I hereby claim:
- I am negue on github.
- I am negue (https://keybase.io/negue) on keybase.
- I have a public key ASDITBx5miHX4HxPvwFSWH2KnGzmt_owOG5_Ky0KJ4k32go
To claim this, I am signing this object:
| <ng-container *ngFor="let item of reverseStrings$ | async"> | |
| <ng-container | |
| [ngTemplateOutlet]="string" | |
| [ngTemplateOutletContext]="item" | |
| ></ng-container> | |
| </ng-container> | |
| function deepFreeze (o) { | |
| Object.freeze(o); | |
| Object.getOwnPropertyNames(o).forEach(function (prop) { | |
| if (o.hasOwnProperty(prop) | |
| && o[prop] !== null | |
| && (typeof o[prop] === "object" || typeof o[prop] === "function") | |
| && !Object.isFrozen(o[prop])) { | |
| deepFreeze(o[prop]); | |
| } |
| <!DOCTYPE html> | |
| <html> | |
| <head> | |
| <meta charset="UTF-8"> | |
| <title>A simple clock</title> | |
| <style> | |
| html, body { | |
| overflow: hidden; | |
| } |
| export const emojiExampleList = ':100:\n' + | |
| ':1234:\n' + | |
| ':+1:\n' + | |
| ':-1:\n' + | |
| ':1st_place_medal:\n' + | |
| ':2nd_place_medal:\n' + | |
| ':3rd_place_medal:\n' + | |
| ':8ball:\n' + | |
| ':a:\n' + | |
| ':ab:\n' + |
| private callFallback<T> (functionName: 'once'|'load', timeout: number, defaultValue: T): Promise<T> { | |
| return new Promise(resolve => { | |
| let timeoutCalled = false; | |
| const stopTimeout = setTimeout(() => { | |
| timeoutCalled = true; | |
| this.zone.run(() => resolve(defaultValue)); | |
| }, timeout); | |
| this.gun[functionName](data => { | |
| if (timeoutCalled) { |
| import { | |
| Component, | |
| ChangeDetectionStrategy, | |
| ViewChild, | |
| ViewContainerRef, | |
| ComponentFactoryResolver, | |
| Injector, Input, OnChanges, | |
| SimpleChanges, EventEmitter, OnDestroy, Output, ChangeDetectorRef, OnInit | |
| } from '@angular/core'; | |
| import {takeUntil} from 'rxjs/operators'; |
I hereby claim:
To claim this, I am signing this object:
| // Just if you change / add anything and have Intelli-Sense / highlighting in the editor | |
| // remember to uncomment for testing in unity | |
| //#define ENABLE_CHANGES | |
| #if ENABLE_CHANGES | |
| #define UNITY_WINRT | |
| #undef UNITY_EDITOR | |
| #endif | |
| using UnityEngine; |
| <?xml version="1.0" encoding="utf-8"?> | |
| <Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | |
| <!--Includes all tasks and build modification needed for correct transformation work--> | |
| <UsingTask TaskName="TransformXml" | |
| AssemblyFile="$(MSBuildExtensionsPath)\Microsoft\VisualStudio\v12.0\Web\Microsoft.Web.Publishing.Tasks.dll" /> | |
| <ItemDefinitionGroup> | |
| <!-- Set the default value to false here --> | |
| <None> | |
| <TransformOnBuild>false</TransformOnBuild> |
| /** | |
| * NinePatchGroup | |
| * | |
| * @author Negue | |
| * @extends {Phaser.Group} | |
| * @param game | |
| * @constructor | |
| */ | |
| var NinePatchGroup = function (game, x, y, targetWidth, targetHeight, imageKey) { | |
| Phaser.Group.call(this, game); |