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Scheduled NSTimer with a Swift closure
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extension NSTimer { | |
/** | |
Creates and schedules a one-time `NSTimer` instance. | |
- Parameters: | |
- delay: The delay before execution. | |
- handler: A closure to execute after `delay`. | |
- Returns: The newly-created `NSTimer` instance. | |
*/ | |
class func schedule(delay delay: NSTimeInterval, handler: NSTimer! -> Void) -> NSTimer { | |
let fireDate = delay + CFAbsoluteTimeGetCurrent() | |
let timer = CFRunLoopTimerCreateWithHandler(kCFAllocatorDefault, fireDate, 0, 0, 0, handler) | |
CFRunLoopAddTimer(CFRunLoopGetCurrent(), timer, kCFRunLoopCommonModes) | |
return timer | |
} | |
/** | |
Creates and schedules a repeating `NSTimer` instance. | |
- Parameters: | |
- repeatInterval: The interval (in seconds) between each execution of | |
`handler`. Note that individual calls may be delayed; subsequent calls | |
to `handler` will be based on the time the timer was created. | |
- handler: A closure to execute at each `repeatInterval`. | |
- Returns: The newly-created `NSTimer` instance. | |
*/ | |
class func schedule(repeatInterval interval: NSTimeInterval, handler: NSTimer! -> Void) -> NSTimer { | |
let fireDate = interval + CFAbsoluteTimeGetCurrent() | |
let timer = CFRunLoopTimerCreateWithHandler(kCFAllocatorDefault, fireDate, interval, 0, 0, handler) | |
CFRunLoopAddTimer(CFRunLoopGetCurrent(), timer, kCFRunLoopCommonModes) | |
return timer | |
} | |
} | |
// Usage: | |
var count = 0 | |
NSTimer.schedule(repeatInterval: 1) { timer in | |
print(++count) | |
if count >= 10 { | |
timer.invalidate() | |
} | |
} | |
NSTimer.schedule(delay: 5) { timer in | |
print("5 seconds") | |
} |
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This is what I'm running for Swift 3.0:
Also from iOS 10, there is a native method on
Timer
that does this:Timer.scheduledTimer(withTimeInterval: TimeInterval, repeats: Bool, block: (Timer) -> Void)