This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#include <iostream> | |
#include <random> | |
#include <algorithm> | |
#include <vector> | |
#include <cstdio> | |
#include <ctime> | |
#include <sstream> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#has some tools for adding animator controls to bendy bones | |
# | |
#tested in blender 2.79 | |
#please modify/use at your own risk | |
import bpy | |
import logging | |
logger = logging.getLogger(__name__) | |
logging.basicConfig(level=logging.DEBUG) #without this info logs wouldnt show in console |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#ArmatureAnimationIO.py | |
#tested in blender 2.79 | |
#please modify/use at your own risk | |
import bpy | |
###for animation io | |
import os | |
import re |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
//to compile run in terminal: | |
//g++ -o prog gamearithmetic.cpp | |
//then type this to run it: ./prog | |
#include <iostream> | |
#include <random> | |
#include <algorithm> | |
#include <vector> | |
#include <cstdio> | |
#include <ctime> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
//to compile run in terminal: | |
//g++ -o prog gameproblem.cpp | |
//then type this to run it: ./prog | |
#include <iostream> | |
#include <random> | |
#include <algorithm> | |
#include <vector> | |
#include <cstdio> | |
#include <ctime> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
//for python and c++ side by side | |
// | |
//save this file as:cpp_doodle.cpp | |
//compile it in terminal by: g++ -o prog cpp_doodle.cpp | |
//run it in terminal by: ./prog | |
#include <iostream> //for printing | |
#include <vector> //for std vector | |
#include <map> //for map, pair |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
import bpy | |
import imp | |
bl_info = { | |
"name": "arc tracker (package)", | |
"author": "Nathaniel Anozie", | |
"version": (0, 1), | |
"blender": (2, 79, 0), | |
"location": "3D View", | |
"description": "simple animation arc tracker (package)", |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#shapekey topology transfer. tested in blender 2.79 | |
# | |
#modify use at your own risk | |
#last modified | |
#123021 -- removed scaling of mesh before bind | |
#051421,102521 -- working on initial release | |
# 1. an offset x,y,z for where to put created shapes | |
# 2. needs to be tested on test facial mesh | |
# 3. option to position the created shapes in offset way or overlapping. |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#naSkinWeightIOAddOn.py | |
#modify use at your own risk | |
import bpy | |
import json | |
import os | |
####add on portion |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#tool is to help with creating bones at vertices. tested in blender 2.79 | |
# | |
#modify use at your own risk | |
#last modified | |
#051521 -- working on initial release. added 1. and 2. from 051421. | |
# added a. nice to have option to create bones ignoring select order supporting selecting all verts or box select selection. | |
# added b. nice to have option on direction to point created bones | |
# added nice to have a picker for armature | |
# i think can ignore 4. from 051421 since length field can be used |
NewerOlder