Created
November 15, 2013 20:12
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// Talking to objects | |
// 1. Find the object | |
// 1.a Manually dragging in the editor (public variables only) | |
// 1.b GameObject.Find | |
// 1.c GameObject.FindWithTag | |
// 1.d GameObject.FindGameObjectsWithTag | |
// | |
// 2. Find the component | |
// 2.a Builtin (.transform) | |
// 2.b Custom (GetComponent<ComponentName>()) | |
// | |
// 3. Call functions or set variables | |
// 3.a Call functions directly (if using GetComponent<>()) | |
// 3.b Set variables directly (if using GetComponent<>()) | |
// 3.c SendMessage/BroadcastMessage (if not using GetComponent<>()) | |
using UnityEngine; | |
using System.Collections; | |
public class CubeClicker : MonoBehaviour { | |
public GameObject otherObject; | |
public GameObject scoreObject; | |
void Start() { | |
// alternatives to manual dragging | |
scoreObject = GameObject.Find("Score"); // 1.b | |
otherObject = GameObject.FindWithTag("SphereTag"); // 1.c | |
} | |
void OnMouseDown() { | |
Debug.Log("You clicked the cube!"); | |
// builtin components | |
// object .component.function/parameter | |
otherObject.transform.Rotate(0, 0, 100); // 2.a | |
// custom components, calling function | |
// object . component . function/parameter | |
otherObject.GetComponent<SphereLogic>().DoubleInSize(); // 2.b, 3.a | |
// any component on otherObject with DoubleInSize function, run it | |
otherObject.SendMessage("DoubleInSize"); // 3.c | |
// any component on otherObject with TripleInSize function, run it, dont complain | |
otherObject.SendMessage("TripleInSize", SendMessageOptions.DontRequireReceiver); // 3.c | |
// custom components, setting variables | |
// object . component . function/parameter | |
scoreObject.GetComponent<ScoreScript>().score += 100; // 2.b, 3.b | |
GameObject[] allTheSpheres = GameObject.FindGameObjectsWithTag("SphereTag"); // 1.d | |
for(int i=0; i<allTheSpheres.Length; i++) { | |
// object . function/parameter | |
allTheSpheres[i].SendMessage("DoubleInSize"); // 3.c | |
// object . component . function/parameter | |
allTheSpheres[i].GetComponent<SphereLogic>().DoubleInSize(); // 2.b, 3.a | |
} | |
} | |
} |
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using UnityEngine; | |
using System.Collections; | |
public class ScoreScript : MonoBehaviour { | |
public int score; | |
} |
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using UnityEngine; | |
using System.Collections; | |
public class SphereLogic : MonoBehaviour { | |
public void DoubleInSize(float amount) { | |
// transform.localScale = new Vector3(8, 8, 8); | |
transform.localScale *= amount; | |
} | |
public void TripleInSize() { | |
transform.localScale *= 1.5f; | |
} | |
} |
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