | |
ChatColor.LIGHT_PURPLE = null; | |
ChatColor.RED = null; | |
ChatColor.RESET = null; | |
ChatColor.WHITE = null; | |
ChatColor.YELLOW = null; | |
ItemCategory = {}; | |
ItemCategory.DECORATION = null; | |
ItemCategory.FOOD = null; | |
ItemCategory.INTERNAL = null; | |
ItemCategory.MATERIAL = null; | |
ItemCategory.TOOL = null; | |
ParticleType = {}; | |
ParticleType.angryVillager = null; | |
ParticleType.bubble = null; | |
ParticleType.cloud = null; | |
ParticleType.crit = null; | |
ParticleType.dripLava = null; | |
ParticleType.dripWater = null; | |
ParticleType.enchantmenttable = null; | |
ParticleType.fallingDust = null; | |
ParticleType.flame = null; | |
ParticleType.happyVillager = null; | |
ParticleType.heart = null; | |
ParticleType.hugeexplosion = null; | |
ParticleType.hugeexplosionSeed = null; | |
ParticleType.ink = null; | |
ParticleType.itemBreak = null; | |
ParticleType.largeexplode = null; | |
ParticleType.lava = null; | |
ParticleType.mobFlame = null; | |
ParticleType.note = null; | |
ParticleType.portal = null; | |
ParticleType.rainSplash = null; | |
ParticleType.redstone = null; | |
ParticleType.slime = null; | |
ParticleType.smoke = null; | |
ParticleType.smoke2 = null; | |
ParticleType.snowballpoof = null; | |
ParticleType.spell = null; | |
ParticleType.spell2 = null; | |
ParticleType.spell3 = null; | |
ParticleType.splash = null; | |
ParticleType.suspendedTown = null; | |
ParticleType.terrain = null; | |
ParticleType.waterWake = null; | |
EntityType = {}; | |
EntityType.ARROW = null; | |
EntityType.BAT = null; | |
EntityType.BLAZE = null; | |
EntityType.BOAT = null; | |
EntityType.CAVE_SPIDER = null; | |
EntityType.CHICKEN = null; | |
EntityType.COW = null; | |
EntityType.CREEPER = null; | |
EntityType.EGG = null; | |
EntityType.ENDERMAN = null; | |
EntityType.EXPERIENCE_ORB = null; | |
EntityType.EXPERIENCE_POTION = null; | |
EntityType.FALLING_BLOCK = null; | |
EntityType.FIREBALL = null; | |
EntityType.FISHING_HOOK = null; | |
EntityType.GHAST = null; | |
EntityType.IRON_GOLEM = null; | |
EntityType.ITEM = null; | |
EntityType.LAVA_SLIME = null; | |
EntityType.LIGHTNING_BOLT = null; | |
EntityType.MINECART = null; | |
EntityType.MUSHROOM_COW = null; | |
EntityType.OCELOT = null; | |
EntityType.PAINTING = null; | |
EntityType.PIG = null; | |
EntityType.PIG_ZOMBIE = null; | |
EntityType.PLAYER = null; | |
EntityType.PRIMED_TNT = null; | |
EntityType.RABBIT = null; | |
EntityType.SHEEP = null; | |
EntityType.SILVERFISH = null; | |
EntityType.SKELETON = null; | |
EntityType.SLIME = null; | |
EntityType.SMALL_FIREBALL = null; | |
EntityType.SNOWBALL = null; | |
EntityType.SNOW_GOLEM = null; | |
EntityType.SPIDER = null; | |
EntityType.SQUID = null; | |
EntityType.THROWN_POTION = null; | |
EntityType.VILLAGER = null; | |
EntityType.WOLF = null; | |
EntityType.ZOMBIE = null; | |
EntityType.ZOMBIE_VILLAGER = null; | |
EntityRenderType = {}; | |
EntityRenderType.arrow = null; | |
EntityRenderType.bat = null; | |
EntityRenderType.blaze = null; | |
EntityRenderType.boat = null; | |
EntityRenderType.camera = null; | |
EntityRenderType.chicken = null; | |
EntityRenderType.cow = null; | |
EntityRenderType.creeper = null; | |
EntityRenderType.egg = null; | |
EntityRenderType.enderman = null; | |
EntityRenderType.expPotion = null; | |
EntityRenderType.experienceOrb = null; | |
EntityRenderType.fallingTile = null; | |
EntityRenderType.fireball = null; | |
EntityRenderType.fishHook = null; | |
EntityRenderType.ghast = null; | |
EntityRenderType.human = null; | |
EntityRenderType.ironGolem = null; | |
EntityRenderType.item = null; | |
EntityRenderType.lavaSlime = null; | |
EntityRenderType.lightningBolt = null; | |
EntityRenderType.map = null; | |
EntityRenderType.minecart = null; | |
EntityRenderType.mushroomCow = null; | |
EntityRenderType.ocelot = null; | |
EntityRenderType.painting = null; | |
EntityRenderType.pig = null; | |
EntityRenderType.player = null; | |
EntityRenderType.rabbit = null; | |
EntityRenderType.sheep = null; | |
EntityRenderType.silverfish = null; | |
EntityRenderType.skeleton = null; | |
EntityRenderType.slime = null; | |
EntityRenderType.smallFireball = null; | |
EntityRenderType.snowGolem = null; | |
EntityRenderType.snowball = null; | |
EntityRenderType.spider = null; | |
EntityRenderType.squid = null; | |
EntityRenderType.thrownPotion = null; | |
EntityRenderType.tnt = null; | |
EntityRenderType.unknownItem = null; | |
EntityRenderType.villager = null; | |
EntityRenderType.villagerZombie = null; | |
EntityRenderType.witch = null; | |
EntityRenderType.wolf = null; | |
EntityRenderType.zombie = null; | |
EntityRenderType.zombiePigman = null; | |
ArmorType = {}; | |
ArmorType.boots = null; | |
ArmorType.chestplate = null; | |
ArmorType.helmet = null; | |
ArmorType.leggings = null; | |
MobEffect = {}; | |
MobEffect.absorption = null; | |
MobEffect.blindness = null; | |
MobEffect.confusion = null; | |
MobEffect.damageBoost = null; | |
MobEffect.damageResistance = null; | |
MobEffect.digSlowdown = null; | |
MobEffect.digSpeed = null; | |
MobEffect.effectIds = null; | |
MobEffect.fireResistance = null; | |
MobEffect.harm = null; | |
MobEffect.heal = null; | |
MobEffect.healthBoost = null; | |
MobEffect.hunger = null; | |
MobEffect.invisibility = null; | |
MobEffect.jump = null; | |
MobEffect.movementSlowdown = null; | |
MobEffect.movementSpeed = null; | |
MobEffect.nightVision = null; | |
MobEffect.poison = null; | |
MobEffect.regeneration = null; | |
MobEffect.saturation = null; | |
MobEffect.waterBreathing = null; | |
MobEffect.weakness = null; | |
MobEffect.wither = null; | |
DimensionId = {}; | |
DimensionId.NETHER = null; | |
DimensionId.NORMAL = null; | |
BlockFace = {}; | |
BlockFace.DOWN = null; | |
BlockFace.EAST = null; | |
BlockFace.NORTH = null; | |
BlockFace.SOUTH = null; | |
BlockFace.UP = null; | |
BlockFace.WEST = null; | |
UseAnimation = {}; | |
UseAnimation.bow = null; | |
UseAnimation.normal = null; | |
Enchantment = {}; | |
Enchantment.AQUA_AFFINITY = null; | |
Enchantment.BANE_OF_ARTHROPODS = null; | |
Enchantment.BLAST_PROTECTION = null; | |
Enchantment.DEPTH_STRIDER = null; | |
Enchantment.EFFICIENCY = null; | |
Enchantment.FEATHER_FALLING = null; | |
Enchantment.FIRE_ASPECT = null; | |
Enchantment.FIRE_PROTECTION = null; | |
Enchantment.FLAME = null; | |
Enchantment.FORTUNE = null; | |
Enchantment.INFINITY = null; | |
Enchantment.KNOCKBACK = null; | |
Enchantment.LOOTING = null; | |
Enchantment.LUCK_OF_THE_SEA = null; | |
Enchantment.LURE = null; | |
Enchantment.POWER = null; | |
Enchantment.PROJECTILE_PROTECTION = null; | |
Enchantment.PROTECTION = null; | |
Enchantment.PUNCH = null; | |
Enchantment.RESPIRATION = null; | |
Enchantment.SHARPNESS = null; | |
Enchantment.SILK_TOUCH = null; | |
Enchantment.SMITE = null; | |
Enchantment.THORNS = null; | |
Enchantment.UNBREAKING = null; | |
EnchantType = {}; | |
EnchantType.all = null; | |
EnchantType.axe = null; | |
EnchantType.book = null; | |
EnchantType.bow = null; | |
EnchantType.fishingRod = null; | |
EnchantType.flintAndSteel = null; | |
EnchantType.hoe = null; | |
EnchantType.pickaxe = null; | |
EnchantType.shears = null; | |
EnchantType.shovel = null; | |
EnchantType.weapon = null; | |
BlockRenderLayer = {}; | |
BlockRenderLayer.alpha = null; | |
BlockRenderLayer.alpha_seasons = null; | |
BlockRenderLayer.alpha_single_side = null; | |
BlockRenderLayer.blend = null; | |
BlockRenderLayer.doubleside = null; | |
BlockRenderLayer.far = null; | |
BlockRenderLayer.opaque = null; | |
BlockRenderLayer.opaque_seasons = null; | |
BlockRenderLayer.seasons_far = null; | |
BlockRenderLayer.seasons_far_alpha = null; | |
BlockRenderLayer.water = null; |
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