Created
December 12, 2018 23:34
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My VSCode config files for Godot on Windows
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{ | |
"configurations": [ | |
{ | |
"name": "Windows", | |
"includePath": [ | |
"C:/Program Files (x86)/Microsoft Visual Studio/2017/Community/VC/Tools/MSVC/14.16.27023/include/*", | |
"C:/Program Files (x86)/Windows Kits/10/Include/10.0.15063.0/um", | |
"C:/Program Files (x86)/Windows Kits/10/Include/10.0.15063.0/ucrt", | |
"C:/Program Files (x86)/Windows Kits/10/Include/10.0.15063.0/shared", | |
"C:/Program Files (x86)/Windows Kits/10/Include/10.0.15063.0/winrt", | |
"${workspaceFolder}", | |
"${workspaceFolder}/platform/windows", | |
"C:/Program Files/Mono/include/mono-2.0" | |
], | |
"defines": [ | |
"WINDOWS_ENABLED", | |
"DEBUG_ENABLED", | |
"TOOLS_ENABLED", | |
"PTRCALL_ENABLED", | |
"MODULE_MONO_ENABLED" | |
], | |
"cStandard": "c89", | |
"cppStandard": "c++03", | |
"intelliSenseMode": "msvc-x64" | |
} | |
], | |
"version": 4 | |
} |
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{ | |
// Use IntelliSense to learn about possible attributes. | |
// Hover to view descriptions of existing attributes. | |
// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387 | |
"version": "0.2.0", | |
"configurations": [ | |
{ | |
"name": "(Windows) Launch", | |
"type": "cppvsdbg", | |
"request": "launch", | |
"program": "${workspaceFolder}/bin/godot.windows.tools.64.mono.exe", | |
"args": ["-v"], | |
"stopAtEntry": false, | |
"cwd": "${workspaceFolder}", | |
"environment": [], | |
"externalConsole": false, | |
// To build before launching | |
//"preLaunchTask": "Godot Editor Debug (Mono)" | |
} | |
] | |
} |
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{ | |
// See https://go.microsoft.com/fwlink/?LinkId=733558 | |
// for the documentation about the tasks.json format | |
"version": "2.0.0", | |
"tasks": [ | |
{ | |
"label": "Godot Editor Debug (Mono)", | |
"type": "shell", | |
"command": "scons", | |
"args": [ | |
"p=windows", | |
"target=debug", | |
"tools=yes", | |
"bits=64", | |
"-j3", | |
"module_mono_enabled=yes", | |
"mono_static=yes" | |
], | |
"group": { | |
"kind": "build", | |
"isDefault": true | |
}, | |
"problemMatcher": [ | |
"$msCompile" | |
] | |
}, | |
{ | |
"label": "Godot Editor Release (Mono)", | |
"type": "shell", | |
"command": "scons", | |
"args": [ | |
"p=windows", | |
"target=release_debug", | |
"tools=yes", | |
"-j3", | |
"module_mono_enabled=yes", | |
"mono_static=yes" | |
], | |
"group": { | |
"kind": "build", | |
"isDefault": true | |
} | |
}, | |
{ | |
"label": "Godot Template Debug (Mono)", | |
"type": "shell", | |
"command": "scons", | |
"args": [ | |
"p=windows", | |
"target=debug", | |
"tools=no", | |
"-j3", | |
"module_mono_enabled=yes", | |
"mono_static=yes" | |
], | |
"group": { | |
"kind": "build", | |
"isDefault": true | |
} | |
}, | |
{ | |
"label": "Godot Template Release (Mono)", | |
"type": "shell", | |
"command": "scons", | |
"args": [ | |
"p=windows", | |
"target=release", | |
"tools=no", | |
"-j3", | |
"module_mono_enabled=yes", | |
"mono_static=yes" | |
], | |
"group": { | |
"kind": "build", | |
"isDefault": true | |
} | |
} | |
] | |
} |
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