Three structurally different concepts compared for Dune Zone's shared Create/Edit faction experience:
tabbed-studio.svg— a familiar domain-tabbed studio with a persistent artifact rail.artifact-canvas.svg— an artifact-first canvas where selecting output elements reveals their responsible fields.facet-chapters.svg— one continuous document of domain chapters with local artifact previews.
Facet Chapters was selected as the foundation.
The editor becomes one continuously scrolling document organized as:
- Identity & Appearance
- Leaders
- Alliance
- Forces & Worlds
- Rules & Advantages
Desktop and tablet use a compact chapter map plus local previews beside the fields that affect them. Mobile removes the chapter rail and artifact previews and renders the same controls vertically in chapter order. A sticky route toolbar owns explicit save and publish state. Ordered collections retain pointer and keyboard reordering. Every FactionInputSchema field is editable except the intentional extras[] exception, whose existing value is preserved unchanged.
The static mockups are discussion artifacts, not implementation code.