Using Swift Package Manager with iOS
File > New > Project...
Create a Package.swift
file in your root project directory, add dependencies, then run swift package fetch
on the command line in the same directory. We’re not going to run swift build
because it will just complain.
Open the Xcode project and make sure it builds. Now we need to create a new Target for each dependency. Go to File > New > Target… and create a new “Cocoa Touch Framework” target for each dependency. Once your finished you should notice a bunch of new groups in your Project Navigator representing the new targets, I recommend placing these in a Dependencies group. You can also eliminate the ‘<target_name>.h’ files if you don’t need Obj-C support.
This step is a little tricky so read closely. We need to add all the files located in the dependency’s Packages/DependencyName/Sources
folder into our project. Select the dependency’s group in the Project Navigator and hold down ⌘ + ⌥ + A to add files, highlight all the files in the dependency’s Sources folder, click the options button in the bottom left to reveal the list of targets and be sure to add the files to the correct target before clicking Add. Also be sure to uncheck your project’s target so you don’t add them to both the dependency and your project, this is unnecessary.
Now we need to configure “Linked Frameworks and Libraries” for each dependency target. This requires knowing what dependencies depend on each other—the best way to understand this is to open up each dependency’s Package.swift file. Click through each Target in your project and go to General > Linked Frameworks and Libraries to click the + button. For your project target you will need to add all dependencies.
(Note: Dependencies are addative, meaning if Dep A requires Dep B and Deb B requires Deb C & D, you'll need to be sure Dep A has Deps B C & D in its Linked Frameworks and Libraries)
Everything should build at this point. If not then double check Linked Frameworks to ensure they are correctly added.
By creating all these new targets you’ve also added a bunch of folders to your project directory. Each one has a single Info.plist
file in them and I like to stuff these inside my project's .xcodeproj
file. Right click on the project file and choose Show Package Contents, then rename each Info.plist
to DependencyName_Info.plist
and move them inside the project file. Then open project.pbxproj
in a text editor (not Xcode) and search for INFOPLIST_FILE
references. Replace: INFOPLIST_FILE = DependencyName/Info.plist;
with ProjectName.xcodeproj/DependencyName_Info.plist;
. The next time you open your Xcode project you will see red Info.plist
files in your dependency folders, you can delete those.
- This is a manual process prone to error—someone could probably write a script 🤔. Hopefully Apple will add iOS support to the
swift package generate-xcodeproj
command-line utility. - When you run
swift package update
you’ll need to then manually examine all your dependency targets. If a file just changed it's fine, changes get picked up automatically but if new files were added or removed you'll need to account for those. - This may not work as well for more complicated dependencies, I've only used it with very basic stuff.
Do you have the date when it will be available? With Swift 3.1?