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May 10, 2023 23:34
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import { useState } from 'react'; | |
function Square({ value, onSquareClick }) { | |
return ( | |
<button className="square" onClick={onSquareClick}> | |
{value} | |
</button> | |
); | |
} | |
function Board({ xIsNext, squares, onPlay }) { | |
function handleClick(i) { | |
if (calculateWinner(squares) || squares[i]) { | |
return; | |
} | |
const nextSquares = squares.slice(); | |
if (xIsNext) { | |
nextSquares[i] = 'X'; | |
} else { | |
nextSquares[i] = 'O'; | |
} | |
onPlay(nextSquares); | |
} | |
const winner = calculateWinner(squares); | |
let status; | |
if (winner) { | |
status = 'Winner: ' + winner; | |
} else { | |
status = 'Next player: ' + (xIsNext ? 'X' : 'O'); | |
} | |
return ( | |
<> | |
<div className="status">{status}</div> | |
<div className="board-row"> | |
<Square value={squares[0]} onSquareClick={() => handleClick(0)} /> | |
<Square value={squares[1]} onSquareClick={() => handleClick(1)} /> | |
<Square value={squares[2]} onSquareClick={() => handleClick(2)} /> | |
</div> | |
<div className="board-row"> | |
<Square value={squares[3]} onSquareClick={() => handleClick(3)} /> | |
<Square value={squares[4]} onSquareClick={() => handleClick(4)} /> | |
<Square value={squares[5]} onSquareClick={() => handleClick(5)} /> | |
</div> | |
<div className="board-row"> | |
<Square value={squares[6]} onSquareClick={() => handleClick(6)} /> | |
<Square value={squares[7]} onSquareClick={() => handleClick(7)} /> | |
<Square value={squares[8]} onSquareClick={() => handleClick(8)} /> | |
</div> | |
</> | |
); | |
} | |
export default function Game() { | |
const [history, setHistory] = useState([Array(9).fill(null)]); | |
const [currentMove, setCurrentMove] = useState(0); | |
const xIsNext = currentMove % 2 === 0; | |
const currentSquares = history[currentMove]; | |
function handlePlay(nextSquares) { | |
const nextHistory = [...history.slice(0, currentMove + 1), nextSquares]; | |
setHistory(nextHistory); | |
setCurrentMove(nextHistory.length - 1); | |
} | |
function jumpTo(nextMove) { | |
setCurrentMove(nextMove); | |
} | |
const moves = history.map((squares, move) => { | |
let description; | |
if (move > 0) { | |
description = 'Go to move #' + move; | |
} else { | |
description = 'Go to game start'; | |
} | |
return ( | |
<li key={move}> | |
<button onClick={() => jumpTo(move)}>{description}</button> | |
</li> | |
); | |
}); | |
return ( | |
<div className="game"> | |
<div className="game-board"> | |
<Board xIsNext={xIsNext} squares={currentSquares} onPlay={handlePlay} /> | |
</div> | |
<div className="game-info"> | |
<ol>{moves}</ol> | |
</div> | |
</div> | |
); | |
} | |
function calculateWinner(squares) { | |
const lines = [ | |
[0, 1, 2], | |
[3, 4, 5], | |
[6, 7, 8], | |
[0, 3, 6], | |
[1, 4, 7], | |
[2, 5, 8], | |
[0, 4, 8], | |
[2, 4, 6], | |
]; | |
for (let i = 0; i < lines.length; i++) { | |
const [a, b, c] = lines[i]; | |
if (squares[a] && squares[a] === squares[b] && squares[a] === squares[c]) { | |
return squares[a]; | |
} | |
} | |
return null; | |
} |
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