A Pen by Manasseh Pierce on CodePen.
Created
February 16, 2016 20:39
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<div ng-app='myApp' ng-controller='myCtrl'> | |
<div id='gameArea'></div> | |
<canvas id='canv' width='32' height='32'></canvas> | |
<img id='image' style='display:none;' src='http://manassehpierce.github.io/images/tizona.png'/> | |
</div> |
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"use strict"; | |
var gameArea = document.getElementById('gameArea'); | |
var canvas = document.getElementById('canv'); | |
var widthToHeight = 4/3; | |
var newWidth, newHeight, newWidthToHeight; | |
var scene, camera, renderer; | |
var img = document.getElementById('image'); | |
var app = angular.module("myApp", []); | |
app.controller("myCtrl", function($scope){ | |
init(); | |
}); | |
function init() { | |
scene = new THREE.Scene(); | |
scene.fog = new THREE.Fog(0xcccccc, 0.008); | |
camera = new THREE.PerspectiveCamera(60, widthToHeight, 0.01, 1000); | |
camera.position.set(0, 3, 3); | |
camera.lookAt(scene.position); | |
img.onload = function() { | |
drawCanvas(); | |
extendCanvas(canvas, 0.05); | |
}; | |
renderer = new THREE.WebGLRenderer({antialias:true}); | |
renderer.setClearColor(scene.fog.color); | |
gameArea.appendChild(renderer.domElement); | |
var light = new THREE.PointLight(0xdddddd, 1, 100); | |
light.position.set(8, 10, 9); | |
scene.add(light); | |
resizeArea(); | |
window.addEventListener('resize', function(){resizeArea();}, false); | |
render(); | |
} | |
function resizeArea() { | |
newWidth = window.innerWidth; | |
newHeight = window.innerHeight; | |
newWidthToHeight = newWidth / newHeight; | |
if (newWidthToHeight > widthToHeight) { | |
newWidth = newHeight * widthToHeight; | |
gameArea.style.height = newHeight + 'px'; | |
gameArea.style.width = newWidth + 'px'; | |
} else { | |
newHeight = newWidth / widthToHeight; | |
gameArea.style.width = newWidth + 'px'; | |
gameArea.style.height = newHeight + 'px'; | |
} | |
gameArea.style.marginTop = (-newHeight / 2) + 'px'; | |
gameArea.style.marginLeft = (-newWidth / 2) + 'px'; | |
renderer.setSize(newWidth, newHeight); | |
camera.aspect = newWidth / newHeight; | |
camera.updateProjectionMatrix() | |
} | |
function render() { | |
requestAnimationFrame( render ); | |
renderer.render(scene, camera); | |
} | |
function drawCanvas() { | |
var ctx = canvas.getContext('2d'); | |
ctx.drawImage(img, 0, 0, img.width, img.height); | |
} | |
function extendCanvas(canvas, depth) { | |
var group = new THREE.Group(); | |
var geo = new THREE.BoxGeometry(1/canvas.width, 1/canvas.height, depth); | |
var ctx = canvas.getContext('2d'); | |
for(var x=0;x<canvas.width;x++) { | |
for(var y=0;y<canvas.height;y++) { | |
var data = ctx.getImageData(x, y, x+1, y+1).data; | |
var color = "rgb("+data[0]+","+data[1]+","+data[2]+")" | |
if(data[3] !== 0) { | |
var mesh = new THREE.Mesh(geo, new THREE.MeshBasicMaterial({color: new THREE.Color(color), transparent: true, opacity: data[3]/255})); | |
mesh.position.set(x/canvas.width, y/canvas.height, 0); | |
scene.add(mesh); | |
} | |
} | |
} | |
} |
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<script src="//cdnjs.cloudflare.com/ajax/libs/angular.js/1.3.14/angular.min.js"></script> | |
<script src="//cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script> |
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body {margin:0;} | |
#gameArea { | |
position: absolute; | |
left: 50%; | |
top: 50%; | |
display: block; | |
} |
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