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Toggle mute via Windows for a microphone using AHK v2.
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| #Requires AutoHotkey v2+ | |
| #SingleInstance Force | |
| global MIC := "FIFINE T669" | |
| SetTray(SoundGetMute(, MIC)) | |
| SetTimer(CheckExes, 1000) | |
| *F24::ToggleMuteAndNotify() | |
| *F23::SetMuteAndNotify(1) | |
| *F22::SetMuteAndNotify(0) | |
| SetMuteAndNotify(value) | |
| { | |
| isMuted := SoundGetMute(, MIC) | |
| SoundSetMute(value, , MIC) | |
| if (isMuted != value) | |
| { | |
| Notify(value) | |
| } | |
| } | |
| ToggleMuteAndNotify() | |
| { | |
| SoundSetMute(-1, , MIC) | |
| Notify(SoundGetMute(, MIC)) | |
| } | |
| SetTray(isMuted) | |
| { | |
| ; 12 = not filled in W10 microphone, 13 = filled in W10 microphone | |
| TraySetIcon("sndvolsso.dll", isMuted ? 12 : 13) | |
| } | |
| Notify(isMuted) | |
| { | |
| SetTray(isMuted) | |
| SoundPlay(isMuted ? "C:\Windows\Media\Speech Off.wav" : "C:\Windows\Media\Speech On.wav") | |
| ToolTip(isMuted ? "MUTED" : "UNMUTED") | |
| SetTimer(() => ToolTip(), -1000) | |
| } | |
| CheckExes() | |
| { | |
| ; some games interfere with hotkeys until the script is restarted | |
| static ahk_start := A_TickCount | |
| static exes := Map( | |
| "RDR2", false, | |
| "Condemned", false | |
| ) | |
| for exe, isRunning in exes | |
| { | |
| ; exe currently running | |
| winExists := WinExist("ahk_exe " . exe . ".exe") | |
| if (!isRunning && winExists) | |
| { | |
| ; only reload if the exe is started after the script | |
| if (A_TickCount > ahk_start + 5000) | |
| { | |
| Log(exe " is now running. Reloading script") | |
| Reload() | |
| } | |
| ; if it was running before the script, that's fine | |
| else | |
| { | |
| Log(exe " was running before script launched; not reloading script.") | |
| exes[exe] := true | |
| } | |
| } | |
| ; exe not running anymore, set back to false | |
| else if (isRunning && !winExists) | |
| { | |
| Log(exe " is no longer running.") | |
| exes[exe] := false | |
| } | |
| } | |
| } | |
| Log(text) | |
| { | |
| FileAppend(A_NowUTC ": " text "`n", "ToggleMuteMicrophone.log") | |
| } |
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