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@luciditee
luciditee / BatchBurner.cs
Last active June 16, 2018 17:09
Batch Burner, a script designed to reduce static mesh draw calls in Unity scenes with a large number of static mesh entities.
/*
* Unity Batch Burner: A script designed to reduce static mesh draw calls automatically in scenes
* with a large amount of static geometry entities.
*
* Copyright 2016-2017 Will Preston & Die-Cast Magic Studios, LLC.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
// Unity C# Cheat Sheet
// I made these examples for students with prior exerience working with C# and Unity.
// Too much? Try Unity's very good tutorials to get up to speed: https://unity3d.com/learn/tutorials/topics/scripting
@leducanhh
leducanhh / GetStreamingAssetsPath.cs
Created July 29, 2016 08:58
[Unity] Get StreamingAssets file path with Android and iOS.
void GetStreamingAssetsPath(string fileName)
{
#if UNITY_EDITOR
dbPath = string.Format(@"Assets/StreamingAssets/{0}", fileName);
#else
// check if file exists in Application.persistentDataPath
var filepath = string.Format("{0}/{1}", Application.persistentDataPath, fileName);
if (!File.Exists(filepath))
@ousttrue
ousttrue / FFMpegYUV4Texture.cs
Last active September 20, 2024 02:44
TextureUpdater for Unity by ffmpeg
using UnityEngine;
using System.IO;
using System;
using System.Linq;
using System.Text;
using System.Collections.Generic;
using System.Collections;
public class FFMpegYUV4Texture : MonoBehaviour
{
@haydenjameslee
haydenjameslee / CoherentWebAudioPlayer.cs
Created January 19, 2016 00:07
Gets PCM audio data from a CoherentUI browser in Unity3D and plays it through a Unity audio filter.
using UnityEngine;
using System.Collections;
using Coherent.UI;
using System.IO;
using System;
using System.Runtime.InteropServices;
[RequireComponent(typeof(CoherentUIView))]
[RequireComponent(typeof(AudioSource))]
unsafe public class CoherentAudioPlayerFilter : MonoBehaviour
@davideast
davideast / transfer.js
Last active April 20, 2021 17:19
Transfer data from one Firebase database to another
var client = require('firebase-tools');
function transfer(path, options) {
var fromDb = options.fromDb;
var toDb = options.toDb;
var output = options.output;
client.data.get(path, { firebase: fromDb, output: output })
.then(function(data) {
return client.data.set(path, output, { firebase: toDb, confirm: true });
})
@Francesco149
Francesco149 / shige-skins.md
Last active March 31, 2024 14:53
Shigetora / Cookiezi skin compilation
@protrolium
protrolium / ffmpeg.md
Last active April 27, 2025 21:52
ffmpeg guide

ffmpeg

Converting Audio into Different Formats / Sample Rates

Minimal example: transcode from MP3 to WMA:
ffmpeg -i input.mp3 output.wma

You can get the list of supported formats with:
ffmpeg -formats

You can get the list of installed codecs with:

@mateogianolio
mateogianolio / srt-to-json.js
Last active November 25, 2024 21:10
converts an SRT file into JSON
var fs = require('fs');
fs.readFile('subtitle.srt', function(error, data) {
if(error)
throw error;
var text = data.toString();
var lines = text.split('\n');
var output = [];
@Chaser324
Chaser324 / GitHub-Forking.md
Last active May 5, 2025 09:32
GitHub Standard Fork & Pull Request Workflow

Whether you're trying to give back to the open source community or collaborating on your own projects, knowing how to properly fork and generate pull requests is essential. Unfortunately, it's quite easy to make mistakes or not know what you should do when you're initially learning the process. I know that I certainly had considerable initial trouble with it, and I found a lot of the information on GitHub and around the internet to be rather piecemeal and incomplete - part of the process described here, another there, common hangups in a different place, and so on.

In an attempt to coallate this information for myself and others, this short tutorial is what I've found to be fairly standard procedure for creating a fork, doing your work, issuing a pull request, and merging that pull request back into the original project.

Creating a Fork

Just head over to the GitHub page and click the "Fork" button. It's just that simple. Once you've done that, you can use your favorite git client to clone your repo or j