A complete gdb to lldb command map.
- Print object
 
(lldb) po responseObject
(lldb) po [responseObject objectForKey@"state"]
- p - Print primitive type
 
- List breakpoints
 
br l
- br delete - Delete breakpoint
 
(lldb) br delete 1
- br e - Enable breakpoint
 - br di - Disable breakpoint
 - b - Add breakpoint
 
(lldb) b MyViewController.m:30
- br set - Add symbolic breakpoint
 
(lldb) br set -n viewDidLoad
- Conditional break
 
for(PlayerItem *item in player.inventory) {
    totalValue += item.value;
}Set a conditional breakpoint that triggers only when totalValue is greater than 1000:
(lldb) b MerchantViewController.m:32
Breakpoint 3: where = lootcollector`-[MerchantViewController] ...
(lldb) br mod -c "totalValue > 1000" 3
Reset the condition:
(lldb) br mod -c "" 3
- Run a debugger command from a breakpoint
 
(lldb) br com add 2
Enter your debugger command(s). Type 'DONE' to end.
> bt
> continue
> DONE
- Resume excution
 
(lldb) continue
- Step over
 
(lldb) n
- Step in
 
(lldb) s
- Print backtrace
 
(lldb) bt