The Open Bundle was a crowdfunding campaign to uncopyright a collection of game soundtracks and art. The goal was $10000, and it ran from June 24th to July 15th. Not only did the campaign succeed, it exceeded its goal by 20%, for a total of $12088 from 744 backers!
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/** | |
* Graphics.encodePath, as the mirror to .decodePath | |
* Goes through only the path Commands, and returns a compressed base64 data string | |
* | |
* @author Nicklaus Liow, nutcasenightmare.com | |
**/ | |
// namespace: | |
this.createjs = this.createjs||{}; |
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The Open Bundle | |
Unlock game art & music for the public domain. | |
We're the people behind some of the most popular web games. | |
The web is meant to be an open landscape; | |
being in this bundle is how we choose to honor this. | |
Contents of the Bundle: | |
1. HalcyonicFalconX, musician of the Epic Battle Fantasy series, |
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The license of this package depends on whether THE OPEN BUNDLE campaign succeeds: | |
http://open.commonly.cc | |
- - - | |
Before the campaign is over, or if it doesn't reach its goal, | |
you may use this package under the Creative Commons Atrribution License: | |
http://creativecommons.org/licenses/by/3.0/ | |
Otherwise, if it's past July 15 (end of campaign), and the goal was reached, |
#The Backer Survey Data
It's been way too long, but I finally collected all the responses for The Open Bundle's backer survey I emailed out two months ago. Yes, emailed. I trawled through a hundred email responses manually to collect this data. I decided to use email because it feels more personal than a SurveyMonkey, and I wanted to strike up a conversation with some people. (And I did! You people are weird, in an awesome way.)
Anyway, this was the email survey I sent out:
- Who are you? (an artist, musician, developer, free culture advocate, other...?)
- Why did you back The Open Bundle? (for the vision, for the assets, to support the artists, other...?)
- Any other comments? (about you, this project, or anything else...?)
##Objects List Prisms, Doors, Conveyor Belts, Mannequins, YOU
##Rules
- Some Prisms activate objects (see #2 & #3) when they see a human. (see #4)
- Doors block line of sight and movement, and a Prism activates them. (see #1)
- Conveyor Belts move objects like you, Prisms, and Mannequins. They are also activated by Prism Eyes. (see #1)
We can make this file beautiful and searchable if this error is corrected: It looks like row 8 should actually have 1 column, instead of 7 in line 7.
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Jun 2013: 120 GB | |
Jul 2013: 657 GB | |
Aug 2013: 387 GB | |
Sep 2013: 247 GB | |
Oct 2013: 239 GB | |
Nov 2013: 174 GB | |
Dec 2013: 123 GB | |
Service, Operation, UsageType, Resource, StartTime, EndTime, UsageValue | |
AmazonS3,GetObject,DataTransfer-Out-Bytes,openbundle,06/01/13 00:00:00,07/01/13 00:00:00,129130722957 |
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All sound effects come from Freesound.org, and I've made a conscious | |
effort to only pick the sounds that are under actual Free Culture licenses. | |
So, mostly CC-Zero, some CC-BYs, but never CC-NC's, because screw that. | |
http://www.freesound.org/people/RutgerMuller/sounds/50724/ | |
http://www.freesound.org/people/RutgerMuller/sounds/50723/ | |
http://www.freesound.org/people/CGEffex/sounds/94175/ | |
http://www.freesound.org/people/CGEffex/sounds/101962/ | |
http://www.freesound.org/people/guitarguy1985/sounds/54048/ | |
http://www.freesound.org/people/qubodup/sounds/169727/ |
HTML5 Demo Permalink: http://demo.nothingtohide.cc/
Crowdfunding Campaign Permalink: http://back.nothingtohide.cc/
Contact: nick [at] ncase.me
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