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using UnityEngine; | |
using System.Collections; | |
public class #SCRIPTNAME# : MonoBehaviour { | |
// void Awake () { } | |
// void Start () { } | |
// void Update () { } | |
// void FixedUpdate () { } | |
// void OnTriggerEnter(Collider other) { } | |
// void OnTriggerExit(Collider other) { } | |
// void OnTriggerStay(Collider other) { } | |
// void OnCollisionEnter(Collision collision) { } | |
// void OnCollisionExit(Collision collision) { } | |
} |
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