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DaVinci Resolve Scripting Documentation

Updated as of 08 March 2019


In this package, you will find a brief introduction to the Scripting API for DaVinci Resolve Studio. Apart from this README.txt file, this package contains folders containing the basic import modules for scripting access (DaVinciResolve.py) and some representative examples.

Overview

As with Blackmagic Design Fusion scripts, user scripts written in Lua and Python programming languages are supported. By default, scripts can be invoked from the Console window in the Fusion page, or via command line. This permission can be changed in Resolve Preferences, to be only from Console, or to be invoked from the local network. Please be aware of the security implications when allowing scripting access from outside of the Resolve application.

@olix0r
olix0r / git-unfuck.sh
Last active August 6, 2018 20:27
git-unfuck
#!/bin/sh
set -e
if ! klist -t 2>/dev/null >&2 ; then
echo ":; :; kinit --keychain"
kinit --keychain
fi
branch=$(git branch --no-color 2>/dev/null | sed -e '/^[^*]/d' -e 's/\* \(.*\)/\1/')