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//na_setDisplayTypeOnSelected.mel -- please remove extension .cpp used for syntax highlighting only | |
//Author: Nathaniel Anozie | |
//ogbonnawork at gmail dot com | |
//Modify at own risk | |
//Inspired by: | |
//Jason Schleifer's Animator friendly rigging (jasonschleifer dot com) first learning about lockNode | |
//Kiryha Krysko (kiryha dot blogspot dot com) learning about lockNode from online tutorials | |
//last updated -- 09-20-2015 fixed overide detail bug when using for 2015 maya | |
//last updated -- 01-13-2015 |
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####### | |
#Help with building Facial Rig User interface secondary movers | |
#By | |
#Nathaniel O. Anozie (ogbonnawork at gmail dot com) | |
# | |
#Inspired by Matt Estella (tokeru dot com) -- learning about constraint methods from his online tutorials | |
#Inspired by Hamish Mckenzie (macaronikazoo dot com) -- learning about zip for loops from his online tutorials | |
#Inspired by Chris Hickman -- i was inspired by his facial rigging work and online tutorials | |
# | |
# |
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####### | |
#Help with building Facial Rig User interface secondary movers | |
#By | |
#Nathaniel O. Anozie (ogbonnawork at gmail dot com) | |
# | |
#Inspired by Andy Van Straten -- learning about joints riding on curves | |
#Inspired by Fabio Bonvicini -- i was inspiredy by his curve based online tutorials on facial rigs | |
# | |
# | |
#see also naNurbsSurfaceControl, naFaceBuffer (more phoneme based) na_faceIt.py (more ui based) |
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//this program prints all the weights for all vertices of selected polygon shape node | |
/* | |
This file is part of printWeightCmd. | |
printWeightCmd is free software: you can redistribute it and/or modify | |
it under the terms of the GNU Lesser General Public License as published by | |
the Free Software Foundation, either version 3 of the License, or | |
(at your option) any later version. |
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/**@file | |
@brief useful in weightpainting if skinned a split mesh and want to select same vertices on combined mesh | |
@author Nathaniel O. Anozie (ogbonnawork at gmail dot com) | |
@note date created: 02 09, 2015 | |
@note -- | |
@note -- | |
@note Modify at your own risk | |
*/ | |
//updated 02-16-2015 nate --- adding multi selection support |
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#naTransferWeightToVertexAddOn.py | |
#modify use at your own risk | |
bl_info = { | |
"name":"weighting tools for facial rigging", | |
"description":"tool to transfer vertex weight from one vertex to other vertices", | |
"category": "Object", | |
"author":"Nathaniel Anozie", | |
"blender":(2,79,0) | |
} |
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#naPropRigAddOn.py | |
#modify use at your own risk | |
bl_info = { | |
"name":"prop rigging tool", | |
"description":"tool to build a simple prop rig in blender", | |
"category": "Object", | |
"author":"Nathaniel Anozie", | |
"blender":(2,79,0) | |
} |
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"""blender 2.79 a more advanced example scripting bones in python for blender | |
import bpy | |
import sys | |
#example if wanted to test script without addon part. change to your path here | |
sys.path.append('/Users/Nathaniel/Documents/src_blender/python/introPipeForArtistsRigging') | |
import boneDoodlesAdvA as mod | |
import imp | |
imp.reload(mod) |
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#learning some shape key tools on a robot face. two brows a mouth | |
""" | |
import bpy | |
import sys | |
#example if wanted to test script without addon part. change to your path here | |
sys.path.append('/Users/Nathaniel/Documents/src_blender/python/riggingTools/faces') | |
import naSimpleRobotFaceRig as mod | |
import imp | |
imp.reload(mod) |
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#naShapekeyUtilAddOn.py | |
#modify use at your own risk | |
import bpy | |
import os | |
import bmesh | |
####add on portion | |
bl_info = { | |
"name":"shapkey editing tools", | |
"description":"tool to edit shapekeys", |