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Swift 2.0 shuffle / shuffleInPlace
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// (c) 2015 Nate Cook, licensed under the MIT license | |
// | |
// Fisher-Yates shuffle as protocol extensions | |
extension CollectionType { | |
/// Return a copy of `self` with its elements shuffled | |
func shuffle() -> [Generator.Element] { | |
var list = Array(self) | |
list.shuffleInPlace() | |
return list | |
} | |
} | |
extension MutableCollectionType where Index == Int { | |
/// Shuffle the elements of `self` in-place. | |
mutating func shuffleInPlace() { | |
// empty and single-element collections don't shuffle | |
if count < 2 { return } | |
for i in 0..<count - 1 { | |
let j = Int(arc4random_uniform(UInt32(count - i))) + i | |
guard i != j else { continue } | |
swap(&self[i], &self[j]) | |
} | |
} | |
} | |
[1, 2, 3].shuffle() | |
// [2, 3, 1] | |
let fiveStrings = stride(from: 0, through: 100, by: 5).map(String.init).shuffle() | |
// ["20", "45", "70", "30", ...] | |
var numbers = [1, 2, 3, 4] | |
numbers.shuffleInPlace() | |
// [3, 2, 1, 4] |
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This just got nerfed in Swift 3.0. "count" is no longer available.
https://stackoverflow.com/questions/37843647/shuffle-array-swift-3