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<html> | |
<body> | |
<canvas id="canvas1" width="500", height="500"> | |
Random Canvas | |
</canvas> | |
<script type="text/javascript"> | |
element = document.getElementById("canvas1"); | |
c = element.getContext("2d"); | |
// read the width and height of the canvas | |
width = parseInt(element.getAttribute("width")); | |
height = parseInt(element.getAttribute("height")); | |
// create a new pixel array | |
imageData = c.createImageData(width, height); | |
function setPixel(x, y, r, g, b, a) { | |
index = (x + (height - 1 - y) * width) * 4; | |
imageData.data[index+0] = r; | |
imageData.data[index+1] = g; | |
imageData.data[index+2] = b; | |
imageData.data[index+3] = a; | |
} | |
function draw() { | |
// draw random dots | |
for (i = 0; i < width; i++) { | |
setPixel(i, 0, parseInt(Math.random() * 256), 0, 0, 0xff); | |
} | |
// flame average | |
for (y1 = height; y1 > 0; y1--) { | |
for (xi = 1; xi < 50; xi++) { | |
x1 = parseInt(Math.random() * width); | |
r1 = imageData.data[((x1 - 1) + (height - y1) * width) * 4]; | |
r2 = imageData.data[(x1 + (height - y1) * width) * 4]; | |
r3 = imageData.data[((x1 + 1) + (height - y1) * width) * 4]; | |
r = (r1 + r2 + r3) / 3; | |
if (r > 50) { | |
r = r + parseInt(Math.random() * 100) - 50; | |
} | |
setPixel(x1, y1, r, 0, 0, 0xff); | |
} | |
} | |
c.putImageData(imageData, 0, 0); // at coords 0,0 | |
} | |
setInterval("draw()", 1); | |
</script> | |
</body> | |
</html> |
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