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#!/bin/sh | |
clang -c -I/Users/nasser/Scratch/unity-mono -F/Library/Frameworks ForceEditorUpdates.m | |
libtool -dynamic -framework Mono -o ForceEditorUpdates.dylib -macosx_version_min 10.9 -undefined dynamic_lookup ForceEditorUpdates.o | |
cp ForceEditorUpdates.dylib ForceEditorUpdates.bundle |
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#include <Cocoa/Cocoa.h> | |
#include <mono/metadata/appdomain.h> | |
#include <mono/metadata/assembly.h> | |
#include <mono/metadata/image.h> | |
#include <mono/metadata/class.h> | |
#include <mono/metadata/object.h> | |
// http://www.jerrodputman.com/2010/01/10/the-unityobjective-c-divide/ | |
MonoMethod *update_method; | |
void call_update_functions() { | |
mono_runtime_invoke(update_method, NULL, NULL, NULL); | |
dispatch_after_f( | |
dispatch_time(DISPATCH_TIME_NOW, 100000000), | |
dispatch_get_main_queue(), | |
NULL, | |
call_update_functions); | |
} | |
// we do what we must | |
void StartForcingEditorApplicationUpdates() { | |
MonoDomain *domain = mono_domain_get(); | |
// TODO better assembly lookup | |
MonoAssembly *assembly = mono_domain_assembly_open(domain, "/Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEditor.dll"); | |
MonoImage *image = mono_assembly_get_image(assembly); | |
// TODO use our own update method to avoid double invoking Internal_CallUpdateFunctions | |
MonoClass *klass = mono_class_from_name(image, "UnityEditor", "EditorApplication"); | |
update_method = mono_class_get_method_from_name (klass, "Internal_CallUpdateFunctions", 0); | |
dispatch_after_f( | |
dispatch_time(DISPATCH_TIME_NOW, 100000000), | |
dispatch_get_main_queue(), | |
NULL, | |
call_update_functions); | |
} |
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