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A playground for a small wrapper that manages multiple DispatchWorkItems
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import Foundation | |
import PlaygroundSupport | |
typealias DispatcherIdentifier = String | |
class Dispatcher { | |
private var items = [DispatcherIdentifier: DispatchWorkItem]() | |
private let queue: DispatchQueue | |
deinit { | |
cancelAllActions() | |
} | |
init(_ queue: DispatchQueue = .main) { | |
self.queue = queue | |
} | |
func schedule(after timeInterval: TimeInterval, | |
with identifier: DispatcherIdentifier, | |
on queue: DispatchQueue? = nil, | |
action: @escaping () -> Void) { | |
cancelAction(with: identifier) | |
print("Scheduled \(identifier)") | |
let item = DispatchWorkItem(block: action) | |
items[identifier] = item | |
(queue ?? self.queue).asyncAfter(deadline: .now() + timeInterval, execute: item) | |
} | |
@discardableResult | |
func cancelAction(with identifier: DispatcherIdentifier) -> Bool { | |
guard let item = items[identifier] else { | |
return false | |
} | |
defer { | |
items[identifier] = nil | |
} | |
guard !item.isCancelled else { | |
return false | |
} | |
item.cancel() | |
print("Cancelled \(identifier)") | |
return true | |
} | |
func cancelAllActions() { | |
items.keys.forEach { | |
items[$0]?.cancel() | |
items[$0] = nil | |
} | |
} | |
} | |
let dispatcher = Dispatcher() | |
dispatcher.schedule(after: 2, with: "first") { | |
print("---> Hey, I'm first") | |
} | |
dispatcher.schedule(after: 3, with: "first") { | |
print("---> No dude, I'm first") | |
} | |
dispatcher.schedule(after: 4, with: "second") { | |
print("---> I'm second, but I'll be cancelled") | |
} | |
dispatcher.schedule(after: 5, with: "third") { | |
print("---> And I'm third") | |
} | |
DispatchQueue.main.asyncAfter(deadline: .now() + 2) { | |
dispatcher.cancelAction(with: "second") | |
} | |
PlaygroundPage.current.needsIndefiniteExecution = true |
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