Reads haxelib-lock.json
(if exists)
Reads <file>
(if called with -lock-file <file>
) which will partially override haxelib-lock.json
Takes arguments (hxml files or anything else)
Expand hxml files to their actual content
package h3d.anim; | |
class Joint { | |
public var index : Int; | |
public var name : String; | |
public var bindIndex : Int; | |
public var splitIndex : Int; | |
public var defMat : h3d.Matrix; // the default bone matrix | |
public var transPos : h3d.Matrix; // inverse pose matrix |
abstract MyArray<T>(#if java java.NativeArray<T> #else Array<T> #end) { | |
public inline function new(size:Int) { | |
#if java | |
this = new java.NativeArray(size); | |
#else | |
this = new Array(); | |
if( size > 0 ) this[size-1] = cast null; | |
#end | |
} |
abstract MyArray<T>(#if java java.NativeArray<T> #else Array<T> #end) { | |
public inline function new(size:Int) { | |
#if java | |
this = new java.NativeArray(size); | |
#else | |
this = new Array(); | |
if( size > 0 ) this[size-1] = cast null; | |
#end | |
} |
package domkit; | |
using StringTools; | |
enum abstract MToken(Int) { | |
var IGNORE_SPACES; | |
var BEGIN; | |
var BEGIN_NODE; | |
var BEGIN_CODE; | |
var CODE_IDENT; |
# go to Northgard install dir | |
cd "~/Library/Application Support/Steam/SteamApps/common/Northgard/osx" | |
# fallback fo newest dir | |
cd "~/Library/Application Support/Steam/steamapps/common/Northgard/osx" | |
# remove shipped libraries which requires AVX CPU support | |
rm -rf libmbed* libogg* libvorbis* libopenal* libpng* libSDL* libturbojpeg* | |
# download and install homebrew | |
/usr/bin/ruby -e "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install)" | |
# install required libraries | |
brew install libpng jpeg-turbo libvorbis sdl2 mbedtls openal-soft libuv |
class NormalShader2D extends hxsl.Shader { | |
static var SRC = { | |
@:import h3d.shader.Base2d; | |
@param var normalMap : Sampler2d; | |
function fragment() { | |
var n = unpackNormal(normalMap.get(calculatedUV)); | |
var light = vec3(1,2,3).normalize(); | |
var lum = light.dot(n).saturate(); | |
pixelColor.rgb *= lum; | |
} |
package haxe; | |
/** | |
If haxe.MainLoop is kept from DCE, then we will insert an haxe.EntryPoint.run() call just at then end of main(). | |
This class can be redefined by custom frameworks so they can handle their own main loop logic. | |
**/ | |
class EntryPoint { | |
/** | |
Wakeup a sleeping run() |
package haxe; | |
class MainEvent { | |
var f : Void -> Void; | |
var prev : MainEvent; | |
var next : MainEvent; | |
public var nextRun(default,null) : Float; | |
public var priority(default,null) : Int; | |
package haxe; | |
class MainEvent { | |
var f : Void -> Void; | |
var prev : MainEvent; | |
var next : MainEvent; | |
public var priority(default,null) : Int; | |
public function new(f,p) { |