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@neilkod
Created July 5, 2011 23:41
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source code for aretheyankeeswinning.com
#!/usr/bin/env python
#
# Copyright 2007 Google Inc.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
from datetime import date, datetime, time, timedelta
import os
import logging
from google.appengine.ext.webapp import template
from google.appengine.ext import webapp
from google.appengine.ext.webapp import util
from google.appengine.api.urlfetch import fetch
import simplejson as json
class MainHandler(webapp.RequestHandler):
def get(self):
# warning - bad code. I'm not properly handling the fact that
# mlb.com is based on GMT. For now, we'll naively subtract 5 hours
# from the current date/time. Keyword: naive.
the_date = datetime.today() - timedelta(hours=5)
TEAM = 'Yankees' # replace the team with any other. was useful for testing.
YEAR, MONTH, DAY = the_date.strftime('%Y-%m-%d').split('-')
url = "http://gd2.mlb.com/components/game/mlb/year_%s/month_%s/day_%s/master_scoreboard.json" % \
(YEAR, MONTH, DAY)
data = fetch(url).content
score_data = json.loads(data)
games = score_data['data']['games']['game']
status = "%s aren't playing today" % TEAM
for game in games:
home_team = game['home_team_name']
away_team = game['away_team_name']
if home_team == TEAM or away_team == TEAM:
yankees_game = game
# found the game we're looking for, exit the loop of games
break
# the data source is not documented so I'm learning as I go along.
# i noticed that the 'linescore' key is not present until the game starts.
# i should also check for game['status']['status'] values
# to indicate that the game hasn't started yet.
if 'linescore' not in game.keys():
status = "game hasn't started yet!"
else:
# game has started
if game['home_team_name'] == TEAM:
our_team = 'home'
not_our_team = 'away'
else:
our_team = 'away'
not_our_team = 'home'
our_score = int(game['linescore']['r'][our_team])
their_score = int(game['linescore']['r'][not_our_team])
we_won = our_score > their_score
they_won = our_score < their_score
its_tied = our_score == their_score
# refine this. I have to monitor game['status']['status'] to see
# what the possible values are
if game['status']['status'] == 'Game Over' or game['status']['status'] == 'Final':
if we_won:
status = 'The %s won!' % TEAM
else:
status = 'The %s lost' % TEAM
else:
if game['linescore']['r'][our_team] == game['linescore']['r'][not_our_team]:
status = 'its tied'
elif game['linescore']['r'][our_team] > game['linescore']['r'][not_our_team]:
status = 'Yes'
else:
status = 'No'
output_values = {'status': status}
path = os.path.join(os.path.dirname(__file__), 'templates/atyw.html')
self.response.out.write(template.render(path, output_values))
def main():
application = webapp.WSGIApplication([('/', MainHandler)], debug=True)
util.run_wsgi_app(application)
if __name__ == '__main__':
main()
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