Created
February 7, 2021 22:20
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C# - Generic Vector3.
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public class Vec3<T> | |
{ | |
public T X { get; set; } | |
public T Y { get; set; } | |
public T Z { get; set; } | |
public Vec3() | |
{ | |
this.X = default; | |
this.Y = default; | |
this.Z = default; | |
} | |
public Vec3(T v) | |
{ | |
this.X = v; | |
this.Y = v; | |
this.Z = v; | |
} | |
public Vec3(T x, T y, T z) | |
{ | |
this.X = x; | |
this.Y = y; | |
this.Z = z; | |
} | |
public static Vec3<T> operator +(Vec3<T> a, T v) | |
{ | |
dynamic x1 = a.X, y1 = a.Y, z1 = a.Z; | |
return new Vec3<T> | |
{ | |
X = x1 + v, | |
Y = y1 + v, | |
Z = z1 + v | |
}; | |
} | |
public static Vec3<T> operator +(Vec3<T> a, Vec3<T> b) | |
{ | |
dynamic x1 = a.X, y1 = a.Y, z1 = a.Z; | |
dynamic x2 = b.X, y2 = b.Y, z2 = b.Z; | |
return new Vec3<T> | |
{ | |
X = x1 + x2, | |
Y = y1 + y2, | |
Z = z1 + z2 | |
}; | |
} | |
public static Vec3<T> operator -(Vec3<T> a, T v) | |
{ | |
dynamic x1 = a.X, y1 = a.Y, z1 = a.Z; | |
return new Vec3<T> | |
{ | |
X = x1 - v, | |
Y = y1 - v, | |
Z = z1 - v | |
}; | |
} | |
public static Vec3<T> operator -(Vec3<T> a, Vec3<T> b) | |
{ | |
dynamic x1 = a.X, y1 = a.Y, z1 = a.Z; | |
dynamic x2 = b.X, y2 = b.Y, z2 = b.Z; | |
return new Vec3<T> | |
{ | |
X = x1 - x2, | |
Y = y1 - y2, | |
Z = z1 - z2 | |
}; | |
} | |
} |
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