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PUN2のRaiseEventのラッパー.
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using System; | |
using ExitGames.Client.Photon; | |
using Photon.Pun; | |
using Photon.Realtime; | |
using UnityEngine; | |
/// <summary> | |
/// RaiseEventのラッパー. | |
/// | |
/// イベントの足し方 | |
/// ① enumを追加 | |
/// ② Actionを追加 | |
/// ③ RaiseEvent受信時のイベントをenumに従って振り分け | |
/// ④ RESに送信メソッドを追加 | |
/// </summary> | |
// RaiseEventReceiver | |
public class RER : SingletonMonoBehaviour<RER> | |
{ | |
#region lifecycle | |
public void OnEnable() | |
{ | |
PhotonNetwork.NetworkingClient.EventReceived += OnEvent; | |
} | |
public void OnDisable() | |
{ | |
PhotonNetwork.NetworkingClient.EventReceived -= OnEvent; | |
} | |
#endregion | |
// ① | |
// eventCode. 0~199。0は特殊な扱いのため1から始める | |
public enum RaiseEventType : byte | |
{ | |
SampleEvent = 1, | |
} | |
// ② | |
public Action<string> OnSampleEvent; | |
// ③ | |
public void OnEvent(EventData photonEvent) | |
{ | |
var type = (RaiseEventType) Enum.ToObject(typeof(RaiseEventType), photonEvent.Code); | |
Debug.Log("RaiseEvent Received. Type = " + type); | |
switch (type) | |
{ | |
case RaiseEventType.SampleEvent: | |
OnSampleEvent?.Invoke(photonEvent.CustomData as string); | |
break; | |
default: | |
return; | |
} | |
} | |
} | |
// RaiseEventSender | |
public static class RES | |
{ | |
// ④ | |
public static void SendSampleEvent(string message) | |
{ | |
var raiseEventOptions = new RaiseEventOptions | |
{ | |
Receivers = ReceiverGroup.All, | |
CachingOption = EventCaching.AddToRoomCache, | |
}; | |
PhotonNetwork.RaiseEvent((byte) RER.RaiseEventType.SampleEvent, message, raiseEventOptions, SendOptions.SendReliable); | |
} | |
} |
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